3ds Max Animation :: How To Use Link Constraint

Nov 9, 2011

I know how to use Link Constraint but I've yet to find anything on linking an object to the biped mid animation. I have a world link and the link constraint applied to the weapon but I can't get the arm to move to continue the animation. It's like the arm is stuck. I know it probably pertains to the World Link but don't know how I should handle this.

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3ds Max Animation :: Orientation Constraint Does Nothing

Nov 24, 2013

So i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.

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3ds Max Animation :: Getting Values After Constraint?

Nov 24, 2011

is there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i'd like to avoid this.

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3ds Max Animation :: How To Morph Object At Constraint

Nov 13, 2011

I want to morph an object based upon a look at constraint.

That is, assume object (A) has a look at constraint target object (B).

I want to morph object (C) to (A), based upon movement of (B).

Is this possible ?

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3ds Max Animation :: Flipping Along The Path Constraint

May 12, 2011

How to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.

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3ds Max Animation :: Path Constraint Maintaining The Vertical?

Oct 11, 2012

I want an object to follow a spline path that is not planar.

I have to select the "follow" option in order to align the object to the path but I would like to maintain the object vertical.

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3ds Max Animation :: Generate Path Constraint For Text?

Jul 12, 2012

i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful

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3ds Max Animation :: Rotate Object With Path Constraint?

Nov 14, 2011

How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:

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3ds Max Animation :: Animating Camera Along A Spline Using Path Constraint

Jun 5, 2012

I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.

The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).

Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.

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Maya Animation :: Aim Constraint - Attach Area Of Effect To The Locator

Dec 9, 2012

The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?

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AutoCAD Inventor :: Recording A Drive Constraint Animation In Assembly

Jun 17, 2011

When I record an animation in .avi using the Drive Constraint command here's what pops :

-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.

-Then I press OK and it records but the AVI file is empty and no video is watchable.

What can I do?

I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.

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Maya Animation :: Parent Constraint Not Working Properly For Hand Writing

Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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3ds Max Animation :: Link Biped Head To Objects?

Mar 13, 2011

how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.

I'm trying to animate a Terminator robot model I found here (it was a free download):

[[URL]

The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.

how can I link the Terminator's head (or rather, the biped controlling the Terminator's head) to the animated model? Better yet, how do you link a biped's head to Any object? I can link any object TO the head, but I cannot make the biped's head the Child. How to do this? I also tried using Select IK Object in the Motion panel, which works for other parts of the biped, but not the head.

3ds Max 2011 x64
Core i3, 4gb DDR3
Windows 7 x64

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AutoCAD Inventor :: Angle Constraint / Drive Constraint

Jul 30, 2012

I am designing a vertical axis wind turbine just for some practice (just started using Inventor) and everything was going smoothly until I tried to "animate" it spinning.  First, I set up a work plane that goes through the center of the structure, and then I clicked angle constraint "explicit reference vector." After watching several youtube videos, I figured that I should click on the work plane, click on another reference point, and then click another point that would be orthogonal to those two (right?). Well after I choose the first point, Inventor will only allow me to choose the center axis  as the second option (which I think should be the third option).

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3ds Max Animation :: Biped With Missing BIP File - Remove Link

Jun 1, 2011

I have a Biped which had a number of .BIP files added then mixed down. All of these have been removed however there are 2 which are still hanging around and can not find any reference to them anywhere. maybe a script exist which removes all of these?

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AutoDesk Smoke :: Link Action Animation Channel With Sparks

Oct 11, 2013

Is there any way to connect (Expression Link) a tracker data from Action or 2dTransfom to parameters inside of Spark plugin? I want to find a way to make usable a tracker in Sparks.

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Maya Animation :: How To Link The Blend Shape States For 2 Objects

Jan 6, 2013

I'm rigging a character for use in Maya 2011, which I'm not all too familiar with - How would I link the blend shape states for 2 objects, so when I increase the value of one blend shape for one object, it increases the value for another blend shape for another object?

I have a blend shape for the mouth open position & I need the teeth & tongue open blends to match as the value increases.

In 3DS Max I'd use the reaction manager - is there something similar for Maya?

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3ds Max Animation :: Assign All The Skin Vertices With 0.0 Weight To Their Correct Biped Link

Apr 19, 2011

Is there a way to quickly assign all the Skin vertices with 0.0 weight to their correct biped link?

In my attachment there is about 50 vertices remaining having already corrected about 50 by hand. This is not a problem to do by hand however I have 20 more characters to modify after this any scripts/tips etc.

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3ds Max Animation :: Face To Animate Without Distorting Texture - Link UV Keys To Morpher Modifier

May 4, 2012

I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.

I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.

Is this possible?

I am using Max 2011

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3ds Max Animation :: How To Link Animated Dummy To Parent Dummy

Jan 21, 2013

I run into this from time to time: I have animated some components using dummy objects but then realize that at some point I need to animate them all moving together, so I link the dummy objects to a new parent dummy that I just created. However, most of the time the child dummy objects go haywire, orienting themselves in new directions as soon as I link them to the parent dummy.

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AutoCAD LT :: Data Link Manager Can't Delete Excel Link

Dec 26, 2011

I'm messing around with tables and data links, practicing. I copied a range of cells in Excel, and did paste special to create a linked table.

Now I can delete the table object, but I cannot delete the link, cannot detach it.

When in Data Manager if I right click on the data link and click delete I get the error message "The data link is being used and cannot be deleted".

I have tried detaching, and the detach does not seem to take.

Now also, the table will not update from the source xls.

Win XP, AcadLT 2011, Office 2010. Using compatible setting for saving spreadsheet, for Office 2007 (not xlsx).

If I create a linked table by starting with the Table icon, choose "from a data link", choose the excel spreadsheet, etc., then I am able to later update the table from the spreadsheet, detach, delete the link, etc. But I can only delete the link if the table is not selected when I open the Data Link Manager.

But the one that was created following the directions from the Autocad video, with the copy, paste special, that link will not detach nor delete.

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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AutoCAD 2013 :: Can't Add A Constraint

Jul 25, 2012

In my line of work, the constraints are fantastic. I do use them a lot for the design and drafting.But, somehow, they are slightly buggy. I wanted to know if there is something I can do to make them better.The problems are:

1- Sometimes I can't add a constraint that I KNOW will not overconstraint and that CAN be added. This happens for all the constraints types. For example, sometimes I have one big block with the plot plan of the factory and I want to make a constraint of one other smaller block (an equipment, for example). The constraint is a simple coincident. The plotplan has several objects constrained to it (blocks, lines, etc.) but the smaller equipment block has no constraint whatsoever. Why doesn't it work?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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