3ds Max Animation :: Morph Object Between Original And Smaller Version
May 15, 2012
I have a simple object that I want to morph between the original and a smaller version of the same thing.
I made two copies "start" and "finish". I then selected the original part and then Create/Compound objects/Morph. Under "Pick targets" I ticked "Copy" and then selected the first target ("start") and the second target ("finish") ready to set animation keys.
When I select the first target the original part moves randomly to another position in the scene. If I change the pivot point of the object it changes where it moves to but still moves it somewhere else in the scene?
If I move the original part back to the correct location the animation still has incorrect movement?
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Nov 13, 2011
I want to morph an object based upon a look at constraint.
That is, assume object (A) has a look at constraint target object (B).
I want to morph object (C) to (A), based upon movement of (B).
Is this possible ?
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Mar 22, 2013
I have created an object (Tube012) that i am trying to use as a rotational control mechanism / rig to move some vertices (morphed spline 012) through a series of progressive morph targets.
i have created morph targets that work as key framed morphs but when i change these to progressive morphs and try to drive with an expression nothing is happening.
The work i am doing is largely based on the great work of Ruramuq and Harvey from the thread "Rigging a wave (3D's Max)" Not sure why. I have file from Ruramuq and have tried to replicate his technique. Everything works well in his file so all i need to do is replicate. The answer is in here but i cant tell what the difference is between his and mine.
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Apr 20, 2011
I have an issue with the skin morph modifier. I have morphed the bend in the knee and fixed the crease behind the knee on the left leg. When I tried to mirror it over to the right leg, it goes crazy. I found out that the morph preview verts on the left leg are not staying on the model as the should be when I bend the knee. The model is perfectly symmetrical so the offset doesn't need to be changed and the mirror threshold doesn't seem to be doing anything to work.
skinMorph1: Both leg straight
skinMorph2: left leg bent with verts off of the model
skinMorph3: right leg bent with mirrored verts from left leg
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Nov 22, 2013
What I'm attempting to do is export a Skin and Morph based rig to test out in Unity. The bone and morph targets come into Unity but the actual morph animation didn't. I checked the controllers responsible and it appears that the curves driven by the Reaction Manager don't get baked when exporting to .fbx.
Now I suppose I can bake them myself to something .fbx understands before export but I can't seem to find a way to simply take the animation curves for the morph channels and bake it down.
I really would like to get Morph Targets working in Unity but this silly problem is preventing me from doing so.
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Aug 2, 2011
how can I only morph partial sections of a morphing object? If I have a mesh sphere that morphs into like a stary blob shape, Is their a way to morph only 1 half of the sphere at a time as oppossed to the whole sphere? I thought you could limit the effect to only certain faces but that is not working. I only have 1 source sphere and one target stary blob morph to work with. I cant make others.I want to limit my morph effect to only certain faces or vertices on the sphere but I can get that to work.
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Jan 17, 2013
Every time I open an image in Illustrator, it is 3-times smaller than the original image started out. For example:
An image starting out with the dimensions:
Width: 5.35 inches / 1070 px / 385.2 pt
Height: 5.24 inches / 1048 px / 377.3 pt
Once it is opened up in Illustrator the dimensions are contorted to:
Width: 1.93 inches / 386 px / 139 pt
Height: 1.89 inches / 378 px / 136.1 pt
And this is just from opening the image. I have not done anything as of yet. All I have to look at is a distorted pixelated mess. Why Illustrator is doing this to my image files and how do I get it to open image files with the proper dimensions?
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Jan 4, 2013
The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.
I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).
The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).
I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.
The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).
The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.
The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.
I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip
3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7
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Dec 14, 2013
How come the file size when I export from Lightroom is substantially smaller than the original file size? My original image file was 6MB, but when exported from zlightroom the file size for that file is only 2MB. I want to export full size files so that they can be published or enlarged.
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Nov 30, 2011
i'm actually starting to design and code the animation part of the pipeline for my studio. So if you have a given shot in a given version, you have a bunch of animations for all characters/props, and you can publish a version of your animation and rollback your animation to older versions.I have two kinds animations exported : one "normal" and a geocache version also. For the geocache, I use Alembic and for the moment I'm pretty happy with the results.
For the "normal" version, i was thinking of using animImportExport module from maya. It seems to work fine, but then comes THE issue I remember having to discuss for hours in all the studios I've worked : what about the constraints?i have my character, for example Ogre_chr (group node) and i export all anim below that node and call it Ogre_chr_Shot101_v01.anim. But if there's a constraint outside the ogre, it won't be exported. I could take the anim of the object that is constraining and add it to my .anim, but imagine two characters interact with one same constraint : saving versions of both characters will cause issues when you play around with loading different versions of both characters.
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Feb 7, 2013
My original Photoshop full version was v. 5. Since then, I've bought upgrade discs through CS3. Windows 7 won't accept my original version because it's too old, I guess, so I can't load any of the upgrades, either. How can I get around this so I can use Photoshop on my Windows 7 machine. I can't keep my XP laptop forever.
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Feb 10, 2013
I have edited photos and when I go back to the library the photo is the edited version. Is there a way to keep the original and the edited version?
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Feb 4, 2013
After saving a file as, say, an 8x10 @ 240 resolution, I want to save the image as a 4x5 @72 resolution in a different file that I can give to someone on a CD. However, the new file seems to retain the 240 resolution at a dramatically reduced size so the CD gets a too-small image (and the recipient doesn't have the software to gross it back up to a 4x5).
I assume this has something to do with cache, which I've tried purging generally and also for the individual file. I have CS6 on a Mac Pro with ample disk space and auxiliary drives to store old files, also with plenty of spare space.
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Sep 19, 2012
It doesnt matter what i do. when i try to scale any object from larger to smaler, even when its on a group. it deforms the positon of the ancor points i think its a bug. because it doesnt matter what i do whit the configuration, its still bothering to the point that is really unconfortable to work.
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Sep 1, 2013
i have a model, bound to a skeleton, which is all green-lit in the character controls window. however, when i create a control rig for it, maya creates a new skeleton which the rig controls (working fine) but that is not attached to the original skeleton. what do i need to do to get them linked or to get the auto-rig to manipulate the skeleton that is bound to the geometry already? see attached image as how i can move the bones in the maya created skeleton and its IK, but it doesnt affect the originals (ignore the custom rig panel, that was just me trying another approach to bind the default control rig to a previously made rig that does work)
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Sep 4, 2013
Why does my cropped photo look like a broken page inside a version set with the original photo?
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Mar 6, 2014
Is there a feature that Illustrator remembers the original orientation of the object being rotated?
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Aug 29, 2007
For a poster design I have a smart object that has been warped and transformed in delightful ways so it looks like it's on the cover of an old warped book. I had to change the smart object to siut my "client" (I'm doing it as a favour) and now it doesn't look right.
QUESION: how do I return this transformed and warped smart object back to its original pixels, so that it looks just like it does when I edit the smart object separately.
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Nov 14, 2012
When I want to move an object a certain distance from the original location, I go to long winded trouble of drawing a line and attaching it to say, for example, the centre of a circle. Then MOVE the circle, selecting the base line as the centre to the end of the LINE using OSNAP.
Is this how you Pro's do it, I'm guessing not.
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Jul 2, 2012
I want to change background of a let say chair but want to keep it's original shadow how i can do this?
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Jun 19, 2013
I am having trouble with my PScs6 wherein the layered doc I am working on looses it's link to the source file within the smart object "container" layers refering to it. I opened up a saved version from timemachine and the same thing happened. At the same time ALL the masks all went nuts and presented with lined artifacts instead of white (in the case of adjustment clipped layers to the smart object. The original file was not moved to a new location or deleted. I closed PS6 and reopened to find the problem did not go away. It started when I used the rotate tool to do some fine work on the smart object's mask with brush and wand. I was using the fill command to fill the wanded areas in the mask. I believe it was a problem with the rotate tool because it became more and more jerky and resizing over 100% caused the image within the smart object to dissappear on all layers using that source image in the doc. PS6 has been buggy and crashing more frequently recently in general, especially after using plugins that have worked flawlessly for years. I run a macbook pro with snow leopard. 10.6.8
this one show the smart object now emptied of it's source image after using the rotate (R) tool for a while and zooming in over 100%..this one shows the mask artifacts (on the topmost "wash" layer mask) that also developed after using the rotate (R) tool for a while and zooming in over 100%.
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Feb 12, 2012
How can I get an object to follow another object as well as reorient when the parent is deformed? See the attached image. Here I have wrist band rigged by using the "Path Deform Binding" modifier. I want the metal part to follow it as well as reorient to the flat surface it sits on. Here I had to manually rotate the metal part which is tedious if I want to try several band states.
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Sep 11, 2012
I have created a model on autocad which I have imported into autodesk inventor publisher...for my project I have to simulate an object's assembly and subsequent dissassembly. But to begin with my model is assembled so i have exploded it and now I want to put it back together - however I can't get the program to remember the position each component was originally in so when i try and move each component back it's all over the place and looks awful. Is there a way to mark an object's intial location so that i can move it back to exactly that place?
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Mar 6, 2012
Is there a way to subtract and object but it doesn't erase the original object?
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I wondered if there is a way to accomplish this with less steps.
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Jan 27, 2014
Sometimes it works. Lately it rarely does. I have tried holding the command key and this does nothing. Why can I not move objects anymore.
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Jul 6, 2006
I wanted to create a wallpaper where the corner is like solid but it morphs with the other colour slowly until the other side appears solid.
my description is crap, basically can someone tell me how to make something like this?
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Sep 18, 2005
how do i morph two faces into one face.. it is kind of like the pictures people do to predict how their babies would like if the two faces were combined.. a newbie...and i am just curious how it was done..so i can fool around a bit.
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Apr 16, 2011
I want to take a map of a country and change the shape of it to fit exactly into another complex shape (e.g. a puddle of water, an animal outline, etc).
To be clear, in doing this I don't simply want to mask the original map image to "cut out" the chosen shape, I need to keep the entire map and distort its shape into the new shape. I'm also not talking about using displacement maps to "wrap" the map around a second object. I guess it's a "shape morph" I'm after, which leaves all the original content and just changes the boundaries.
I know I could use the warp tool, but this requires an incredible amount of time to manually change images to exactly fit a new complex shape. It also means every time I want a new shape it has to be manually done. Given that the warp grid only has 9 squares, this makes it even more difficult to get a good match to the new shape.
For example to choose a few points on the original to map to chosen points on the second shape, such that the software will then interpolate the points in between.
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Aug 21, 2011
I applied a ceiling perspective to my text and the words appear jagged. Why and how do I fix this?
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Feb 16, 2011
I have an object with about 10 morph targets and I've seen some issues with some shapes, which will need a few more edge loops around the mouth. Adding an edgeloop or any other topology edition to any of the targets or the original breaks the morpher animation.Is there a way to do this? Or to propagate the topology changes to all the morph targets?
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