3ds Max Animation :: Expression To Create Progressive Morph Rig?

Mar 22, 2013

I have created an object (Tube012) that i am trying to use as a rotational control mechanism / rig to move some vertices (morphed spline 012) through a series of progressive morph targets.

i have created morph targets that work as key framed morphs but when i change these to progressive morphs and try to drive with an expression nothing is happening.

The work i am doing is largely based on the great work of Ruramuq and Harvey from the thread "Rigging a wave (3D's Max)" Not sure why. I have file from Ruramuq and have tried to replicate his technique. Everything works well in his file so all i need to do is replicate. The answer is in here but i cant tell what the difference is between his and mine.

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3ds Max Animation :: How To Morph Object At Constraint

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I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.

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The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.

The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.

I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip

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