Photoshop :: How To Map / Morph One Image Completely Into New Shape

Apr 16, 2011

I want to take a map of a country and change the shape of it to fit exactly into another complex shape (e.g. a puddle of water, an animal outline, etc).

To be clear, in doing this I don't simply want to mask the original map image to "cut out" the chosen shape, I need to keep the entire map and distort its shape into the new shape. I'm also not talking about using displacement maps to "wrap" the map around a second object. I guess it's a "shape morph" I'm after, which leaves all the original content and just changes the boundaries.

I know I could use the warp tool, but this requires an incredible amount of time to manually change images to exactly fit a new complex shape. It also means every time I want a new shape it has to be manually done. Given that the warp grid only has 9 squares, this makes it even more difficult to get a good match to the new shape.

For example to choose a few points on the original to map to chosen points on the second shape, such that the software will then interpolate the points in between.

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Photoshop :: Completely Remove Background From Image / Keep It As JPEG?

Nov 14, 2013

I already know how to remove backgrounds from images, and create a transparent background.  However, I need to be able to use the resulting image in another program  called Scratch.  And as far as I know, it does not accept  .tiff, .pgn, .psd or gifs.
 
How do I completely remove that background so that it doesn't show up white in other programs when I save it as a .jpeg?

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Photoshop :: Morph Blob

Jul 6, 2006

I wanted to create a wallpaper where the corner is like solid but it morphs with the other colour slowly until the other side appears solid.

my description is crap, basically can someone tell me how to make something like this?

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Photoshop :: Morph 2 Faces Into One

Sep 18, 2005

how do i morph two faces into one face.. it is kind of like the pictures people do to predict how their babies would like if the two faces were combined.. a newbie...and i am just curious how it was done..so i can fool around a bit.

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3ds Max Animation :: How To Morph Object At Constraint

Nov 13, 2011

I want to morph an object based upon a look at constraint.

That is, assume object (A) has a look at constraint target object (B).

I want to morph object (C) to (A), based upon movement of (B).

Is this possible ?

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Xara :: Jagged Text When Using Morph Tool

Aug 21, 2011

I applied a ceiling perspective to my text and the words appear jagged. Why and how do I fix this?

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3ds Max Animation :: Expression To Create Progressive Morph Rig?

Mar 22, 2013

I have created an object (Tube012) that i am trying to use as a rotational control mechanism / rig to move some vertices (morphed spline 012) through a series of progressive morph targets.

i have created morph targets that work as key framed morphs but when i change these to progressive morphs and try to drive with an expression nothing is happening.

The work i am doing is largely based on the great work of Ruramuq and Harvey from the thread "Rigging a wave (3D's Max)" Not sure why. I have file from Ruramuq and have tried to replicate his technique. Everything works well in his file so all i need to do is replicate. The answer is in here but i cant tell what the difference is between his and mine.

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3ds Max Modeling :: How To Change Topology Of Many Morph Targets

Feb 16, 2011

I have an object with about 10 morph targets and I've seen some issues with some shapes, which will need a few more edge loops around the mouth. Adding an edgeloop or any other topology edition to any of the targets or the original breaks the morpher animation.Is there a way to do this? Or to propagate the topology changes to all the morph targets?

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AutoDesk Smoke :: Workflow For Creating A Morph Between Two Clips?

Dec 22, 2012

As we don't have the warper module. Is there a workflow for creating a morph between two clips?

MacBook Pro Retina
2.7GHz Intel Core i7
16GB RAM

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3ds Max Animation :: Morph Object Between Original And Smaller Version

May 15, 2012

I have a simple object that I want to morph between the original and a smaller version of the same thing.

I made two copies "start" and "finish". I then selected the original part and then Create/Compound objects/Morph. Under "Pick targets" I ticked "Copy" and then selected the first target ("start") and the second target ("finish") ready to set animation keys.

When I select the first target the original part moves randomly to another position in the scene. If I change the pivot point of the object it changes where it moves to but still moves it somewhere else in the scene?

If I move the original part back to the correct location the animation still has incorrect movement?

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3ds Max Modeling :: How To Only Morph Partial Sections Of Morphing Object

Aug 2, 2011

how can I only morph partial sections of a morphing object? If I have a mesh sphere that morphs into like a stary blob shape, Is their a way to morph only 1 half of the sphere at a time as oppossed to the whole sphere? I thought you could limit the effect to only certain faces but that is not working. I only have 1 source sphere and one target stary blob morph to work with. I cant make others.I want to limit my morph effect to only certain faces or vertices on the sphere but I can get that to work.

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3ds Max Animation :: Skin Morph Vertices Aren't Staying On Model

Apr 20, 2011

I have an issue with the skin morph modifier. I have morphed the bend in the knee and fixed the crease behind the knee on the left leg. When I tried to mirror it over to the right leg, it goes crazy. I found out that the morph preview verts on the left leg are not staying on the model as the should be when I bend the knee. The model is perfectly symmetrical so the offset doesn't need to be changed and the mirror threshold doesn't seem to be doing anything to work.

skinMorph1: Both leg straight
skinMorph2: left leg bent with verts off of the model
skinMorph3: right leg bent with mirrored verts from left leg

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3ds Max Animation :: Export Skin And Morph Based Rig To Test Out In Unity

Nov 22, 2013

What I'm attempting to do is export a Skin and Morph based rig to test out in Unity. The bone and morph targets come into Unity but the actual morph animation didn't. I checked the controllers responsible and it appears that the curves driven by the Reaction Manager don't get baked when exporting to .fbx.
 
Now I suppose I can bake them myself to something .fbx understands before export but I can't seem to find a way to simply take the animation curves for the morph channels and bake it down. 
 
I really would like to get Morph Targets working in Unity but this silly problem is preventing me from doing so. 

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Photoshop :: Fill Shape With Image

Aug 4, 2013

I'm trying to use a single image to fill a shape but not consistently in the same position or size... similar to the cup below.

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Photoshop :: Crop An Image To Shape

Feb 5, 2006

crop an image to a shape? I want to crop an image to a rounded rectangle, not square edges.

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Photoshop :: Image Inside A Shape

Apr 13, 2005

I am a first time user of photoshop here and I have been playing around with the program for a while now but there is something that I can't seem to do and I would think it should be fairly easy to do. Maybe one of you can give me advice on how to accomplish this. Code:

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Photoshop :: How Do I Fill In A Shape With An Image?

Sep 7, 2006

I need to fill in a rounded rectangle shape created on photoshop with an image how do i do that?

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Photoshop :: How To Make Image Form A Different Shape

May 13, 2013

[URL].........
 
That link is multiple images i have taken i want the ink to form the title of a book cover. By using the ink thats in the image not to put a already existing font over the top. How do i do this im not new to Photoshop but also not great. I have Photoshop CS6 and am on a Mac.

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Photoshop :: How To Hide Background When Shape Image In 3D

Oct 24, 2013

This is a problem that has cropped up before but I'm going to simulate it.
 
Say in this instance I want to overlay the picture of a kitten over a ball image. I've already extracted (roughly) the background from the kitten picture. I want to use 3D to warp it to the shape of a sphere but I've still got the ball's default background colour as well. How do I hide the background colour of the ball entirely so only the, warped, image of the kitten is visible to overlay over the ball image?
 
     When I wrap the kitten image onto a 3D sphere mesh preset I get the default background

     And when I try to overlay it over the 2D ball image the background prevents correct overlaying. I want just the kitten pic

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Photoshop :: Adding A Background Image To Another Shape

Oct 7, 2013

I am trying to add a background image to a jigsaw puzzle piece, Been using the magic selection tool and 'paste into' but i cant seem to get straight lines, Ideally i wanted to keep the 3d style of the image, with the new multicolor background, is it easier to create a 'flat' version and then turn it into 3d afterwards,using illustrator or Photoshop or am i best doing what i was doing originally? images are below to show what i mean.

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Photoshop :: Trimming Edges Of Image / Shape

Jan 8, 2013

I have a shape that I want to use for a number backing on a racecar. The problem is that I want the lines to be 5mm thick right around, or any thickness just as long as it is uniform.

The shape/image in question:

I want to then copy the shape into a new layer, and resize it to fit inside the old shape to look something like this:

So to get back on topic, the real question is how to I make the outer lines the same thickness right around?

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Photoshop :: How Do You Shape An Image With Custom Shapes?

Apr 28, 2004

I want to shape a banner i did into a curved rectangle, how would i do that without the edges of the image showing? I've tried it before but i had to erase the image part that overlapped the custom shape.

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Photoshop :: How To Save Perfect Shape From PSD To Image Format

Oct 25, 2012

What do I need to do to save the images in its perfect shape especially perfect circle?  In Photoshop its shape was perfect but after saving the images in image format its shape become horrible..? 

I already tried different image format but the image loses its right shape.

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Photoshop :: How To Make Image Appear In Custom Shape Tool

Aug 2, 2013

I want to create a Custom Shape tool of the image above. The image must be in Black.

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Photoshop :: How To Make Signature Appear As Custom Shape Image

Aug 6, 2013

I am trying to trace my signature using Pen Tool to later appear as a shape in the Custom Shape Options. When I trace all the image, using the free form pen tool, the Define Custom Shape option does not appear.

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Photoshop Elements :: How To Create Image With Transparent Shape

Jul 11, 2013

This should be easy -
 
The end result I want is this:
 
a png which is mostly black (or any colour) but with a defined shape in it which is transparent.
 
I have the shape. I select it. I seem to be able to make a mask from this (a selection which I can copy and move about). But what I can't figure out how is how to create a new image which is filled except for this masked area which is transparent

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Photoshop :: Converting An Image To A Specific Sized Circle Shape?

Mar 18, 2006

converting an image to a specific sized circle shape. Either by changing the actual shape of pasting a section of the image into a circle.

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Photoshop :: CS6 Completely Gone From PC?

Nov 19, 2013

Photoshop CS6 was working fine until about an hour ago...now the shortcut it is gone.  Looks like the app is gone completely.  Went into Creative Cloud and it said CS6 had updates but I am receiving an error code U44M1I210. I am current on payment. 

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3ds Max Animation :: Skin Morph In 2013 - Skewing Vertices Side-to-side Locally

Jan 4, 2013

The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.

I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).

The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).

I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.

The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).

The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.

The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.

I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip

3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7

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Photoshop :: Colors In CS 64-bit Completely Off

Aug 12, 2012

So my whites and grays and everything are PERFECT everywhere but in Photoshop. Granted I don't have a hardware calibration tool, only software, but I've used nVidia's tool as well as several others, and everything is fine, except when I go into CS5. For example, the whites on this page are perfectly fine. However, in CS5 the white is cream colored.

Is there something specific to CS5 that is independent of my monitor as well as every other application that I own that makes it cream? It didn't used to be like this, so I don't know what changed.

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Photoshop :: Importing Images Completely

Nov 27, 2012

When I import photos via 'File / Get Photos and Videos / From Files and Folders ...' they appear as individual photos in the 'Getting Media' box but when the import is complete they all appear the same - a grey background with an hourglass figure. How do I get the completed import to display the individual photos? 

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