how do i morph two faces into one face.. it is kind of like the pictures people do to predict how their babies would like if the two faces were combined.. a newbie...and i am just curious how it was done..so i can fool around a bit.
I want to take a map of a country and change the shape of it to fit exactly into another complex shape (e.g. a puddle of water, an animal outline, etc).
To be clear, in doing this I don't simply want to mask the original map image to "cut out" the chosen shape, I need to keep the entire map and distort its shape into the new shape. I'm also not talking about using displacement maps to "wrap" the map around a second object. I guess it's a "shape morph" I'm after, which leaves all the original content and just changes the boundaries.
I know I could use the warp tool, but this requires an incredible amount of time to manually change images to exactly fit a new complex shape. It also means every time I want a new shape it has to be manually done. Given that the warp grid only has 9 squares, this makes it even more difficult to get a good match to the new shape.
For example to choose a few points on the original to map to chosen points on the second shape, such that the software will then interpolate the points in between.
I have to make a chrome or mercury effect logo melt in a liquid fashion into a central blob (kind of like T2 effect) i have tried using 3D studio Max but was too tricky. Then saw some of the excellent animation work done in photoshop and thought some of you guys may be able to help.. If any one has any ideas for Photoshop including plug ins or even max let please let me know. so far ive been using the rain drop tutorial and animation in image ready but its unnatural and jerky..
I have created an object (Tube012) that i am trying to use as a rotational control mechanism / rig to move some vertices (morphed spline 012) through a series of progressive morph targets.
i have created morph targets that work as key framed morphs but when i change these to progressive morphs and try to drive with an expression nothing is happening.
The work i am doing is largely based on the great work of Ruramuq and Harvey from the thread "Rigging a wave (3D's Max)" Not sure why. I have file from Ruramuq and have tried to replicate his technique. Everything works well in his file so all i need to do is replicate. The answer is in here but i cant tell what the difference is between his and mine.
I have an object with about 10 morph targets and I've seen some issues with some shapes, which will need a few more edge loops around the mouth. Adding an edgeloop or any other topology edition to any of the targets or the original breaks the morpher animation.Is there a way to do this? Or to propagate the topology changes to all the morph targets?
Why my Brush Tool has little bit different colour than Blob Brush Tool. Anyway, i pick blob brush tool and colour and draw, but if i choose brush tool and don't change colour the path little different.
I have a simple object that I want to morph between the original and a smaller version of the same thing.
I made two copies "start" and "finish". I then selected the original part and then Create/Compound objects/Morph. Under "Pick targets" I ticked "Copy" and then selected the first target ("start") and the second target ("finish") ready to set animation keys.
When I select the first target the original part moves randomly to another position in the scene. If I change the pivot point of the object it changes where it moves to but still moves it somewhere else in the scene?
If I move the original part back to the correct location the animation still has incorrect movement?
how can I only morph partial sections of a morphing object? If I have a mesh sphere that morphs into like a stary blob shape, Is their a way to morph only 1 half of the sphere at a time as oppossed to the whole sphere? I thought you could limit the effect to only certain faces but that is not working. I only have 1 source sphere and one target stary blob morph to work with. I cant make others.I want to limit my morph effect to only certain faces or vertices on the sphere but I can get that to work.
I am attempting to use the blob brush for the first time, but I can't seem to save my files; the programs crashes on save.
Seems very strange! I am working with CS 5 on Windows 7. i have successfully saved files that don't use the blob brush. I haven't done an exhaustive investigation into similar scenarios that might also cause a crash at save. I tested a few stable files, including renaming them. When I introduce the blob brush, the file crashes at save.
i need to draw with different sizes and different tablet pen response settings, sometimes very large others smaller others very small. Is there the possibility to keep all the different settings as like different brushes or styles? or is there an other way to avoid me to go to the the blob brush setting windows each time i need to replace the old settings?
How do I change the style of brush for the blob brush tool? I try selecting from the library a different brush and nothing happens. Also, I've tried restarting illustrator and that does not work.
I have an issue with the skin morph modifier. I have morphed the bend in the knee and fixed the crease behind the knee on the left leg. When I tried to mirror it over to the right leg, it goes crazy. I found out that the morph preview verts on the left leg are not staying on the model as the should be when I bend the knee. The model is perfectly symmetrical so the offset doesn't need to be changed and the mirror threshold doesn't seem to be doing anything to work.
skinMorph1: Both leg straight skinMorph2: left leg bent with verts off of the model skinMorph3: right leg bent with mirrored verts from left leg
What I'm attempting to do is export a Skin and Morph based rig to test out in Unity. The bone and morph targets come into Unity but the actual morph animation didn't. I checked the controllers responsible and it appears that the curves driven by the Reaction Manager don't get baked when exporting to .fbx.
Now I suppose I can bake them myself to something .fbx understands before export but I can't seem to find a way to simply take the animation curves for the morph channels and bake it down.
I really would like to get Morph Targets working in Unity but this silly problem is preventing me from doing so.
I am using Illustrator CS5 Blob Brush Tool with a Wacom Cintiq tablet. I would like to be able to vary brush size by assigning a keyboard shortcut to the express keys or touch strip of the tablet. The only keyboard short-cut I can find is Shift+B. which just takes me to the Blob Brush Tool window. Is there a way to vary brush size on the fly by using up/down arrows, etc.?
On digital tutors i learned that the blob brush size can be changed interactively. But since i use a mac in combination with a cintiq and a swiss german keyboard i cannot use the bracket keys.
They also don't work when i assign the us keyboard settings. How can the brush size of the blob brush be changed interactively?
I'm trying to figure out a small problem I have with creating a Blob-like form. I've created a mass by creating a form out of six (two per level) reference lines. The Form comes out nice, but whenever I divide the form, the two created surfaces don't align with each other. Therefore, when I create curtain walls or patterns on this form, they don't match up either.
I have attached two images and a Conceptual massing file with the mass inside.
I have Illustrator CS4. I have created an object with the Blob Brush and filled with gradient color. When I try to add the object it will not be gradient, only a new object with a solid color. Does this not work in CS4?
I'm inserting a data link from excel into my CAD drawing and every time I try to select the table it brings in, the corner "grips" the green plus signs, are so huge they are bigger than my sheet and I can't see anything in the table. Any way to shrink them to a rational size?
The problem I'm having with Skin Morph is that it's skewing my vertices side-to-side locally.
I'm using Skin Morph to better preserve the volume around the two joints of each finger of my hand model (See Arm1).
The two skin morph targets were created for the index finger while it was in the same position as the second image (Arm2).
I repeated this process, creating skin morph targets for the other two joints on the three other fingers and on the thumb.
The problem comes when I rotate the knuckle joint in any axis, in the third image (Arm3) I've rotated the knuckle downwards and you can see the vertices affected by the Skin Morph modifier have skewed to the left. When I turn the modifier off the vertices go back to their original position - so the problem isn't being caused by something like non-uniform scaling of my model (I reset the transforms before skinning).
The fourth image (Arm4) just shows the basic child/parent relationship that I've setup with the Bones and SplineShapes.
The fifth images show the (perhaps strange) position of the Driver Bone Matrix and the Morph Bone Matrix which could be constributing to the problem somehow.
I've uploaded the file so that you can explore my scene. armrigskinmorphproblems.zip
3ds Max 2013 64-bit Student Version nVidia GeForce GTX 560 Windows 7 64-bit Intel i7
I'm having a problem with the Blob Brush tool where I can't change the basic brush to something else. Whenever I pick a brush I want and I try draw with the Blob Brush tool, the brush I picked reverts back to the basic brush. Here are screenshots:
I pick a brush that I like first
But when I start drawing with the Blob Brush tool, it reverts back to the basic brush automatically
Am I doing something wrong or is the Blob Brush tool only capable of using the basic brush?
I started to get this strange error with my Photoshop when making a new document in Photoshop and got the following error: "cannot initiate Photoshop because Photoshop cannot create any more windows".
I thought the easiest thing to do would be to reinstall (Photoshop needs reinstalling extremely often unfortunately), but now when I try and open the program it just give an alert beep and closes back up. Even though I rarely use ImageReady, I opened that up to check and it does the same behavior.
Can anyone tell me what color settings I need to set in photoshop in order to avoid this from happening? It only happens once in a while and I don't know what I've done to fix it or screw it up. What happens is that when I'm in photoshop and I do a "save for web" my document jumps to image ready and when viewing '2 up' for optimization purposes and comparison, I realize that the original view is actually duller in color and does not look like the original in photoshop. The blacks are definitely not as black.
when I got my first Macintosh IICX and all of my MacPaint clip art. I don't want to get rid of the clip art because since I'm still using a black ink printer and not upgrading to a color one, the clip art looks nice in newsletters and the like.
Up until this time I had been using SuperPaint which had the New Superbits editing plug-in to refine the pictures so they had the smoother and cleaner lines instead of looking jagged. With my new computer and printer, I'm also getting Photoshop CS packaged with Adobe Creative Suite Premium, which I have never used before. Since I have not received my order yet, I was wondering if anyone could tell me whether Photoshop has the capability of improving the older MacPaint clip art like SuperPaint did with the New SuperBits editing plug-in. Over the past two days, I have been trying like crazy to back-up my pictures with SuperPaint and then re-saving them with Graphic Converter. It's been so incredibly slow that I thought I would go ahead and ask you, the experts, if Photoshop can also improve the quality of my older MacPaint clip art or if I should continue to back-up my clip art like I have been doing.
I have just got back from the Elbow gig and pulled the images off the card. They load up in Bridge but don't have actual picture thumbnails. They are named correctly, ie: IMG_3483.CR2 but they won't open!? Error message says 'Could not complete your request because Photoshop does not recognise this type of file'
I could see them on the back of the camera.
mac users... i did a software update the other day and I noticed that there was an update for ACR. Could it have been something to do with that? And why can't I find ACR in my Applications?