3ds Max Animation :: Animating Series Of Boxes - Changing Height When Intersect Another Geometry
Feb 27, 2013
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
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Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Dec 18, 2012
How can i export a series of images in different aspect ratios to the same height?
I wish to make a slider callery for my website. all the images need to be 750 Pixels high, the width does not matter. I have a mixture of square pandscap and protraite images can i do thing as one export or do i have to do it twice? Once for long edge and once for shot edge?
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Aug 22, 2009
I'm using ACAD LT 2010. I use the basic Arial font for all text and the mtext command to insert text. On occasion I use some of the standard symbols such as the degree symbol (%%d) and +/- symbol (%%p) among others. When I plot to the printer everything prints fine, but when I plot to PDF using the standard DWG to PDF plotter setup that comes with LT2010 the symbols and usually the entire line that the symbol is on either doesn't plot or it plots a series of boxes for each character in that line. I experimented with a couple of other different fonts and the same symbols. Some plotted to PDF correctly others did as stated above.
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Nov 10, 2012
I'm using photoshop elements 2.0 and window vista. when i want to crop i cannot enter any values in the width and height boxes. the cursor won't enter. same thing with resolution.
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May 24, 2011
Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Nov 13, 2011
I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......
I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.
The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.
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Apr 21, 2012
I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.
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Jan 22, 2014
I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not seem versatile enough.
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
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Apr 30, 2012
I need to change the colour of several objects at different times.
Imagine I have 30 blue boxes that I want to change to red boxes but they dont start changing and finish at the same time. How do I do this?
One method is to have 30 materials that I keyframe to change from red to blue at certain times.
Another method is to have two coincident boxes and fade the red box out to leave the blue box. This way, I can make the fading start and finish at different times.
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk
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Jul 23, 2013
I design a small plant in Autocad 2012. For the pipes we used cylinders and boxes(for square pipe), now we need to make the bill of materials, but I don't know how to extract the data from each cylinder(radius and height) or box.
It is possible to do this?
I place a small sample from the plant. Totally I am having around 6000 elements.
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Aug 31, 2011
At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.
so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Sep 1, 2011
I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.
For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.
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Nov 7, 2013
I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.
except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.
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Apr 24, 2011
Is it possible to add up/down arrow beside the text boxes (spinner) to adjust the height and width of an object by clicking with a mouse?
I hate pressing F8 at startup!
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Sep 22, 2010
I need to animate an extrusion with fillet caps. I have added key frames to one of two sub curves for animating the grown factor, but i don't know how adding the fillet caps. I have tried with a planar and a fillet, but during the animation the fillet disappear.
here an example done with cinema 4d
[URL]........
[URL]........
how can i make it in maya?
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Aug 1, 2013
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
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Oct 2, 2012
it seems that i've got myself stuck on the eyelids. I've made a Stickman for animation training because animating interests me. After rigging the whole body and creating the face controls i bumped into a problem i just can't solve. That problem is the eyelids. I've been trying to animate the eyelids to close and to open.
Big problem = Eyes,
they are to big and stick out a lot which prevents the eyelids to close correctly. I've been wondering how they do this in movies and games where they have big eyes but the eyelids close perfectly
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Apr 12, 2012
I'm trying to create a series of sphere images that are to be used as an animation, whereas in my case I have a transparent background layer and a layer containing a sphere. Then I want to add a 15 degree rotation for each new image. The problem is that every time I select the rotate tool and click on the image to enter the value, the sphere is moved slightly.
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Jan 3, 2013
How do I use Photoshop Elements 11 to create an animation from a series of drawings?
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Apr 22, 2011
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
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Jan 3, 2012
I am making a rolling time line that moves left to right. As certain years come into view, the roll will pause and text will fade in. The only way I know to do this is to get into the object properties and adjust the visibility. Is that the best way to do this or could/should it be done in the material somewhere?
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Sep 4, 2012
Is there a way to use geometry with mods (like ripples or waves for instance) as an atmospheric gizmo for volume fog?
I want to conform the shape of the gizmo to a animated geometry, instead of the rigid boxes and spheres.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Dec 5, 2004
I need to change the width and height of some text i'm inputting to and image so that the height is 100% and the width is 75% in ariel size 11, how do i do it? I cannot find the answer on google,
also, the phrase capitalized, is this some special setting or does it just mean write in capitals
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Jan 26, 2014
I've just finished a large survey using GPS, this I've downloaded onto autocad. My issue is I've got loads of levels on cad drawing that I wish to make larger. These where downloaded automatically, onto drawing. Is there a way to change height of text, so all heights are larger, or do I hand change them one by one!
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Oct 24, 2013
I have an animation for a banner on a web page that is set to 100% width and 350px high. When i publish my animation the height in the browser is 316px high? I've attached a couple of images to show my issue..How do I make sure my animation is fixed to 350pixel high?
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Mar 10, 2014
I am struggling to understand why Illustrator is changing the values inside the RGB and CMYK boxes. I am also not sure of the exact relationship between these vaues. Essentially, it appears that if you set the Document Color Mode to RGB, it leaves the RGB values that you type in alone. If you set the Document Color Mode to CMYK, it leaves the CMYK values alone.
But as soon as you change the Color Mode, it automatically modifies the values. So if you were in RGB mode and you set some RGB values, it changes those RGB values when you switch to CMYK mode. And vice versa.
I had thought that the CMYK palette was a subset of the RGB palette. It would make sense to me if it did this when I switched from RGB to CMYK mode, but it doesn't make sense to me why it does this when I switch from CMYK to RGB mode.
The other thing I am confused about is the relationship of the values in the RGB boxes to the values in the CMYK boxes. I would have thought that the relationship between them would be static. Actually, it is not. When I am in CMYK mode and I enter a CMYK value of 90 16 0 0, the RGB values become 0 158 222. But when I switch over to RGB mode, the RGB values of 0 158 222 result in CMYK values of 75 23 0 0.
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Jan 19, 2011
i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?
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Apr 20, 2012
How can I make a curve's end points constrain to objects in order to create a "theta" angle line that changes dynamically when the angle between the two objects changes?
I thought they answer may have lay in creating the curve using Maya's new Bezier Curve tool, then using the Rivet plug-in from CreativeCrash to pin it to the middle of two poly cylinders (the "x" and "y" axis.) Unfortunately this doesn't work; the Script editor spits back "is not a vertex!". Either I'm not using Rivet correctly or the end points of a Bezier Curve in Maya are not the same as a CV Curve. But perhaps I'm going about this the wrong way entirely.. I ultimately would wish to extrude geometry about this curve to create a dynamically changing curved cylinder to visualize the angle. It seems like it should be a relatively simple thing to do...
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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