3ds Max Animation :: Animating Change Of Colours
Apr 30, 2012
I need to change the colour of several objects at different times.
Imagine I have 30 blue boxes that I want to change to red boxes but they dont start changing and finish at the same time. How do I do this?
One method is to have 30 materials that I keyframe to change from red to blue at certain times.
Another method is to have two coincident boxes and fade the red box out to leave the blue box. This way, I can make the fading start and finish at different times.
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk
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May 24, 2011
Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Nov 13, 2011
I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......
I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.
The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.
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Apr 21, 2012
I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.
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Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Jan 22, 2014
I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not seem versatile enough.
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
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Aug 31, 2011
At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.
so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Sep 1, 2011
I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.
For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.
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Nov 7, 2013
I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.
except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.
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Sep 22, 2010
I need to animate an extrusion with fillet caps. I have added key frames to one of two sub curves for animating the grown factor, but i don't know how adding the fillet caps. I have tried with a planar and a fillet, but during the animation the fillet disappear.
here an example done with cinema 4d
[URL]........
[URL]........
how can i make it in maya?
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Aug 1, 2013
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
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Oct 2, 2012
it seems that i've got myself stuck on the eyelids. I've made a Stickman for animation training because animating interests me. After rigging the whole body and creating the face controls i bumped into a problem i just can't solve. That problem is the eyelids. I've been trying to animate the eyelids to close and to open.
Big problem = Eyes,
they are to big and stick out a lot which prevents the eyelids to close correctly. I've been wondering how they do this in movies and games where they have big eyes but the eyelids close perfectly
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Apr 22, 2011
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
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Feb 27, 2013
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
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Jun 24, 2012
I am trying to animate a simple 3D position change in Photoshop Extended CS6 (OS 10.7.4)Here's what I do:
1. I move my object to its starting position.
2. I move the Current Time Indicator ("playhead") to the time I want the position change to start.
3. I click the Time‑Vary stopwatch icon on the Position layer of the timeline, and a keyframe is automatically created, no problem.
4. I move the playhead away from the initial keyframe to the time I want the position change to end.
5. I move my object to its ending position.
I expect to see the second keyframe be automatically created, as advertised, BUT it is not. What's more, if i move the playhead to "scrub" through the animation, I see no movement. What's happened is the position I set for Keyframe 1 has changed to the position I just moved the object to, which I intended to be Keyframe 2.
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Apr 28, 2013
animating grout coming out of a grout bag.I am making animations for a client that demonstrate the construction process of the fireplace systems they sell. Many of the components are required to be joined to each other with grout.
The current version of videos I've created simply shows a layer of grout rising out of the block it is to be placed upon. The animation looks as if the grout is growing out of the block, instead of being squirted onto the surface of the block, as you would do in real life.
how to animate a liquid material flowing?The idea of animating a liquid type material is definitely beyond my skill set in 3DS Max.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Jun 23, 2012
sort of like CS6, the dark menu has grown on me :P plus i thought it would match nicely with my dark firefox theme and dark GNOME interface AND my favour for dark BG designs.
I know i can change the background of the workspace, i've canged that to blue but my concern is more for the main GUI.
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Apr 6, 2012
I'm getting a little frustrated that elements that i copy and paste (or open) in photoshop from Illustrator do not look the same, very muted, additionally when i come to save for web they look even worse. So i can never get the colours looking like the original unless (which isn't a solution) i change them manually by increasing the contrast ect.
All my colour settings/profiles are synced, the documents are both RGB. I just can't work it out
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Mar 1, 2014
change the colours of the icon text colours of the main titlle bar menu (see pict) I don't know what they're called in the Colours menu.
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Aug 9, 2012
everytime that i try and match properties or change the line type by selecting a layer in the layer properites manager, all the lines stay the same (as if nothing has happened). the lines that i am selecting are not in blocks
why i can not change the lines types or colours?
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Mar 7, 2012
I'm trying to change colours using the fill tool, but I only get different shades of grey, whatever colour I change it to. I've tested a couple of things and can't work out how to alter this... likewise, the defult patterns also come out in black, white and grey..
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Aug 7, 2012
I have an architects plan consisting of many different layers, I have exploded all the plan so that there are no blocks.
I have now created a layer called building. I have selected everything and and placed it on this layer. The layer colour is colour 8.
I now want everything to be by layer so that it is all colour 8. However when I select all (151038 items) and change it all to by layer nothing changes. All colours stay as they are.
But if I was to go and select a small area at a time it allows me to change them to by layer and the colours change to colour 8 as desired.
How to select all and select by layer and have all the colours change in one go rather than me going around the drawing selected sections at a time to make the colours change.
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Apr 29, 2012
I had my first contact with Paint.net and I didn't succeed to see how can we change the colours of the numbers and of the background.
How can we do that?
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Jul 17, 2013
When I add a logo to my artwork in illustrator, import the illustrator file to a word template and print, it changes the printed colours dramatically..(black to blue, green to black and yellow to pink). Do I need to change a setting for that imported logo to make it compatible to print? Without that particular logo, the document prints fine.
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Jan 4, 2009
I'd like to change the default foreground/background colours, so that when I click on the toolbar's Default Colour Icon (or press D), I get something other than black and white. Alternatively, I'd like to be able to save a color and call it up as the foreground (or background) colour with a key-stroke.
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Aug 16, 2011
For the whole project we’ve had this issue, however it’s never effected our drawing until now.
When we receive an background, we use setbylayer to change everything to by layer, then in the layer manager, set the layer colour to 8, so all is grey.
Then we xref that background dwg into our model drawings and doodle all over the thing, pretty standard stuff.
But today, in our model drawing, I’d like to change, well, any of the xref’s layer colours, but I cannot! As soon as I make a change, it reverts back to the original ‘8’ colour. It refuses to change colour.
I’ve changed visretian from 0 to 1, open, closed, changed it again, all combinations but to no avail.
I can freeze, turn off & on layers, just not change the colour (or lineweight).
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Oct 31, 2012
When resizing (either image size or canvas size) I can't tell which numbers I've highlit, as the highlight colour is dark blue on a dark grey background. Is there any way of changing this to something more useful?
PE10 Windows XP SP3
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Dec 28, 2013
The images appear less saturated with a green-ish tint while viewing the images on a calibrated Macbook Pro Retina display 15".
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Mar 20, 2013
When I place the cursor over a part in an assembly it now turns bright red and semi-transparent, where to change the settings back to solid colours?
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