3ds Max Animation :: Animating Stone Being Chiseled?

May 24, 2011

Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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Maya Animation :: Animating Cut Into A Surface

Nov 13, 2011

I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......

I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.

The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.

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3ds Max Animation :: Animating A Clock Backwards

Apr 21, 2012

I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.

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3ds Max Animation :: Breaking Of Geometry And Animating It?

Oct 16, 2012

Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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3ds Max Animation :: Rigging And Animating A Tube

Jan 22, 2014

I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
 
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not  seem versatile enough.
 
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.

3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.

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3ds Max Animation :: Animating Change Of Colours

Apr 30, 2012

I need to change the colour of several objects at different times.

Imagine I have 30 blue boxes that I want to change to red boxes but they dont start changing and finish at the same time. How do I do this?

One method is to have 30 materials that I keyframe to change from red to blue at certain times.

Another method is to have two coincident boxes and fade the red box out to leave the blue box. This way, I can make the fading start and finish at different times.

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk

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3ds Max Animation :: Animating Material Changes On Face Selections

Aug 31, 2011

At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.

so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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3ds Max Animation :: Animating Destruction On Model / Object?

Sep 1, 2011

I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.

For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.

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Maya Animation :: Animating Props / Constraints

Nov 7, 2013

I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.

except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.

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Maya Animation :: Animating Extrusion With Fillet Caps

Sep 22, 2010

I need to animate an extrusion with fillet caps. I have added key frames to one of two sub curves for animating the grown factor, but i don't know how adding the fillet caps. I have tried with a planar and a fillet, but during the animation the fillet disappear.

here an example done with cinema 4d

[URL]........

[URL]........

how can i make it in maya?

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3ds Max Animation :: Animating Skeleton - Connecting To Offset Biped

Aug 1, 2013

I am animating a skeleton.  As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
 
Here's my issue: I don't want my biped inside my mesh.  I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
 
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
 
Is there any way to offset the biped-- just for interaction, and visually?  I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.

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Maya Animation :: Animating Joint Rigged Eyelids?

Oct 2, 2012

it seems that i've got myself stuck on the eyelids. I've made a Stickman for animation training because animating interests me. After rigging the whole body and creating the face controls i bumped into a problem i just can't solve. That problem is the eyelids. I've been trying to animate the eyelids to close and to open.

Big problem = Eyes,

they are to big and stick out a lot which prevents the eyelids to close correctly. I've been wondering how they do this in movies and games where they have big eyes but the eyelids close perfectly

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3ds Max Animation :: Animating Camera Along A Spline Using Path Constraint

Jun 5, 2012

I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.

The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).

Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.

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Maya Animation :: Animating Rotation Of IBL Dome Doesn't Render

Apr 22, 2011

When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.

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3ds Max Animation :: Animating Series Of Boxes - Changing Height When Intersect Another Geometry

Feb 27, 2013

I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...

Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580

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Maya Animation :: Animating Low Poly Instead Of High Poly Model?

Mar 18, 2012

My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.

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3ds Max Animation :: Animating Grout Coming Out Of A Grout Bag?

Apr 28, 2013

animating grout coming out of a grout bag.I am making animations for a client that demonstrate the construction process of the fireplace systems they sell. Many of the components are required to be joined to each other with grout.

The current version of videos I've created simply shows a layer of grout rising out of the block it is to be placed upon. The animation looks as if the grout is growing out of the block, instead of being squirted onto the surface of the block, as you would do in real life.

how to animate a liquid material flowing?The idea of animating a liquid type material is definitely beyond my skill set in 3DS Max.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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Photoshop :: Chiseled Text

Jan 28, 2003

I have a chrome logo and need to add a chiseled effect on it, with small fragments popping out of it. I need to get the effect of metal being soldered with a blow torch.

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Photoshop :: Creating A Chiseled / Carved Look

Aug 5, 2013

I tried various "text" tutorials to achieve this look but I just can't get it to work.I have a photo of a rock and I need to make a logo appear as if it was carved in it.And for this instance (to protect client) an "S" logo.

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Photoshop :: Rock Has Logo Or Text In It That Looks Chiseled Into It?

Jul 22, 2009

So I thought of a cool way to promote myself. By taking a texture, a rock, road, dirt, something (probably dark and black in tones) and somehow 'chisel' my logo into it. The logo could be 3d, and maybe look as if it slammed into the ground/dirt/metal/rock, etc...

Anyone happen to know of a tutorial where I could learn some techniques?

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CorelDRAW Graphics Suite X6 :: Chiseled Effect - Combine Does Not Light Up?

Jan 23, 2013

I have been trying to learn the chiseled effect on Discovery Center the video tutorial the girl voice came so distorted that I decided to look up the written version .In the step 3 they ask to Arrange Combine  but Combine does not light up

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Photoshop :: Turning Someone Into Stone

Aug 1, 2004

I got a picture of Mount Rushmore and I got 4 peoples faces.

Im trying to figure out the best way to make it look like those guys faces are on Mount Rushmore if I can.

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3ds Max :: How To Get Stone To Look Realistic At Edge

Dec 10, 2012

I've added a stone material to my wall surface but when I hit render the edge looks very sharp. My question is how do I get the edge to look more rounded and give a more realistic look to the edge. I've attached my rendered image and below an image of what I would like it to be.

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Photoshop :: Green Marble Stone

Jun 3, 2004

where I can find a good green marble stone tutorial?

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Photoshop :: Engraving Into Phongian Stone

Jan 21, 2005

I'm designing a poster for a play and loved the stuff I saw in the stone wall forum and I'd like to do something like an ancient engraved stone (egyptian era ) You know, chiseled into the stone. I'll post what I have but I need some advice. Is there a way to get the engraving to show up better? I used the emboss mask but I'm just not satisfied. Any ideas?

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Photoshop :: Dirty Stone Floor Texture

Mar 15, 2006

I'm creating a level for a 3D game, and I'd like to use self-made textures for that one. A part of the level is supposed to take place on the outsides of an old castle. So I need a stone floor that looks old, a little dirty and bumpy.

I've folowed a few tutorials, and I made pretty nice things, but I can't seem to make the stones look more realistic. If you take this example (not created by me)

You'll see that the stones have very subtle cracks and scratches, and that it looks dirty (notice the greenish moss growing on it, darker patches here and there, etc)

I want stones that have similar effects. Can anyone tell me how to make that greenish moss effect and how to make outside stone floors look dirtier and older in general?

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AutoCad :: How To Hatch A Cobble Stone Area

Jan 8, 2003

I'm having a problem here with hatching in AutoCAD 2000. The existing hatch patterns doesn't fulfill my needs and I need something more specific to hatch a cobble stone area. In my aCAD hatch patterns there's not a good hatch for it and I looked that I can do my own pattern using Notepad etc. but unfortunately I don't have a time to do that.

So, my question is: Is there any simple ways to create your own hatch patterns for example like in Microstation where it is very easy to do. There is an option that I can use cells (blocks in ACAD) as hatch patterns.

Or can I maybe download a custom *.pat file from somewhere and use it?

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Revit :: Setting Height Of Masonry Stone

Apr 9, 2013

Setting the height of the masonry stone,
 
I couldn’t figure out how the height of the masonry stone can be set.
 
For example, in the attached screenshot, I wanted the height to be 0.26 meter then how this can be done?

Software: AutoCAD 2014, AutoCAD C3D, AutoCAD M3D, Revit
Windows 7 (Ultimate 64 bits),
Firefox 20.0,
Kaspersky 2013.

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AutoCad 3D :: Making Un-plastered Stone Wall?

Jul 17, 2013

making un-plastered stone wall but in 3dstudio. Could something like this be made in autocad?

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AutoCad :: Import Stone Hatch Pattern

Aug 6, 2012

I'm trying to import a stone hatch pattern from the Internet but every time I try to import it into my hatch gallery it says error in pattern file. would like a couple different hatch patterns to show my customers rather than just brick.

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Photoshop :: How To Create Fadeout Or Stone Washed Effects

Mar 2, 2006

I'm a fashion designer and i've just learned using photoshop and illustrator.so my real problems are creating textures. i'm designing a T-shirt with fadeout or stone washed looks,

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