3ds Max Animation :: Animating A Clock Backwards
Apr 21, 2012
I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.
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Mar 28, 2011
We have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism.we got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
Have a look at the attached pic... [URL] ....
so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and waiting for the new round...
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Jan 10, 2012
We have to animate a part of a really complex clock mechanism, and there are all kinds of gears inside the mechanism. We got all working beside this one.we really need thats all is working like in reality and we have alot of such sector gears thats only covering some degree with teeths.
Have a look at the attached pic.. [URL] ....
so if the big one rotates 360 degree the little runs 360 also but only when the big ones hits the little one of course, if not it is still and wainting for the new round...
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May 24, 2011
Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Nov 13, 2011
I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......
I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.
The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.
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Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Jan 22, 2014
I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not seem versatile enough.
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
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Apr 30, 2012
I need to change the colour of several objects at different times.
Imagine I have 30 blue boxes that I want to change to red boxes but they dont start changing and finish at the same time. How do I do this?
One method is to have 30 materials that I keyframe to change from red to blue at certain times.
Another method is to have two coincident boxes and fade the red box out to leave the blue box. This way, I can make the fading start and finish at different times.
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk
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Aug 31, 2011
At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.
so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Sep 1, 2011
I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.
For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.
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Nov 7, 2013
I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.
except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.
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Sep 22, 2010
I need to animate an extrusion with fillet caps. I have added key frames to one of two sub curves for animating the grown factor, but i don't know how adding the fillet caps. I have tried with a planar and a fillet, but during the animation the fillet disappear.
here an example done with cinema 4d
[URL]........
[URL]........
how can i make it in maya?
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Aug 1, 2013
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
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Oct 2, 2012
it seems that i've got myself stuck on the eyelids. I've made a Stickman for animation training because animating interests me. After rigging the whole body and creating the face controls i bumped into a problem i just can't solve. That problem is the eyelids. I've been trying to animate the eyelids to close and to open.
Big problem = Eyes,
they are to big and stick out a lot which prevents the eyelids to close correctly. I've been wondering how they do this in movies and games where they have big eyes but the eyelids close perfectly
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Apr 22, 2011
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
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Feb 27, 2013
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Apr 28, 2013
animating grout coming out of a grout bag.I am making animations for a client that demonstrate the construction process of the fireplace systems they sell. Many of the components are required to be joined to each other with grout.
The current version of videos I've created simply shows a layer of grout rising out of the block it is to be placed upon. The animation looks as if the grout is growing out of the block, instead of being squirted onto the surface of the block, as you would do in real life.
how to animate a liquid material flowing?The idea of animating a liquid type material is definitely beyond my skill set in 3DS Max.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Nov 17, 2013
I'm doing a series of videos for artists for practicing gesture drawing. They basically consist of 1 or 2 minute poses interspersed with 30 second pauses. The poses are drawn from my portfolio of model photography I've build up over many years, so they are stills. The 30 second pauses are just so the artist can flip to another sheet of paper, sharpen a pencil or shake his arms out.
When the pause is on the screen it will just display a generic background with some text showing which pose is coming up and a boilerplate copyright notice. But I thought it would be nice to have a little countdown timer being shown during the pause so the artist can see how much time remains before the next pose starts. What's a good way to integrate a little animated timer or clock that doesn't look too amateurish?
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Feb 23, 2005
I've been on quite an adventure trying to find a "digital 24hr clock" font. I really need it to complete a couple of assignments I have outstanding.
Before I started looking, I assumed this font would be the easiest to find (not to mention free!), but where, oh where, is this font hiding? (Without having a big ole "$99 for download" tag attached to it that is!)
I'd really appreciate it if anyone has a link to a site with a free download of a Digital Clock font.
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Aug 21, 2013
after air update : inspiration browser opened with a clock
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Oct 26, 2013
How do I get rid of the time clock in organizer. If I click on the time clock and go to editor, the pick shows up fine in the edit mode. Any new pics come in as time clocks instead of pictures and this is before I edit them. When I do edit and return to editor, after saving, I still get the time clock.
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Dec 2, 2012
I want to create a clock with a frosted glass look and maybe some icicles or ice as well. It is for a project i am doing. The theme is "magic of a moment" and my idea is that a frozen clock would represent in a moment, time seems to slow down/freeze.
Is illustrator the best to do this or should i use photoshop?
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Jan 31, 2006
I want to add a realtime clock to my video ... following the timeline clock. Can I do this with VideoStudio? How?
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Apr 5, 2013
If I want to make artwork for a clock by drawing a black circle and then putting 12 white lines on it for each hour, how do I then cut out the parts of the circle where the white lines are so that if I put it on a blue background, all I see is a black circle with 12 sections missing where the white lines used to be? CS6, Windows 7.
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Dec 6, 2005
Need to create the text as below. (i.e i need to put my project name in Clock Wise what's the way to do it in photoshop ....
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Aug 5, 2013
I am making the hands of a clock with tick marks held in a particular spot with an invisible bounding box. When I export as a png the bounding box disappears and all I have is the tick mark. Maybe a boundindg box isn't the correct description? I have made the hand using the rectangle shape with no fill and no line. The tick mark is contained within this space. But somehow when it is exported using png the invisible containment disappears. I need that to hold my tick mark in place as the hand goes around the clock.
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Jul 3, 2013
I am trying to make the hands of a clock with a small red rounded rectangle near the top. But as I rotate the shape the lines are no longer straight. The hands of the clock are invisible but a bounding box for the small rounded rectangle. It won't stay straigh either. I have tried everything I can paths, etc.
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Jul 10, 2013
So whenever I try to type, the blinking indicator that tells you where you are is all the way on the left not the right. And I already have reset the tool but it did it again.
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Sep 12, 2004
How can I take out what's inside of the crop box.
As opposed to whats outside of it.
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