3ds Max Animation :: Animating Grout Coming Out Of A Grout Bag?
Apr 28, 2013
animating grout coming out of a grout bag.I am making animations for a client that demonstrate the construction process of the fireplace systems they sell. Many of the components are required to be joined to each other with grout.
The current version of videos I've created simply shows a layer of grout rising out of the block it is to be placed upon. The animation looks as if the grout is growing out of the block, instead of being squirted onto the surface of the block, as you would do in real life.
how to animate a liquid material flowing?The idea of animating a liquid type material is definitely beyond my skill set in 3DS Max.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Apr 18, 2011
I'm looking for a more realistic way of creating grout. Basically what I have is an underlying seamless texture with a 2px grid sitting on top (pillow emboss)...it's just not realistic enough though. I'd really like to find a way to add some jaggedness to it so the edges aren't so perfect. I've tried the distort/ripple filter, but that really didn't look good...it kept the corners sharp. I also thought the Custom Shape Tool may work if it was one long squiggled line tiled into a grid, but that won't necessarily look great either since the tile's corners won't be rounded.
I'm looking for a quick workflow if possible, as the tile size may vary (6x6, 8x8, 12x12, etc.).
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May 24, 2011
Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Nov 13, 2011
I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......
I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.
The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.
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Apr 21, 2012
I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.
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Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Jan 22, 2014
I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not seem versatile enough.
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
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Apr 30, 2012
I need to change the colour of several objects at different times.
Imagine I have 30 blue boxes that I want to change to red boxes but they dont start changing and finish at the same time. How do I do this?
One method is to have 30 materials that I keyframe to change from red to blue at certain times.
Another method is to have two coincident boxes and fade the red box out to leave the blue box. This way, I can make the fading start and finish at different times.
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
www.beanboxanimation.co.uk
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Aug 31, 2011
At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.
so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Sep 1, 2011
I am making a film and I am wondering if there is any way I can manipulate models and make it look like they crack in half etc.
For ex., I have a helicopter in a scene and it get's shot. Is there anyways I can change/animate the helicopter to look realistically blown up to peices? Not cheesy blow up - like blowing up to blocks and such, but into realistic, organic, pieces.
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Nov 7, 2013
I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.
except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.
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Sep 22, 2010
I need to animate an extrusion with fillet caps. I have added key frames to one of two sub curves for animating the grown factor, but i don't know how adding the fillet caps. I have tried with a planar and a fillet, but during the animation the fillet disappear.
here an example done with cinema 4d
[URL]........
[URL]........
how can i make it in maya?
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Aug 1, 2013
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
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Oct 2, 2012
it seems that i've got myself stuck on the eyelids. I've made a Stickman for animation training because animating interests me. After rigging the whole body and creating the face controls i bumped into a problem i just can't solve. That problem is the eyelids. I've been trying to animate the eyelids to close and to open.
Big problem = Eyes,
they are to big and stick out a lot which prevents the eyelids to close correctly. I've been wondering how they do this in movies and games where they have big eyes but the eyelids close perfectly
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Apr 22, 2011
When I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
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Feb 27, 2013
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
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Aug 23, 2012
I am about to do an animation of silicone/caulk coming out of a tube using a silicone/caulking gun [URL] ... I need to show it somewhat lumpy as it comes out (just like in real world).
Currently I have the caulk/silicone looking lumpy and slightly irregular, with a animated slice modifier so that it appears to be coming out of nozzle, pity i can't link the movement of gun/nozzle to the slice modifier???
is this a sensible way to do it or is their a better way??
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Mar 13, 2011
Usually i just do stills, but soon i maybe will have to animate the work of a robot like that one:
[URL].......
I can do it just manually by moving the different parts of the robot according to the needs of the animation. But is there a way to automate/ease up animation of such a robot? Because the way that i do it is just quite slow and if i have to animate 30 robots which are doing different things it would take me a century.
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Jan 29, 2013
I've seen the tutorials about using an Audio Float Controller to move a speaker cone but the sync with the music is "Meh" at best. Pretty much just animates it depending on how loud the music is at that given time and just shakes the cones wildly. Has anyone ran into a script that will follow the audio wave form more closely and would be able to distinguish and filter out just the low frequencies to use for a sub?
I guess I could make the cone vibrate back and forth and then when the bass "kicks" I could manually push the cone out at that given time. Seems like alot of blood, sweat, and tears though.
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Oct 9, 2013
We've been asked to create an animated map, of sorts. Nothing on the map really would move, but sections would start one color, then highlight and change to a different color. I'm assuming the ideal deliverable would be a HD quality movie file that they could slide the time marker back and forth to see different levels of progress.
Imagine you're trying to show a highway repaving project that will take a number of years to complete. You start with the whole highway where nothing's been repaved. Then, the first year's repaving highlights and then changes color to show that it's been repaved. It remains the new color. Then, the next year's repaving highlights and then changes to the repaved color. This continues until the whole highway is shown as repaved.
I can't imagine Map3D not being able to do this, I just want to search out the best way before we get started. Worst case, we save out a whole bunch of map images and assemble them in some other software. But it seems like Map3D ought to be able to do it.
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Mar 3, 2006
I have a picture of our fishing team holding a fish. I have taken our Team Name and animated it in Photoshop CS2.
I would like to put the animation on the photo, so.........when you look at the photo the Team Name is doing it's animation thing.
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Oct 7, 2012
At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?
I tried to install ET PickUp but its giving me an error to do so.
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Nov 16, 2011
I'm trying to animate a camera lens to go from 11mm to 24mm over 200 frames. When I animate the lens and run the animation it goes crasy and gives me silly results.
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Jun 30, 2011
The idea goes like this: I want to animate a set of pipes where the top half of a pipe will become gradually transparent (invisible) in the middle of the animation, allowing users to see the liquid flow inside them.
So let's say we have an animation consisting of a total of 300 frames. On frame 100, the top half of the pipe will be at 0% transparency. On frame 101, transparency is at 10%. On frame 103, transparency is at 20% etc. This goes all the way until the transparency is at 100%, where the liquid is visible within the lower half of the pipe.
Can this be pulled off in 3D Studio Max?
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Apr 22, 2011
I am working on a small animation for a piston pump. I have managed to get the shaft and piston head moving in the correct motion using an expression controller and now trying to get the arm part to work in sync is causing me problems, it just seems to be largely out of place. There is probably a simple solution for the problem although as I am new i am still getting to grips with the software. I have attached a file for the scene.
The attachment feature doesn't seem to be working therefore i have uploaded the file to this link:
[URL]........
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Dec 1, 2011
Is there anyway to animate anything in the object properties like visible to reflections?
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Dec 9, 2011
I'm using 3dsMax2011 and having an issue with ProBooleans not animating over time when rendering. I'm using a curved box to subtract from a curved object. If you scrub the timeline and render a single frame it displays and renders just fine, but if I render over a range, say from frame 115-160, the boolean never works. I've Started from new, Deleted the old substracting mesh and redrew Merged objects into another scene created new Boolean test with new objects but nothing seems to work.
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Feb 2, 2013
I need to animate a butterfly in 3D. I created the wings with 2 identical shapes. I animated the wings flapping with the rotation tool. So now I have a stationary butterfly that's flapping its wings. Should I animate the butter fly on the same comp or should I create a new comp and import the butterfly into that new comp? I tried to animate the butterfly moving in a new comp, but it's difficult to work with because you're animating the whole comp, meaning when you select the butterfly, it's the whole comp you're selecting, not just the butterfly. This makes it difficult to work with.
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Feb 19, 2012
I have an image and I would like to animate it's transformation into a skewed and distorted shape, e.g.: I'd like to show the steps of a rectange being distorted into a non-isosceles trapezoid. Is this possible?
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