3ds Max :: Animating A Piston Pump
Apr 22, 2011
I am working on a small animation for a piston pump. I have managed to get the shaft and piston head moving in the correct motion using an expression controller and now trying to get the arm part to work in sync is causing me problems, it just seems to be largely out of place. There is probably a simple solution for the problem although as I am new i am still getting to grips with the software. I have attached a file for the scene.
The attachment feature doesn't seem to be working therefore i have uploaded the file to this link:
[URL]........
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Jun 14, 2012
I've got the basics down, made a couple of basic parts and a simple assembly but having a bit of an issue with constraining a part at 2 ends.
basically, i've got a simple wheel with a piston attached, think steam engine drive wheel. Ive produced a frame to attached it all too and can position the wheel to the frame and piston to the wheel and the cylinder to the piston but when i try to constrain the other end of the cylinder to the frame it all seems to go wrong and things start jumping all over the layout.
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Jun 26, 2012
I'm trying to make an oil pump from an inventor assembly file. Whenever I import the assembly, 3DS only recognizes the assembly as one object, so I had to import each part. Whenever I try to do a link constraint, it rotates the object in the wrong direction.
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Nov 15, 2012
I want to rotate and scale the pump, which that seems to still be working fine.
It has a rectangular box that I what to move around the pump, keeping the box and text East-West, I had been able to do this before in AutoCAD 2010, I am currently using 2013.
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Mar 17, 2009
i am trying to produce a pump symbol for a piping diagram. 2 polyline arc and a base in 2D. i have added a linear parameter and a scale action however when i scale my block the polyline width changes can i stop this happening ?
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May 6, 2013
I have been attempting to create motor windings for a small centrifugal pump.I found these 2 pictures of windings created with Inventor but i was unable to view them as files.How are the copper wires formed to get the windings like in the pictures attached.
I could only manage the rim in the Inventor file and not the wires
It looks like a wire is created and then patterned but the looks like a 3D sketch is needed for wire and then circle pattern?
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Jan 18, 2012
Where is possible to find a library with water pump stations and other hydraulic objects as a blocks?
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Aug 12, 2012
I am making a design for a centrifugal water pump, the rotor was no problem, but I'm having some trouble designing the top case. I thought it would be easiest to create the channel for the water outlet using a loft feature.
I attached the ipt. there are two sketches, and I need a loft from the small to the large one, all the way around the circle. when you see it you'll probably understand what the result should be, but, no matter what I try, either I get an oddly shaped loft, or an error.
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Oct 4, 2011
Am trying to convert this pump into solid ?
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Jan 10, 2014
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".
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Mar 13, 2011
Usually i just do stills, but soon i maybe will have to animate the work of a robot like that one:
[URL].......
I can do it just manually by moving the different parts of the robot according to the needs of the animation. But is there a way to automate/ease up animation of such a robot? Because the way that i do it is just quite slow and if i have to animate 30 robots which are doing different things it would take me a century.
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Jan 29, 2013
I've seen the tutorials about using an Audio Float Controller to move a speaker cone but the sync with the music is "Meh" at best. Pretty much just animates it depending on how loud the music is at that given time and just shakes the cones wildly. Has anyone ran into a script that will follow the audio wave form more closely and would be able to distinguish and filter out just the low frequencies to use for a sub?
I guess I could make the cone vibrate back and forth and then when the bass "kicks" I could manually push the cone out at that given time. Seems like alot of blood, sweat, and tears though.
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Oct 9, 2013
We've been asked to create an animated map, of sorts. Nothing on the map really would move, but sections would start one color, then highlight and change to a different color. I'm assuming the ideal deliverable would be a HD quality movie file that they could slide the time marker back and forth to see different levels of progress.
Imagine you're trying to show a highway repaving project that will take a number of years to complete. You start with the whole highway where nothing's been repaved. Then, the first year's repaving highlights and then changes color to show that it's been repaved. It remains the new color. Then, the next year's repaving highlights and then changes to the repaved color. This continues until the whole highway is shown as repaved.
I can't imagine Map3D not being able to do this, I just want to search out the best way before we get started. Worst case, we save out a whole bunch of map images and assemble them in some other software. But it seems like Map3D ought to be able to do it.
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Mar 3, 2006
I have a picture of our fishing team holding a fish. I have taken our Team Name and animated it in Photoshop CS2.
I would like to put the animation on the photo, so.........when you look at the photo the Team Name is doing it's animation thing.
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Oct 7, 2012
At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?
I tried to install ET PickUp but its giving me an error to do so.
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Nov 16, 2011
I'm trying to animate a camera lens to go from 11mm to 24mm over 200 frames. When I animate the lens and run the animation it goes crasy and gives me silly results.
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Jun 30, 2011
The idea goes like this: I want to animate a set of pipes where the top half of a pipe will become gradually transparent (invisible) in the middle of the animation, allowing users to see the liquid flow inside them.
So let's say we have an animation consisting of a total of 300 frames. On frame 100, the top half of the pipe will be at 0% transparency. On frame 101, transparency is at 10%. On frame 103, transparency is at 20% etc. This goes all the way until the transparency is at 100%, where the liquid is visible within the lower half of the pipe.
Can this be pulled off in 3D Studio Max?
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Dec 1, 2011
Is there anyway to animate anything in the object properties like visible to reflections?
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Dec 9, 2011
I'm using 3dsMax2011 and having an issue with ProBooleans not animating over time when rendering. I'm using a curved box to subtract from a curved object. If you scrub the timeline and render a single frame it displays and renders just fine, but if I render over a range, say from frame 115-160, the boolean never works. I've Started from new, Deleted the old substracting mesh and redrew Merged objects into another scene created new Boolean test with new objects but nothing seems to work.
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Feb 2, 2013
I need to animate a butterfly in 3D. I created the wings with 2 identical shapes. I animated the wings flapping with the rotation tool. So now I have a stationary butterfly that's flapping its wings. Should I animate the butter fly on the same comp or should I create a new comp and import the butterfly into that new comp? I tried to animate the butterfly moving in a new comp, but it's difficult to work with because you're animating the whole comp, meaning when you select the butterfly, it's the whole comp you're selecting, not just the butterfly. This makes it difficult to work with.
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Feb 19, 2012
I have an image and I would like to animate it's transformation into a skewed and distorted shape, e.g.: I'd like to show the steps of a rectange being distorted into a non-isosceles trapezoid. Is this possible?
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Dec 15, 2012
I'm trying to create an animated .gif, the tutorials make it sound easy, just one problem, I can't find "Animate" in any menu. I am using Win 7, PS CS6, not extended. Is this available only in the extended version?
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Jan 1, 2013
Is there a way to put 9 separate images together to form an animation? I have them all in a psd file.
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Nov 8, 2013
i am animating film footage in Photoshop Cs6. i have used the paint brush tool to draw an image over my film, which works nicely. but i have to do this frame by frame--e.g. as i move to the next frame, what i draw is gone, and i have to reanimate every frame. is there a way to hold what i paint in one frame on to the next, so that i am producing a progressive image over the film?
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May 24, 2011
Just trying to figure out the best way in animation a block of stone being chiseled away. So the stone would be chipping away piece by piece, one after another. Is there a way to treat a polymesh so that peices can break off of it in a controlled manner? I have tried pro-boolean but it is not to effective for multiple pieces.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Oct 18, 2012
I have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Nov 13, 2011
I need to animate removing material from the outside of a wooden bowl. Here is a video of what I'm trying to do: [URL]......
I've been using a Boolean difference, but I keep getting weird errors, such as random polygons being deleted and the entire bowl disappearing.
The original bowl was modeled in SolidWorks and I've tried importing it directly into Maya using a plug-in and also saving it as an .fbx in modo then importing that. Neither way of getting the file into Maya has worked.
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Jun 22, 2011
I want to animate the pf source but when i click on the Auto Key button for animate it, the ticks are don’t move, only the logo of pf source are moved.
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Apr 21, 2012
I want to animate my clock hands backwards but i have tried to use the select and rotate button from the use selection center(centre)then turning on the autokey but it's not working the handles don't stay aligned.
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Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Jan 22, 2014
I have an imported set of models. Part of the set is a rubber straw that has a plastic tip attached on one end (please see attached image). I need to animate this bending and also being clasped (squished slightly) later in the animation.
The tube and tip models are currently body objects, I am reluctant to remodel the tube as it has text detailing across it. The tube material should have a slight rigidity similar to a garden hose (ie if you held it in our hand it bend down, but would maintain it's shape more if you held it nearer the end). I don't need to animate it too much but it needs to start coiled up, then be uncoiled, then bend slighly in the middle. I have tried making a SplineIK animation which just made the tube pivot on one end. I also tried an HI solver and this did the same. I have also tried to use the Bend Modifier but this does not seem versatile enough.
The second part of the animation I need to add two clamps to the tube and show the two clamped points squishing the tube slightly, which I am also struggling with.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
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