3ds Max Animation :: Moving Camera While Changing FOV

May 17, 2011

I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

View 6 Replies


ADVERTISEMENT

AutoCAD Inventor :: Studio Camera Animation - Camera Rolling On Selected Path

Jun 2, 2010

For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.

View 9 Replies View Related

Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

View 3 Replies View Related

3ds Max Animation :: Moving Running Animation Forward?

Nov 5, 2011

I'm new to the animation aspect of 3Ds Max and I have a running cycle that is stationary but would like to figure out how to get it to move forward? I didn't use Footsteps in the Motion Panel to have a base to work with and modify it. What are my options? I have the weekend off from work to mess with it and if I have to do the hard part of moving the biped forward myself, I'll do so. Would I be able to create Footsteps and attach them to my biped with the animation I have? Or is there a system, option, etc. that I should set up in the beginning before animating that would allow me to move the feet and the rest would follow using the biped?

View 1 Replies View Related

3ds Max :: Still Motion Action Scene With Moving Camera?

Sep 6, 2012

I am in the process of creating a Action/War scene where the characters will be still (Meaning not moving or frozen), but there will be a camera that moves/pans around them showing the different characters and the things they are doing. Now, I have two questions to this. Since there will be some weapons (mainly guns and such), is it possible to create a muzzle flash while making it appear frozen to the eye? As in making a muzzle flash and using only a piece of it (make in mid flash) and using that as the still visual effect. Can this be done? Because from what I remember...creating a Muzzle Flash requires particles, which has a moving animation to them.

My second question is....Which one would be better at making a actuate muzzle flash (in this case a still muzzle flash), PF Source or FumeFX? Which one would make a really actuate looking muzzle flash and while preserving a frozen action look?

View 1 Replies View Related

Lightroom :: Moving Instead Of Copying Files From Camera?

Jul 10, 2009

When I use Lightroom to move photos from my camera to my computer, I want it to automatically delete the copied files from my camera. How do I do this?

View 17 Replies View Related

3ds Max Animation :: Cable Moving With Leg Mesh

Mar 12, 2011

I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.

I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.

So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.

The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.

I'm running 3ds Max 2011 x64

Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013

View 9 Replies View Related

Lightroom :: Moving RAW Files From Fujifilm X-E2 Camera To IMac Running OS X 10.9.1?

Jan 18, 2014

I want to move RAW files from a Fujifilm X-E2 camera to an iMac running OS X 10.9.1.  Is Lightroom 5 compatible with these two devices? 

View 2 Replies View Related

3ds Max Animation :: Camera Flipping Around?

Nov 24, 2011

I was wondering if there was a way to make the Target Camera not flip to the opposite side; especially in such an abrupt way.My camera target is linked to a moving ball, the camera is not moving. So when the ball moves far enough, the camera will make a flip.Is there a way to control this camera behaviour or stop it all together?

View 4 Replies View Related

Xara :: Moving All Layers At One Time In Animation?

Feb 5, 2013

I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?

View 3 Replies View Related

3ds Max Animation :: Moving Cylinder Along Imported Object

Apr 10, 2012

I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.

View 1 Replies View Related

3ds Max Animation :: MassFX Simulation With Moving Objects?

Sep 23, 2012

I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.

View 1 Replies View Related

3ds Max :: Animation Timeline And Moving Gizmo Disappear

Nov 28, 2013

My animation timeline and moving gizmo is gone.

View 1 Replies View Related

3ds Max Animation :: How To Animate Simple Moving Dots

Dec 22, 2011

I'm working on a project where I need to animate some dots exactly the same way as the attached youtube video.

View 2 Replies View Related

3ds Max Animation :: Skinning - Vertices Moving Out Of Place

Dec 23, 2013

I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.

I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.

View 2 Replies View Related

3ds Max :: Just Move And Rotate Camera Animation

May 14, 2013

I made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.

The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.

View 6 Replies View Related

3ds Max Animation :: Moving Object Through Vertex Space And Into Boolean

Jun 24, 2011

I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).

However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).

Is this achievable? Or do I have to look at another set of tools/modifiers?

View 4 Replies View Related

3ds Max Animation :: Using Volume Select To Randomize Moving Objects?

Oct 25, 2012

Trying to figure out the best way to control the random movement of objects..

Imagine a row of 10 spheres, positioned right beside each other in one long orderly chain. I want to make these spheres move about randomly in space. A perfect way is to use a position and rotation noise controller on each one with a separate seed. Great no problem.

But I would like to animate the noise of the spheres as if I had a volume select over all of them together, so that all the spheres would not move and stay still until I animate or move the gizmo box of the volume select. So as the gizmo box leaves the sphere, the noise controllers would be activated.

I could place a soft selection to the volume select so that it would be a smooth transition between noise and calm.

Now I understand volume select only control vertices and noise controllers control the object in space so I dont think they would work with each other but IS there some other method that I am missing that I can use to achieve this result??

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

View 2 Replies View Related

CorelDRAW X6 :: Moving Pages / Changing Page Number

May 1, 2013

Is there any way different than drag and drop  for moving pages in multiple pages designs. I have some presentation designs lately and have to change pages numbers or move multiple pages.

Drag and drop is not user friendly on 30-50 pages documents.

system configuration:

Win 7 Pro 64bit, Intel i5-2500, 8 GB RAM, 128 SSD SAMSUNG + 2TB on hard drives.

corel version:

X6 VERSION: 16.4.0.1280

View 8 Replies View Related

3ds Max Animation :: Automatically Moving Time Slider / Adding Keys

Apr 25, 2012

How to make so that when you move any object in scene(3ds max), your time slider is moving, for example to 3 keys and creates the keys.

If its an script option, Give me some code for example of doing something like that, using functions of slider, so i can logically came to solution in this hard stuff(will take time i guess).

View 3 Replies View Related

Maya Animation :: Spine Moving Twice As Fast As Clusters From Spline?

Oct 6, 2012

I am working on a rig right now and I'm trying to do the Isner Spine from the Body Language Advanced 3D Rigging Book.

I did the Spline IK with the spine and I have everything stretching fine but when I made the CVs into clusters and parented them to the controls, when I got to translate the rig, whether I use the Root CTRL, Main CTRL, or whatever, the spine translates twice as fast as everything else. The clusters and everything in the lower body moves normal and everything about the head is moving normal..

I know in other situations with curves you have delete history but I can't delete history on the joints and I can't come up with any solution. I can attach a file.. not all the controls are done right now and I haven't reparented the wings correctly so just ignore that.

View 7 Replies View Related

Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

View 2 Replies View Related

3ds Max Animation :: Match Camera Movement Across Two Files?

Dec 9, 2012

I have two different files that contain data at greatly different scales. I'd like to render out each sequence and composite seamlessly. Is there any easy way to match the movement of two cameras in files that contain data of vastly different scales? I'd rather not merge data. I'd like to animate the camera in one file, merge the camera into the other file and scale the movement up.

View 6 Replies View Related

3ds Max Animation :: Inverting Camera And Object Motion?

Mar 2, 2012

I am tracking points on a moving object, it doesn’t deform, it tracks nice. Using Matchmover. Back in Max, it sees it as a static object, and the camera is moving around it.

Any way to invert the animation between a camera and an object so the other one is the one that moves, but they retain the same relational animation? Did that make sense? Right now the object (represented by a Group of 3D tracked points) is still but the camera moves, I want this opposite, the camera is still but the tracked points move, and it looks the same through the camera.

View 2 Replies View Related

3ds Max Animation :: Possible To Draw Spine - Rail For Camera

Aug 24, 2012

Is it possible to draw a spine Max uses as a rail for a camera?

- 2500K @ 4.2Ghz- 8GB - Radeon7970 -
- Xeon 1230V2 @ stock Ghz- 32GB - Quadro 2000 -
- 2x Xeon 2670V2 - 64GB - W7000 -

View 1 Replies View Related

3ds Max Animation :: Merging Animated Camera From Another Scene

Nov 22, 2011

When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?

View 9 Replies View Related

3ds Max Animation :: How To Move A Free Camera Along A Path

Mar 14, 2012

I am trying to move a free camera along a path... but the 'target' not moving with it.

Is that correct even tho it does not have a 'target'?

To get camera & target to move together, do I need to move them both individually?

3ds Max Design 2012

View 7 Replies View Related

AutoCAD Civil 3D :: Moving Points With Nod Grip Without Elevation Changing

Nov 13, 2013

I recently upgraded from Civil 3D 2009 to Civil 3D 2014.  In Civil 3D 2009 I was able to set the point style 3D modeling to flatten the point to a 0.00 elevation. In doing this I could move the point around freely using the nod grip without the elevation changing weather I used object snap or just freehand placed the point.

For some reason with 2014 when I grab the nod grip it changes the elevation to 0.00 as soon as I move it from the location it currently sits despite the fact that everything is set the same as it was setup for 2009.  Is there a setting that I need to change to fix this or is there a new way to go about moving the point without using a bunch of different commands.

View 4 Replies View Related

3ds Max Animation :: Slave Mesh To Stop Moving When Create A State And Assigning It

Dec 12, 2013

I've created my blend shapes and in the process of creating states for for the master button control. When i assign a state the slave mesh moves from it's position far off into the scene but the the state is applied to it. My question is how do i get the slave mesh to stop moving when i create a state and assigning it?

View 1 Replies View Related

3ds Max Animation :: Animate Moving 180 Degrees Around Central Axis Remote From Cylinder

Oct 29, 2013

I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder.  I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
 
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation.  As soon as I click on "Auto-key" the "Use transform centre" option is greyed out.  I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation.  After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation.  At this point I find that the original motion has now changed to suit the new pivot point.
 
how I can get the "Use transform centre" option to work in this instance?

View 9 Replies View Related

Lightroom :: Changing Camera Profile For More Photos

Feb 2, 2013

I'm shooting with a Nikon D3s and always had the problem that the imported photos went a few stops darker when they were imported in Lightroom. I figured out that I get better results when I change the camera profile from Adobe Standard to Camera Neutral (which probably equals my setting on my camera)
 
So how can change this setting for the rest of my already imported stock and how can make this the default setting for my future photo imports?

View 5 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved