3ds Max Animation :: Possible To Draw Spine - Rail For Camera

Aug 24, 2012

Is it possible to draw a spine Max uses as a rail for a camera?

- 2500K @ 4.2Ghz- 8GB - Radeon7970 -
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Maya Animation :: How To Position Arms And Spine

Jun 22, 2011

is there a reason that, no matter how I position my arms and spine. the spine joints orientation is always in world space (pointing in x y and z) but my arm through finger joints orient perfectly the way I want them...?

does the orientation of the spine even matter as long as it rotates properly? I can just do a orient Joint command after the spine is made and live with any joint orientation.

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Maya Animation :: Spine Setup For Bipedal Characters?

Sep 16, 2011

Which is the best type of setup for the Spine ? Which one do you use in your rigs ?

I've tried the following setups:

Simple FK
Spline IK
Awesome Spine
Ribbon Spine

Fk Spine(with stretching similar to the IK one)

I am also looking for a scene file which demonstrates "The Divine Spine".

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Maya Animation :: Spine Moving Twice As Fast As Clusters From Spline?

Oct 6, 2012

I am working on a rig right now and I'm trying to do the Isner Spine from the Body Language Advanced 3D Rigging Book.

I did the Spline IK with the spine and I have everything stretching fine but when I made the CVs into clusters and parented them to the controls, when I got to translate the rig, whether I use the Root CTRL, Main CTRL, or whatever, the spine translates twice as fast as everything else. The clusters and everything in the lower body moves normal and everything about the head is moving normal..

I know in other situations with curves you have delete history but I can't delete history on the joints and I can't come up with any solution. I can attach a file.. not all the controls are done right now and I haven't reparented the wings correctly so just ignore that.

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AutoCAD Civil 3D :: Rail Track Layout Utility - How To Add Custom Rail Type

Feb 27, 2013

Is it possible to define custom Rail Types in Rail Track Layout Utility for AutoCAD® Civil 3D® 2013?

There is only combobox with predefined Rail types 49, 54, 60.

I found: "The rail type defines the standard turnout types (e.g. 49, 54, 60 etc.)or other user defined types "

, also there is mentioned, that  "...pre-prepared turnout types that are written in the XML file ara_switch.xml"

I can't find that ara_switch.xml file. 

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Revit :: 2013 - Top Rail And Hand Rail Not Visible

Jun 13, 2012

We have a project that has been upgraded to Revit 2013.  When creating railings using the new railing types, top rails and hand rails disappear/are not visible seemingly at random.  For instance, when a railing is created that contains railing profiles in the non-continous rails dialog box in addition to a top rail, the top rail and extensions are not visible in plan, but the rails created in the old non-continous dialog are visible. 
 
This seems to occur only in our upgraded file.  New projects seem to display the top rails and hand rails consistently.
  
Also, with railings that contain a "Wall" type extension, the extension return occurs at a 90 degree angle even if it is set to have a fillet.  Further, in some instances, regardless of whether the rail is flat or sloped, the end wall extension return will display as two separate rectangles overlapping (i.e. it looks "broken"), instead of a clean, continuous railing.  This seems related to the "direction" that the rail sketch line is drawn (a line drawn from the bottom of the screen to the top will have a broken railing, one drawn from the top of the screen to the bottom will not).
 
I know that scolding the Autodesk software developers isn't going to change anything, but I feel the need to blow off a little steam.  The railing and stair "improvements" for this release are really not worth much.  It's still much more time consuming (and frustrating) to model these elements, and with poorer results graphically, than it is to simply draw them.  It's still not possible to dimension them properly, place balusters where you want them, make multi-level stair towers join properly, get the up/down arrows to display correctly, and a host of other issues. It's incredibly frustrating and baffling that there are so many issues with such a core component of the software's functionality.

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AutoCAD Inventor :: Studio Camera Animation - Camera Rolling On Selected Path

Jun 2, 2010

For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.

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Maya Animation :: How To Get Random Motion In Camera Animation

Nov 29, 2010

Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.

I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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Oct 17, 2011

I'm trying to adjust some walk animations. But I can't seem to use the Draw Curves option on a biped. Not in the workbench, nor in the curve editor.

I do notice that the Z, Y, & X curves are all in the same lane (transform), while on primitives for example, there are suboptions for the X, Y & Z axis. Normally I choose one of those, and start drawing curves.

So, the question is: How do I Draw Curves in Charachter Studio's workbench / on a biped?

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3ds Max Animation :: Camera Flipping Around?

Nov 24, 2011

I was wondering if there was a way to make the Target Camera not flip to the opposite side; especially in such an abrupt way.My camera target is linked to a moving ball, the camera is not moving. So when the ball moves far enough, the camera will make a flip.Is there a way to control this camera behaviour or stop it all together?

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3ds Max Animation :: Moving Camera While Changing FOV

May 17, 2011

I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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May 14, 2013

I made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.

The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.

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Dec 9, 2012

I have two different files that contain data at greatly different scales. I'd like to render out each sequence and composite seamlessly. Is there any easy way to match the movement of two cameras in files that contain data of vastly different scales? I'd rather not merge data. I'd like to animate the camera in one file, merge the camera into the other file and scale the movement up.

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3ds Max Animation :: Inverting Camera And Object Motion?

Mar 2, 2012

I am tracking points on a moving object, it doesn’t deform, it tracks nice. Using Matchmover. Back in Max, it sees it as a static object, and the camera is moving around it.

Any way to invert the animation between a camera and an object so the other one is the one that moves, but they retain the same relational animation? Did that make sense? Right now the object (represented by a Group of 3D tracked points) is still but the camera moves, I want this opposite, the camera is still but the tracked points move, and it looks the same through the camera.

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Nov 22, 2011

When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?

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3ds Max Animation :: How To Move A Free Camera Along A Path

Mar 14, 2012

I am trying to move a free camera along a path... but the 'target' not moving with it.

Is that correct even tho it does not have a 'target'?

To get camera & target to move together, do I need to move them both individually?

3ds Max Design 2012

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Maya Animation :: Unable To Play Camera Sequence

Nov 18, 2011

I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.

edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.

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Jun 5, 2012

I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.

The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).

Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.

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Nov 23, 2010

I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.

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Sep 12, 2012

Attempting for the first time camera animation, but the rendered movie appears to be faded, washed out, loss of color- not sure the proper term here.  Attached image shows original, with window in upper left showing washed out color in movie animation rendering.

Using:

Inventor 2012
Windows 7 64 bit
3.07 Ghz Xeon processor
6 Gig
NVIDIA Quadro 2000

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Maya Animation :: How To Attach Camera On Same Motion Path As Plane

Oct 10, 2011

a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.

But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.

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Nov 14, 2013

How can I add a title to he book cover and the spine of a blurb-book made in LR5?
 
I could not find any cover template having a title (only a lot of text).

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Nov 11, 2012

Using the Large Square Blurb format, text placed in the book spine does not rotate vertically; it is printed horizontally all scrunched up. Spine text is rotated properly in the Standard Landscape format, but I did not test other formats.

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Feb 6, 2013

I am trying to make my first blurb book in LR 4.3.  The type on the spine is going left to right instead of top to bottom.  How can I change that?

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Mar 14, 2013

I'm currently working on a project that's about a book printed in 1631. This book contains some illustrations that are on a spread. Because the book is old and rather special, the scans of the spreads show the distinct spine. Is there a simple way in Photoshop to mask this issue?

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Photoshop :: Lost Trying To Adjust Template With Spine Measurements

Dec 13, 2012

I have a template (.psd) that looks like this..Now I can see the image height and width by going to IMAGE, then IMAGE SIZE. But what I need to do is see the template measurements (where the blue lines are) so I can adjust thing like spine width. I am so completely lost  here. I have no clue how to do that or where in the menu to look.
 
This template was created for me by someone I knew, but he has since moved out of town and I cannot get ahol of him. A bindery has given me dimensions as follows: Spine width = 1-15/16" , Front cover = 6-15/16" , Back cover = 6-15/16" , Height = 10-1/4"
 
I need to adjust my template accordingly. God only knows how. Or maybe I can create a new template, but I'm lost there too. Yes, I have read numerous web pages and even watched some videos, but none have covered my actual issue.

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Photoshop :: Remove Book Spine From Scanned Image

Jul 1, 2008

Does anyone have any tips for removing the spine of a book from a scanned image? Any useful techniques or tricks?

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Jan 28, 2013

I am making a small square book in the book module. The book only has 40 pages and therefore the spine is pretty narrow. In the cover template, the spine does show up but I am unable to click into it, where normally on other books, a yellow box appears to input the text.
 
I wonder if this is not happening because the spine may be too small for text. Although I did make the text in Photoshop and added it to the cover as a Background graphic. The two issues with that is that it takes much too long to tweak it, and since it's JPEG file, I am sure it won't be as sharp as text typed into LR directly. I will be making several books this size and I would prefer having it be simple and just within LightRoom

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Jul 18, 2013

How to simply edit the text in the spine of hard cover, 40 page book in the book module? I can click into any other text window and edit and change attributes but I am locked out of editing text when it comes to the spine of the book.

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Photoshop :: Realistic Looking Rail?

Oct 28, 2004

how do i make a realistic looking rail? Im making a snowboard website and im trying to make the border a snowboard rail. I need it to be circular.

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Nov 23, 2011

We are currently looking at how to model rail track in Revit to avoid a Bentley solution (Microstation / MX). A piece of track curves left and right in plan and up and down in section whilst at the same time twisting. We can ignore that it is track, effectively all want to do is extrude a shape along a 2 axis curve whilst twisting the shape.
 
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