3ds Max Animation :: Match Camera Movement Across Two Files?
Dec 9, 2012
I have two different files that contain data at greatly different scales. I'd like to render out each sequence and composite seamlessly. Is there any easy way to match the movement of two cameras in files that contain data of vastly different scales? I'd rather not merge data. I'd like to animate the camera in one file, merge the camera into the other file and scale the movement up.
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Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
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Mar 21, 2011
I have a video clip I need to place come rendered objects into. How can I extrapolate my camera movement from my video and transfer it on to my camera in my MAX scene?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Jun 5, 2013
I edit in FCPX and do effects and stuff in Smoke2013.
I have a shot done with handheld camera from helicopter. The camera is hung by a system, and we have a small gyro on it. But not yet a wiscam or other cool stuff.
So, in fcpx I can us load and lock X and it is really a beautiful steadycam shot. How do I do that in smoke.
The auto stabilizer does not give me a smoothcam version. And normal stabilizer is just for doing 2D stuff....
The shot, is a helicopter flying around an oilrig, and a nice horizon as well. It is orbiting the platform. So I have at least 90 degrees flying around the platform/oilrig.
How do I do this in smoke?
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Feb 11, 2011
Say I have 400 boxes and I want to animate each box to move up and down along the z axis randomly. How would I go about doing that? I assume somehow with the noise modifier, but I can't figure out how to get it to work with motion and not the shape of the object.
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Oct 23, 2013
How does one implement the use of two pivot points to control movement concurrently in the X- and Y-plane?
I 've added a Link Constraint to the salmon colored component which is linked to the red cylinder pin at far left. This pin has a Path Constraint to an Arc path which is orientated left-to-right and arching up. The pin at right has a line Path Constraint that moves down and to the right. Still image 01 shows the retracted position. Still image 02 shows the animation at 50%, the Fowler hinge follows nicely the path of the left most pin quite well. Notice no movement occurs in the down direction that would be imposed by the right pin - if it worked/was set up properly.
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Jul 16, 2011
In the track view window, the Move Keys Horizontal and Vertical Buttons should restrict the movement of keyframes on the horizontal (time) or vertical (value) axis, but do not in my version of 3ds Max 2012 SP1. Work around include using the dope sheet or using the Keys > Slide or Keys > Scale Value menu items.
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Jun 2, 2010
For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.
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Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
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Sep 26, 2013
Trying to animate an scene with a boxing match, and Im trying to figure out how to make the character deformation happen without using reactor if at all possible.. example everytime a punch is landed I want the character skin to deform from the other character's mesh(make sense). but if I can make this happen from viewport instead of relying on reactor it.
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Feb 27, 2014
This is part of a larger issue with DPS that necessitates placing a static version of the animation (the poster) into InDesign that shows prior to the animation. Not doing this, there is a white flash when the page first opens and before the animation can get loaded. Unfortunately the poster image from Edge is noticeably lighter than the animation itself.
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Nov 24, 2011
I was wondering if there was a way to make the Target Camera not flip to the opposite side; especially in such an abrupt way.My camera target is linked to a moving ball, the camera is not moving. So when the ball moves far enough, the camera will make a flip.Is there a way to control this camera behaviour or stop it all together?
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May 17, 2011
I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
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May 14, 2013
I made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.
The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.
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Mar 2, 2012
I am tracking points on a moving object, it doesn’t deform, it tracks nice. Using Matchmover. Back in Max, it sees it as a static object, and the camera is moving around it.
Any way to invert the animation between a camera and an object so the other one is the one that moves, but they retain the same relational animation? Did that make sense? Right now the object (represented by a Group of 3D tracked points) is still but the camera moves, I want this opposite, the camera is still but the tracked points move, and it looks the same through the camera.
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Aug 24, 2012
Is it possible to draw a spine Max uses as a rail for a camera?
- 2500K @ 4.2Ghz- 8GB - Radeon7970 -
- Xeon 1230V2 @ stock Ghz- 32GB - Quadro 2000 -
- 2x Xeon 2670V2 - 64GB - W7000 -
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Nov 22, 2011
When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?
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Mar 14, 2012
I am trying to move a free camera along a path... but the 'target' not moving with it.
Is that correct even tho it does not have a 'target'?
To get camera & target to move together, do I need to move them both individually?
3ds Max Design 2012
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Nov 18, 2011
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Sep 12, 2012
Attempting for the first time camera animation, but the rendered movie appears to be faded, washed out, loss of color- not sure the proper term here. Attached image shows original, with window in upper left showing washed out color in movie animation rendering.
Using:
Inventor 2012
Windows 7 64 bit
3.07 Ghz Xeon processor
6 Gig
NVIDIA Quadro 2000
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Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
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Aug 2, 2012
I have a file with 181 layers and need to export 180 individual layers with 1 other layer switched on (so 2 layers on in each export). how to do this with an action or script?
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Sep 27, 2013
MA.JPG
why i can't not match properties (MP) multileader texts, as you can see on the pic, i want the Mleader text on the right to be the same size as on the left, they are in the same layer, same mleader style but when click MP to match with the one on the left, nothing happen?
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May 7, 2013
I've been rendering lossless files in after effects for a year now without any problems. Now all of a sudden when I render .mov files, the playback is frayed and jumpy... audio doesn't match, etc. I've tried rendering lower then upper fields and vise versa, and both at once. nothing works.
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Mar 1, 2012
I want to rename the RasterImage Files to Match the Drawing Naming Convention Plus a Suffix.
In this case _A, _B, _C etc.
And update that in the Drawing.
Public Shared Sub RenameRasterImagesAndReattachToDrawing(ByVal FilePath As String) Dim sNewName As String = "" Dim iImg As Integer = 0 Dim Suffix As String = "A" Dim myDwgIO As New IO.FileInfo(FilePath) 'Get FileName from Full FilePath '<<<1. Locate Raster Images 'Autocad Database Adapter 'Read Autocad File Silently without opening file on Screen Dim myDoc As
[Code].....
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Sep 13, 2012
I currently use Mep 2012 although my question I believe is general in nature. As a sheet metal contractor I do drawings that have many different entities at various elevations. Many times I use change propeties to match the propeties of on entity like a linetype to change another. What I really need to do is have the ability to use a similiar button and match or change the "Z" elevation of a specific entity just like I do for linetype, color etc.
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Jul 25, 2012
I forgot to change my options for xmp sidecar files in bridge last time I installed it. For a good two months it's been saving xmp data in the camera raw database instead of in sidecar XMP files.
Now I need to move a whole bunch of raw files to a new computer and I don't want to lose all the camera raw adjustments. Is there a trick to write out the info it has in the database to XMP files along with the corresponding raw files?
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Nov 4, 2012
I am using CS4, with Camera RAW 5.7 and Adobe DNG 5.7. These are the versions listed as compatible with CS4. I am using a new Canon Powershot S100. Can I use newer versions of the RAW/DNG with CS4?
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Aug 28, 2013
I have downloaded updates for cs5 and still I cannot open camera raw files
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Feb 18, 2013
As the title says my 32-bit HDR files open as 8-bit in Camera Raw 7.3. I have a Win 7 32-bit system. I create the 32-bit HDR and then save it as a 32-bit TIFF but when I open it in PS CS6 via Camera Raw 7.3 it comes in as only 8-bit.
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