AutoDesk Smoke :: Smoothing Out Camera Movement?

Jun 5, 2013

I edit in FCPX and do effects and stuff in Smoke2013.

I have a shot done with handheld camera from helicopter. The camera is hung by a system, and we have a small gyro on it. But not yet a wiscam or other cool stuff.

So, in fcpx I can us load and lock X and it is really a beautiful steadycam shot. How do I do that in smoke.

The auto stabilizer does not give me a smoothcam version. And normal stabilizer is just for doing 2D stuff....

The shot, is a helicopter flying around an oilrig, and a nice horizon as well. It is orbiting the platform. So I have at least 90 degrees flying around the platform/oilrig.

How do I do this in smoke?

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AutoDesk Smoke :: Stabilize 50% Of Movement?

Sep 19, 2013

I have a shot with handheld camera. I like the movement but it´s a bit too much. So i want stabilize it, but just take off let´s say 50% of the movement. Is that possible in an easy way?

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AutoDesk Smoke :: Organic Movement Of Plane Along Path?

Apr 25, 2012

I have a plane that I would like to move along a path, but it should bend according to the movement of the path. How can I achieve that?

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Constraining Movement Of Clips In Timeline

May 1, 2013

I'm coming from a Symphony and FCP background. I do a lot of keying in the timeline when I'm finishing, so I'm often moving the green screen clip from track 1 to 2 and then putting the BG on the lower track. I'm used to being able to constrain the movement of the clip so that it doesn't slide around on the timeline and get out of sync when I move it. Does smoke have a hotkey for this? I've noticed if I hold shift, I get some indication of where Smoke is lining up the clip relative to other clips by some highlighting, but this does not constrain the clip I'm moving.

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AutoDesk Smoke :: Smoothing Out Animation Rendered At 24p

Aug 12, 2013

Any tips on smoothing out animation rendered at 24p? My sequence is 29.97. The shot is of two cars going across the screen and I'm trying to smooth out the stutter. From what I've read side to side motion is the not good for 24p as it really shows the stutter. I've tried various timewarp settings but nothing works. Do I need to have the cgi guys re render at 29.97 or 30fps or is there a technique for smoothing out the motion?

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AutoDesk Smoke :: Using Motion Vectors To Control Texture Movement?

Feb 2, 2013

I'm specifically looking into using motion vectors to control the position of a texture. For a better idea of what I mean. See this video, especially at 1:08

[URL]

I'm sure some people will call this the "Paperman" effect.

I see a lot of information out there on how to use motion vectors to do motion blur, but not much else. I'm sure they are capabable of soo much more! All that movement information from 3D in a 2D environment sounds great!

I have motion vector channels correctly exported from Maya and I'm wording which CFX combination I would use to composite a texture in a way that it was controlled by the movement information of the motion vector channel.

I know these 4 CFX can read motion vectors.

Motion Blur Node
Timewarp Node
Pixel Spread
Motion Analysis

But so far, no luck in achieving the desired effect.

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AutoDesk Smoke :: How To Import FBX Camera

Oct 19, 2012

I tried to import a FBX camera from Mocha v3 and noticed that there is no FBX selection under the Object Tab in Action. Is that coming on the next Pre-Release?

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AutoDesk Smoke :: Action Camera On Path With Look At

Nov 25, 2013

I'm doing an animation with simple camera moves. One of them is a camera moving slightly around an object. I want to make a "look at" or similar, so that the object is always in center no mater where i move the camera. This works untill i connect the camera to a 3D path - then the aim follows the path - not the camera :-|
 
How can i animate a camera on a path and make the aim stick to a certain location in my scene?An extra question: How can i make an object move at a steady speed on a path no matter how i drew my path (hope this makes sense)?

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AutoDesk Smoke :: Export Camera To Cinema 4D

May 24, 2011

Trying to export a camera from Smoke to Cinema 4D. Cinema recognized the FBX file and opens the scene with the camera, however none of the animation comes through. I've tried baking the animation in the export options and also baking the animation channel. Neither seems to work.

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AutoDesk Smoke :: Making Layers Not Respond To 3D Camera In Action

Dec 11, 2012

I have a 3d scene (FBX) with a 3d camera, rendered 3d elements and filmed elements that need to be comped in a way that required some layers to respond to the 3d camera and some need to stay 2d. Because some of the 2d layers need to occlude layers in 3d space it is not practical to pre comp.

Is there way in Action to get a a layer to ignore a 3d camera or respond to a different camera? In AE for example you would toggle the 3d layer setting.

Also is there a way to make a layer auto orientate towards the camera?

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AutoDesk Smoke :: Hide All Stuff Outside Output Region In Camera View

Feb 8, 2013

In the camera view is there a way to hide everything outside the output region, I'm finding it really hard to judge the layout with all the overlapping layers in my scene..?

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3ds Max :: Matching Camera Movement From A Video?

Mar 21, 2011

I have a video clip I need to place come rendered objects into. How can I extrapolate my camera movement from my video and transfer it on to my camera in my MAX scene?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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3ds Max Animation :: Match Camera Movement Across Two Files?

Dec 9, 2012

I have two different files that contain data at greatly different scales. I'd like to render out each sequence and composite seamlessly. Is there any easy way to match the movement of two cameras in files that contain data of vastly different scales? I'd rather not merge data. I'd like to animate the camera in one file, merge the camera into the other file and scale the movement up.

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Maya Animation :: Camera Movement Around A Scene / Along A Path

Nov 23, 2010

I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.

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AutoDesk Smoke :: Smoke And AJA Dual Stream Stereoscopic Output

Aug 29, 2013

I know that the AJA Kona 3 card has 2 outputs.  Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card?  Dual Stream output is what I am really getting at.

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AutoDesk Smoke :: Smoke And Sub-blacks / Super-whites

Feb 26, 2013

Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.

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AutoDesk Smoke :: Best Plugin To Do Spline Warps In Smoke

Jan 16, 2014

What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac. 

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AutoDesk Smoke :: Importing And Using Alpha Channels In Autodesk

Oct 2, 2012

I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.

1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?

2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?

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AutoDesk Smoke :: Can Smoke Support OFX Architecture

Oct 18, 2012

Can Smoke support the OFX architecture?

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AutoDesk Smoke :: Selections In Smoke As In Combustion?

Jul 10, 2012

Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?

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AutoDesk Smoke :: Importing TWs To Smoke

Jan 10, 2014

Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?

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AutoDesk Smoke :: Run Flame Over VPN

Oct 27, 2013

Is it possible to run Flame or Smoke over a VPN? I mean, is it possible to get a license over VPN?

Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM

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AutoDesk Smoke :: Takes All The Available RAM

Aug 5, 2012

I tried Smoke 2013 PR2 on my MacBook Air 11".

It uses all the available RAM that is 4GB.

Same experience with Smoke 2012 on my MacBook pro 13"".

Is that normal?

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AutoDesk Smoke :: EXR Look Different On Import

Nov 14, 2011

I have RED footage which I exported as EXR. When I import them back in, they look exactly like the RED footage. But when I import the EXR in Fusion, export it back out, and then import that EXR into Smoke, it looks brighter, although I didn't change anything in Fusion. (when I compare the EXR from Smoke and the EXR from fusion in my finder on my desktop, they look exactly the same). So what is Smoke doing with the "foreign" exr on import?I was also playing with the LUT settings. I get a result which is close, but I need to be exact.

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AutoDesk Smoke :: Where To Set Context

Jun 27, 2012

Where do you set context in batch in the 2013 prerelease?

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AutoDesk Smoke :: Exporting XML From FCP

Oct 29, 2012

When I export a XML from FCP 7 all of my files come over and link but there is no video with my HDV files (1440 x 1080) all of my other files (Canon FX etc) come over fine.

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AutoDesk Smoke :: HD To SD Down-conversion?

Jun 4, 2011

What is the best way to downconvert 5D HD to SD?

I converted the h.264 files to uncompressed 10bit. Bringing in the footage and XML was fine, but as soon as I resize to PAL (the timeline was changed to PAL, as was the output on the AJA) the picture starts anti aliasing in detail areas. I have processed this with every filter in Smoke with no satisfactory result.

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AutoDesk Smoke :: How To Import XML

Jul 7, 2013

I am having issues for a long time regarding importing XML into smoke 2013. Will try and explain you in breif.
 
First When we try an import XML into smoke it just doesnt do anything, in the message history box it comes up saying FOUND 0 SOURCES.
 
Nothing gets imported at all. No footage is imported, nothing is shown in timeline as well.
 
Second For a different project when the XML does get imported, the videos get imported but then again nothing is coming up in the timeline and in the message history box we get the following error.
 
XML Validation Failed.

Cannot process unliked media.
 
we have checked all the import options to make this work, including max up level and the rest but nothing is working.

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AutoDesk Smoke :: Better Interactivity In CFX?

Aug 16, 2013

I must have changed a setting because today my interactivity in CFX has taken a hit, specifically when making Axis moves. The move doesnt register until after I have made a change in the Axis field.
 
I know there is a setting for this but cannot remember. Am not having the same issue grabbing Axis in viewer.

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AutoDesk Smoke :: How To Conform XML From FCP 7

Jun 7, 2012

I'm currently trying to conform an XML from FCP 7 into Smoke 2012 (Linux). The issue I have is that the files I want to conform with are MFX, however the files used in the FCP timeline are PRORES, therefore have a '.mov' extension. This means the Smoke is not seeing the MXF files due to the extension & the only way around it I have found, is to edit all of the '.mov' extensions to '.mxf' extensions in the actual XML. This works well, but is a complete nightmare, particularly as I'll have to do this for 13 half hour episodes!!!!

I have tried all the different combinations of Filename, Timecode, Tape, etc, but none work due to other metadata issues from the filming of the footage to it being delivered to our edit suites!!!!

Any way of making the Smoke ignore the file extension?

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AutoDesk Smoke :: Deleting Fx History

Nov 22, 2012

Can i remove the fx history ? for example i render a cfx clip. then i want to keep the render only and disconnect the relationship with its 'cfx history' . And is there any practical benefit of it ? You maybe will ask me : 'why do you wanna do it?' , my answer is " i don't know man, it just came across my mind .

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