3ds Max Animation :: How To Animate Scene With Boxing Match

Sep 26, 2013

Trying to animate an scene with a boxing match, and Im trying to figure out how to make the character deformation happen without using reactor if at all possible..  example everytime a punch is landed I want the character skin to deform from the other character's mesh(make sense). but if I can make this happen from viewport instead of relying on reactor it.

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Feb 27, 2014

This is part of a larger issue with DPS that necessitates placing a static version of the animation (the poster) into InDesign that shows prior to the animation. Not doing this, there is a white flash when the page first opens and before the animation can get loaded. Unfortunately the poster image from Edge is noticeably lighter than the animation itself.

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Oct 24, 2012

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Jun 30, 2011

In my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.

What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.

the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.

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Maya Animation :: Unable To Select Range Of Time In Some Scene

Dec 7, 2011

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[URL]........

look what happen when i del all the key in the HumanIK system

[URL].......

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Apr 10, 2011

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Jun 27, 2013

My timeline looks just fine, and when I was originally working with the file, the publish went well.  Now, the preview/publish are shifting elements causing a mess of a presentation and I cannot figure out why.
 
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Jan 24, 2014

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Dec 9, 2012

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Feb 4, 2012

I gotta make a short sequence of an invisible violinist playing the violin. Now I could just do it easy and move the bow back and forth, but I'd like it to be more real and have the bow tilt as well. As its moved and tilted, essentially the pivot point changes all the time.

What should I look into?

Windows 7
Max 2010 SP1 32/64
Max 2012 32/64
Intel Quad-core
8Gb ram

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Jan 10, 2012

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Aug 29, 2013

I'm trying to create an animation of a group of objects being assembled, then being placed in a box. once i've assembled each object, how can I move / rotate all objects simultaneously as if one complete object?
 
When I try the attach command, it removes all previous animation on each individual object.

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3ds Max Animation :: Animate Mimic With Texture

Oct 29, 2013

Here is attached link of what I want to create.

[URL].......

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I am looking to animate the process of tiles flipping into a scene individually. I have 3000 of them and have no clue how to make this efficient other than indivitually rotating each one

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I create a child symbol on the stage animate it and store the varible in the window
 
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 infoscreen.getSymbolElement()
          .animate
                              ([code]....

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Dec 2, 2012

I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.

[URL] ......

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Oct 13, 2013

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Aug 21, 2012

way to animate the 'steps' parameter of a spline such as text? The effect I am trying to achieve is have the wireframe of a mesh (extruded text) get more detailed. I have tried subdivide but it is not the same.

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I have created three files that animate ribbons flowing through a space. I need to merge them into one file to animate. The problem that I am having is that when I try to move the object the different ribbons start skewing and going in all crazy directions. Is there a way to move the object and it maintain it's values and not morph around?

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Dec 5, 2013

I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
 
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Sep 9, 2013

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Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?

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Aug 14, 2013

I need to animate the hide and unhide of a set of objects, I know I can use the visibility track to do this, but I have two issues with this, one, this will not hide it from the view while animating or looking at it in wireframe, which makes it difficult since I'm doing some previz and I need the object gone from the wireframe view... Two, there is an object (I bought them) that refuses to take the visibility track coming from the master object, and it does not have its own one, so I don't have a clue why it ignores it.

Also know that I can suddenly move the object out of the camera view, but was trying to see if there was something a bit more elegant than this, a script to animate the hide and unhide of a groped object would be the ideal thing, but searching the web for it didn't return anything useful.

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3ds Max Animation :: Animate Tubes Attached To Object

Jul 29, 2012

I am modelling a Domestic Pump with tubes hanging out of them (I've made the model of the pump itself already), the tubes themselves is what I want to animate.

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If any of you are having difficulty imagining what I'm talking about, think of it as a Hoover (Vacuum Cleaner) with a Hose Pipe that needs to move freely through the use of a

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