Maya Animation :: Unable To Select Range Of Time In Some Scene
Dec 7, 2011can't select range of time in some Scene
[URL]........
look what happen when i del all the key in the HumanIK system
[URL].......
can't select range of time in some Scene
[URL]........
look what happen when i del all the key in the HumanIK system
[URL].......
When animating, I have to manually key all the bones on frame 1, and then manually key all the bones on frame "whatever". If I don't key every bone myself, then bones I missed on frame one will become the same as the ones on frame "whatever". I was wondering if there a way to select and key all the bones at the same time? I tried, just slecting all the bones in one 'left-click', and that only seems to key the root bones.
I am actually a 3D modeler from a different program trying to learn Maya. I have spent the past 5 days just watching youtube tutorials, but for some reason they do not seem to have the problem I am having.
Here are what my setting look like: [URL]...
How can I change the range at which blend shapes are created? In other words, blend shapes are created with ranges from 0.0 to 1.0. How could I change it to, for example, -0.4 to 4 without using a custom attribute?
I'm aware I can type -0.4 or 4 in a blend shape target. However, that will mutiply the effect which is not desirable.
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
View 1 Replies View RelatedIn my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.
What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.
the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.
I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.
View 2 Replies View RelatedIn the expression editor, is it possible to get the position of an object at a different time ?
For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?
Is there a setting for the time range where I only see frames that have keys? say I have the keys spaced out over time for my animation. but now I want to just veiew the keys and I don't want to use < and > to run through all the keys and I don't want to have hundreds of frames to scroll through..
like a Show-key frames only. type of thing.
My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
View 2 Replies View Relatedis there a way to animate say from a blinn to a lambert shader over time?
View 4 Replies View RelatedFor some reason when I scrub through my animation, it runs really slow. And it has nothing to do with my computer itself. It is the particular file. I tested this by opening up one of my others (i saved in iterations) and they all scrub just fine. All I was doing was animating with a rig, so there isnt any extra polygons or whatever. And on top of that, it worked just fine before I exited the program earlier, I even playblasted it and everything, and then I looked at the playblast later and decided I wanted to change something, reopened the file, and the timeline has been chugging ever since. I tried opening and closing maya already.
View 1 Replies View Relatedhow to select joint hierarchy with the script
Ex : if we have 10 joints in the scene i want to select the whole hierarchy with script Or if i select 1st joint, then i want select remaining child joints with the script(listRelatives Or listConnecttion).
I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..
View 1 Replies View RelatedI don't seem to be able to select multiple objects at the same time, it is probably a setting that is wrong somewhere but can't find it.
View 2 Replies View RelatedI can't select objects using the hypergraph. My scene is opened, my hypergraph is open, the object nodes are listed, I select the node in the HG, but it's not selected within the scene... what gives?
I set all my prefs to default, and opened a new scene: made a NURBS ball, opened the HG, clicked on the ball's node, it highlighted in the HG, but not the geometry in the scene.
ps. I'm using Maya 2011 on a Mac, OS X (10.6.6).
I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.
What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?
I am using a MacBook laptop without external mouse and on Maya 2013 I could select multiple outliner items with the CMD + ALT keys. Since Maya 2014, this does not work anymore. how I can multi-select ? (I am not talking about the SHIFT key because my items are not contiguous).
View 8 Replies View RelatedI have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
Whenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
I'm having a problem with being able to select inputs in the Chanel box / layer editor ! I am using maya 2012 on a MacBook pro , for instance if I create a cylinder ,when it's created I bring up the Chanel box , I have : pCylinder1 then the boxes for adjusting the xyz axis etc , then shapes / pCylinderShape1 , and that's it ! I have no inputs tab to adjust sub-divisions etc ?? Have I not got something selected
View 1 Replies View Relatedunable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
View 2 Replies View RelatedI rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!
I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.
I m using
Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit
I have a picture of some speakers with red wire. I'd like to select the red and put the wires on a new layer.
I go to select color range and set it to red and i see in the preview that the wires are selected. But the save option is greyed out in the dialog box.
well thats it I'm stuck. when i hit OK it says less than 50% pixels error??
Have open a old max scene. And it take a very long time to save. That can have multiple reasons. Found a new (for me):
My old scene has a "render output" path to a no longer exists netzwork drive. This slow down max on save. Don't know why max access the output path on save ;( Slow down is also the Assert Tracking dialogue and "Render Output/Files..." Dialogue... Maybe max always tries to access the not existing network drive, every time ;(
I seem to be having a very strange and annoying problem with Maya 2013. I cannot change the rederable frame range at all and also some of the other rendering options! I had this problem with Maya 2012 but overcame it by borrowing a friends project file with all the render settings working and then saving a pre-set of those settings.
View 3 Replies View RelatedUsing Mac OS 10.6.8 and recently updated Photoshop to version 13.0.4. Select color range is not working properly. Won't select black or white in a black on white logo. Created layer with half green and half red. Select color range will work (in a strange fashion linked to the invert button on the pop up screen) for green half but not red half. Majic wand works fine for either but I must use select color range quite a bit in my work flow.
Is this a compatibility issue or a bug? Have found a couple of recent references to same thing specifically to Photoshop versions 13.0.4 on web but no information on cause or correction. Currently downloading 13.0.4 update again and will reinstall to see if that fixes problem but would like to know if I have to go back to previous version to recapture functionality.
I am trying to select all the objects in a particular color range and then export the color histogram stats of those objects as one object.. In my photo, the object is broken up but I can't seem to figure out how to group the different pieces together.. Currently, when I go to 'export data' after recording it, it gives me a histogram for every single thing selected.
View 11 Replies View RelatedI am working on a scanned black and white image that I image traced in Illustrator. I am now in the process of seperating certain parts of the image from each other for changing colors. I know how to do this, but my way is by using direct select and going in and picking out points and joining them which is going to take ages. Is there any way to say select a range of anchor points on a path (not the whole path, but not individual points either) like shift clicking a range of files in windows explorer? Are there any other ways I can go about this in a more time efficient manner? I am using the Creative Cloud.
View 1 Replies View RelatedI've been playing with Scene Referencing, and have a question about skinning. Is the ability to bind a mesh that is part of an Assembly Reference something that will be coming in a future release? I'd like to be able to bind both a high-poly and a low-poly mesh to one rig using scene assembly. That way I can swap armor parts, weapons, etc on one rig without cutting/pasting animation between rigs.
I've attached a picture of a sample of what I'm referring to. If that isn't workable, any other workflow that is comparable?
Got this odd problem When I go to file open and open my scene it doesn't show everything in my scene.But when I go to file import it shows everything.
View 3 Replies View Related