Maya :: Scene Referencing And Skinning

Nov 11, 2012

I've been playing with Scene Referencing, and have a question about skinning. Is the ability to bind a mesh that is part of an Assembly Reference something that will be coming in a future release? I'd like to be able to bind both a high-poly and a low-poly mesh to one rig using scene assembly. That way I can swap armor parts, weapons, etc on one rig without cutting/pasting animation between rigs.

I've attached a picture of a sample of what I'm referring to. If that isn't workable, any other workflow that is comparable?

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Maya :: Referencing / No Update In Referenced Scene

Nov 8, 2012

We make a small Animation Movie and from time to time we stumble upon strange behaviours of the referencing pipeline.

There is a Kitchen that will be the scenery for the Movie Scene Set up: all models i.e the toaster, the fridge ansd so on are modeled and saved.then in the Kitchen File we have an empty scene where all the objects are referenced in. thats the "model master"scene.now we referenced the toaster_model into toaster_shaded, did all the shading and changed the references in the kitchen from toaster_model to toaster_shaded.

On some objects we noticed, that the updates made on the models for examlpe if we scale up the toaster on 2 and freeze transforms afterwards, the change is not updated in the Kitchen file. But after a few days the update works...

System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE

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Maya Animation :: Interactive Skin Binding - Whole Rigging And Skinning Process

Sep 18, 2013

I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).

(Btw, I'm using Maya2013 Students Version).

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Maya :: Open Scene Not Showing Everything

Sep 16, 2013

Got this odd problem When I go to file open and open my scene it doesn't show everything in my scene.But when I go to file import it shows everything.

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Maya :: Create New Project From Current Scene?

Mar 19, 2013

New user to Maya here. I recently have been working on some scenes at the office and found out afterward about Maya's Projects settings and auto creation... Needless to say, my current files are now not part of a Project.

Is there any way to take the currently open scene and export it as a new Project or Gather the files from a scene and build a new Project without having to do it manually?

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Maya Modeling :: Merge References Into Scene?

May 16, 2013

What is a good way to merge references back into a scene to upload to render farm?

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Maya :: Why Plane Disappear When Open New Scene

Sep 8, 2011

Why the Plane disappear when open New Scene? I try to adjust the Near Clip under Camera, it works but what could have made this happen (I mean Plane/Grid suddenly disappear?)

Not sure if the following would be the reasons: Recently I have tried to open files related the Maya sample file (tutorial disk)but I can't open it directly from the CD. I noticed that there might be some tricks that I have to same the file as an ASCI file and the open in Wordpad, then I could successfully open that. So I try to copy the Tutorial files in the CD to my Harddrive. When I open that from Wordpad, it works!. I am not sure if that could be the causes of my proble (ie. Plane/Grid disappear), or I might have done something which I am not aware of? Also, those axis arrows seems so long and I need to adjust that (I mean the arrows extend outside the Plane/Grid).

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Maya :: How To Import One FBX Into The Scene Multiple Times

Apr 22, 2013

I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?

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Maya :: Import Objects Into Scene Without Suffix's?

Aug 14, 2011

how can i import anything into my scene without adding those suffex into each geometry or node existed in the imported scene..sometime i have to import scene which has alot of nodes any geometry into another one, but i'll fall in many troubles like renaming anyman more which is inconvenent at all.

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Maya Animation :: Camera Movement Around A Scene / Along A Path

Nov 23, 2010

I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.

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Maya :: Using Autosave On Unsaved Scene Results In Fatal Error?

Oct 31, 2011

try creating a new scene, and set autosave on, for a minute or so, and a minute later, a fatal error occurs?

doesn't seem to matter whether your working in the scene or not, result is the same?

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Maya Modeling :: Painting Multiple Instances Of Model In Scene?

Mar 28, 2012

New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.

I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?

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Maya Animation :: Fast Way To Duplicate Rigged Characters In One Scene

Jun 30, 2011

In my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.

What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.

the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.

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Maya Animation :: Unable To Select Range Of Time In Some Scene

Dec 7, 2011

can't select range of time in some Scene

[URL]........

look what happen when i del all the key in the HumanIK system

[URL].......

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Maya :: Scene With Multiple Objects - Unnamed Object Is Not A Mesh

Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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Maya Animation :: Copying / Pasting Graph Editor Curves From A Scene To Another

Apr 10, 2011

I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.

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Maya :: How To Split Model File Into 3 Scene Files Each Have 1000 Frames

Aug 4, 2011

I have a maya designed animation model file (filename.ma) with 3000 frames. I want to split it into 3 maya scene files each of which have 1000 frames.

How can I do this in Maya 2012?

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3ds Max :: Skinning Conversion Tool

Jun 8, 2011

In 3DS Max 2010 there was a utility that allowed a mesh with a physique modifier to be converted to skin while keeping all the weights/animations intact. It was the Skinning Conversion Tool and it doesn't exist in the 2012 version. Does it actually exist or where I can find it?

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3ds Max Animation :: Rig Distortion After Skinning?

Apr 25, 2013

recently ran into some trouble when rigging a character. I selected the character geometry, added a skin modifier, and attached all the CAT bones and muscles that I had created for my character.

The problem begins when I try to rotate the CAT bones in the rig. If I rotate the torso bone for instance, and then press undo, the mesh sometimes pops back but the CAT bones remain in place.

Another issue is that after I reload one of my earlier saves in which I had applied a skin modifier, the rig becomes highly distorted.

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3ds Max Animation :: Skinning - Vertices Moving Out Of Place

Dec 23, 2013

I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.

I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.

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3ds Max Animation :: Rigging And Skinning A Game Character In Pieces?

Nov 28, 2011

I'm wanting to know the best way to make different game outfits for a character. I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.

I'm not sure if this is the best way or not but I detached a cylinder into two separate pieces.

Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.

For example if this was the game character I would detach his arms, legs, and head from his torso and do the same thing I did with the cylinder.

I've included a link to a video of the cylinder bending.

[URL]

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3ds Max Animation :: Skinning - Auto Select Verts That Are Being Influenced

Dec 5, 2013

I am in the process of skinning a character and I was wondering if Max had a feature/option/button that allows you to select all the verts that are currently being influenced by the particular bone you currently have selected? It seems like a feature like that would make setting up the blends between bones a lot easier then having to select all the verts in question each time and then additional verts that you are wanting to weight to.

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3ds Max Animation :: Hiding Parts Of Mesh While Skinning Using Biped

Dec 17, 2013

I am trying to find out if it is possible to hide parts of a mesh while I skin certain parts of a mesh using biped .  Here is what I have tried. Below my skin modifier on my stack is my edit mesh. I open up edit mesh and select the faces I would like to hide and hide them .Then I return to my skin modifier and skin parts of my mesh. but then I reliased that my biped is no longer skinned to my mesh if I hide a porition of the mesh. Even When I unhide the faces the mesh is no longer skinned to the biped. The biped moves but my mesh no longer follows. I tried deleting the skinned biped bones on the skin modifier and re adding them but it still did not do anything.
 
I know there must be a way to hide parts while you skin. By the way I am using MAX10

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3ds Max :: File Referencing Pipline?

Dec 15, 2011

If max 2011 can set up a file referencing system for multiple artist to work simultaneously into a larger singular file. So a main scene contains all the information from multiple artists, and as they work on their individual pieces the main scene updates as each individual file is updated. I know i heard of a way in maya 2008, but that was over 3 years ago and can not remember what it was called.

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3ds Max :: Referencing Scenes And Editing?

Jan 20, 2012

I was trying out the referencing in 3dsmax and i noticed you cant select the object, is there a way to reference an entire scene and be able to do edits like maya? I know you could with containers but containers are only by objects.

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AutoCad 2D :: Z Value Referencing Block?

Dec 6, 2013

Any way of creating a block attribute that will reference the z value of a separate 3d model (topographical survey) at a given point?

I know the z value of the block itself can be listed as a simple block attribute but I need the reference to check for the z value of an unlinked model which will be inserted/ x-reffed beneath the block.

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AutoCAD Inventor :: Referencing Parts In Assembly?

Jan 18, 2013

I have a rather complex assembly that I didn't draft but I am trying to work with. Most of my experience is with Solidworks. I'm trying to create a hole in a plate that lines up with a hole in a different part in the same assembly. I know there is probably a way to create the hole in the assembly and reference the other part but I dont know how.

Autodesk Inventor 2009

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AutoCAD Inventor :: Changing Referencing For Assemblies

May 1, 2013

I have a master assembly containing three sub-assemblies 1, 2 & 3.I require 3 Drawings from this master assembly.

Drawing 1 showing master assembly, sub-assemblies 1 in full and 2 & 3 in reference.
Drawing 2 showing master assembly, sub-assemblies 2 in full and 1 & 3 in reference.
Drawing 3 showing master assembly, sub-assemblies 3 in full and 1 & 2 in reference.

This sounds so simple but is it possible?We have tried all manner of configurations with LOD.I'm not really keen on locking design views as the assemblies can change at any time.

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AutoCAD LT :: Field Referencing Block Attribute

Apr 9, 2013

I am trying to insert a text field into a block attribute and setting that field to display the information of an attribute in another block.  What happens is that when I close the file and re-open it the text field loses its connection to the attribute that it is referencing.

Now, I have been able to make this work in the passed, however the difference now is that I am asking the text field to reference an attribute of an annotative block.  That appears to be the reason it does not work.

How to make this work with annotative blocks? Is it a system variable I can change?

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AutoCAD 2010 :: Freezes When Referencing In Place?

Nov 8, 2012

This happens on more than one document. A ueser showed me when she references in place, you just see the cursor spinning in a circle. Internet is NOT open, just Outlook.

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Revit :: Missing Referencing Information For Views?

Jan 19, 2010

One day until final plot, and we have a project where 3/4 of the enlarged plan callouts and associated views have lost their "Referencing Sheet" and "Referencing Detail" information.

1. What could have caused this?

2. How to get it back, short of removing the affected views and recreating the sheets?

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