3ds Max Animation :: Skinning - Auto Select Verts That Are Being Influenced
Dec 5, 2013
I am in the process of skinning a character and I was wondering if Max had a feature/option/button that allows you to select all the verts that are currently being influenced by the particular bone you currently have selected? It seems like a feature like that would make setting up the blends between bones a lot easier then having to select all the verts in question each time and then additional verts that you are wanting to weight to.
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Apr 25, 2013
recently ran into some trouble when rigging a character. I selected the character geometry, added a skin modifier, and attached all the CAT bones and muscles that I had created for my character.
The problem begins when I try to rotate the CAT bones in the rig. If I rotate the torso bone for instance, and then press undo, the mesh sometimes pops back but the CAT bones remain in place.
Another issue is that after I reload one of my earlier saves in which I had applied a skin modifier, the rig becomes highly distorted.
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Apr 5, 2011
I made a cluster from selected verts, now I realize I didn't include some verts that I want. is it possible to add new verts into an existing cluster?
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Dec 23, 2013
I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.
I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.
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Sep 18, 2013
I need to paint the weights of two verts to cling to the middle back. These verts are on arrows that are stuck in a quiver. The quiver is painted to one back joint, as are the top of the arrows. However, the tips of the arrows are painted to the clavical.
I went into the component editor to try to weight them manually to the back, but in the CE, in smooth skins, they are weighted (1.0) to the clav. I know how to weight a vert to different bones if the CE lists them at the top, but since these verts are only weighted to the clav I don't have the option to set the clav weight to 0 and the back joint as 1. And, obviously, I don't know how to manually add the joint I need into the CE to weight it to 1 and kill the influence on the clav to 0.
I tried massively increasing my clip plane to zoom in, doesn't work. The paint weights brush just will NOT pick these verts up.
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Nov 28, 2011
I'm wanting to know the best way to make different game outfits for a character. I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.
I'm not sure if this is the best way or not but I detached a cylinder into two separate pieces.
Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.
For example if this was the game character I would detach his arms, legs, and head from his torso and do the same thing I did with the cylinder.
I've included a link to a video of the cylinder bending.
[URL]
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Dec 17, 2013
I am trying to find out if it is possible to hide parts of a mesh while I skin certain parts of a mesh using biped . Here is what I have tried. Below my skin modifier on my stack is my edit mesh. I open up edit mesh and select the faces I would like to hide and hide them .Then I return to my skin modifier and skin parts of my mesh. but then I reliased that my biped is no longer skinned to my mesh if I hide a porition of the mesh. Even When I unhide the faces the mesh is no longer skinned to the biped. The biped moves but my mesh no longer follows. I tried deleting the skinned biped bones on the skin modifier and re adding them but it still did not do anything.
I know there must be a way to hide parts while you skin. By the way I am using MAX10
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Sep 18, 2013
I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).
(Btw, I'm using Maya2013 Students Version).
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Jun 18, 2013
I know this discussion title is a bit murky, but the problem is a bit odd. I have Photoshop CS6 v13.1.2. In this version, I will activate the Select Tool, check Auto-Select: Layer, check Show Transform Controls, and then while using the Select Tool I will drag to create a rectangle to select multiple layers with content within the specified area.
Unfortunately, this action only works when I begin the selection from outside of the canvas area. If started from within the canvas area, no rectangle will appear, it will show me a measurement of my selection size, and then no layers will be selected upon release.
This cannot be working as intended right? I mean multi-select dragging cannot be intended to only work when started outside of the canvas right? Is there some way to fix this issue? Is this a bug? See the images below for more information on this issue.
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Mar 25, 2011
Wondering if theres a plugin/feature for asto highlighting (sort of a preselect object) as in photoshop.
I have kinda got used to this in PS but am hoping theres a PDN equivalent?
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Jan 14, 2011
I am trying to model roots from a tree going over some rocks. Is there a way to shrink wrap or have the root geometry be influenced by the rock's form?
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Jun 26, 2013
I'm experiencing the auto-select in Photoshop CS6 not working when it is checked and I click on different layers. It worked fine in 5.5, but I am now using PS CS6 cloud and it works only sporadically.
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Mar 15, 2012
After moving to Win 7 I re-installed CS5. And have forgotten how I managed to set something to "auto select the right layer". For instance, clicking on the text of a text layer used to select that layer, clicking on a shape selected the appropriate shape layer. Which setting did I use for that and where can I find it? Should have written it down...
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Mar 11, 2013
The Auto Select Layer/Group feature of the move tool can be really handy when you have a ton of layers. But it also drives me crazy when I forget to turn it off!
Is there a hotkey to toggle it off and on? Ideally, I'd like to press-and-hold to turn Auto Select on, but once the key is released, it would turn off.
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Sep 11, 2012
I have "auto select" turned on for the Move Tool and I click on a layer. How can I get Photoshop's Layer palette to scroll what I selected? I'm having to scroll up and down a lot trying to find my highlighted layer.
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Jan 16, 2008
I have version 6.0, and for some reason, something changed the other day where I can no longer simply click on the layer and move it around. I now have to right click and select "layer 17" before being able to move it. I can't seem to find how to edit this setting.
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Mar 31, 2009
Auto select layer is not working. I accidently hit a combination of keys and now it doesn't work. I did see that in the Layers box it indicated Pass Through but I checked Normal and it is still not working.
I restarted my computer twice in case it was my computer.
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Feb 23, 2012
I'm practicing on photoshop cs5 and I'm working on picture and trying to change things in it but when it came to select auto-align layers from the edit menu it's not lighting to select it i, i can see it but can't select it.
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May 1, 2009
Is there a way so that, when I finish painting a Brush stroke, it automatically becomes selected? Or something else having the same effect?
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Jan 23, 2008
Whenever I go to grab a set on my actual document with it selected in my layer palette...it drops right down to selecting the background layer or opens up my layer set and selects a layer within my layer set. I guess I'm not clicking the right spot but in my mind, Shouldn't it just move all the layers instead of randomly selecting some other layer that I didn't select?
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Dec 24, 2012
I really use this function all the time and it's nerve cracking to go up every time to the options bar and select group / layer.
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Jun 18, 2013
I use auto-select primarily when designing. I will often clicking and dragging a marquee box to select multiple objects. I immediately noticed that it is now selecting hidden layers as well, where it didn't before.
Is there a setting or way to change this? I am assuming as of now that this is a new change. They will still select even if the layers are locked so locking groups is not a solution for this.
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Jun 5, 2013
Why is it that on some versions of cs6 when i select the "set foreground color" (or background), the color dialog pops up with the hex number selected allowing me to quickly ctrl+c it. However, on other computers - with the exact same copy of Photoshop (cloud based and fully updated) it does *not* auto select the hex number. I've looked through the settings to see if this is a feature that needs to be turned on/off but could not find it.
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Mar 7, 2012
Is there a way to toggle the auto fade (i.e. turn of fade so it stays visible) of of the pinned toolbar when in the 'select other' command ? There is an option to toggle this under the constraint pinned toolbar but I can't see it for select other.
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Apr 18, 2008
Is there a Keyboard Shortcut for Auto Select Layer or a way to set one?
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Oct 28, 2013
I've got a weird problem with several (not all) objects in my scene. No matter if Max 2012 or 2013. It's impossible to apply any transform as soon as the auto key button is pressed. The objects are totally locked. With auto key button inactive, transformations are possible. Key filters are active.
The only workaround so far is to group those objects or link them to a dummy or detach all elements into a new object and delete the original one. Any newly created objects can be animated either.
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Jan 3, 2013
For the move tool you can choose to disable auto selection, auto select a group, or auto select a layer. By default though the path selection tool autoselects a layer. How can I disable autoselection?
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Nov 13, 2012
At my last job, the CAD manager there had certain blocks which, upon insertion, automatically selected the rotate command. i.e., as soon as you click to place the block, it was free rotating.
I've search for the answer, but everything just tells me how to put the rotate command inside the dynamic block, but I don't know how to make it "auto-jump" to that immediately upon insertion.
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Jul 25, 2013
Horse auto rigger not working after much of tweaking. which keys to use like trans +ins or d+v.
When i tweak less then all controls are visible other wise leg, tail,main and ears control are not visible. how to adjust the bones so that all controls are visible. [URL]
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Jul 3, 2012
I have been using CS6 for a while now and one problem that I keep encountering is the auto-selection of shape layers. Trying to auto-select a layer that's within 10 pixels of a shape layer is impossible without having to zoom in. This is a little hard to explain without images... Cue image...
If you try to recreate the above image, where the black 20x20px rectangle is a shape and the red 38x38px rounded rectangle is rasterized pixels, you will see that auto-selecting the red rounded rectangle is impossible at 100%.
Is this intentional and just an issue for me? Selecting pixel layers in CS5 was never this annoying. It seems that shape layers have an invisible 10px area around them stopping you from selecting anything below them. This is so frustrating with pixel UI work.
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Jun 24, 2013
i can't be the only one who thinks it's nuts that when 'auto-select > layers' is selected and i drag to select a bunch of layers, i also select layers that are turned off and/or locked, can i?i just confirmed that this IS not the case with CS6 -- locked or hidden layers are not selected upon dragging to select exposed layers.
is this a bug, or a bit of new functionality that i am failing to grasp? i did notice that in CC, on right-click there is the new option to "isolate layers", but this seems to just isolate & unclutter layers within the layers panel.
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