Maya :: Create New Project From Current Scene?
Mar 19, 2013
New user to Maya here. I recently have been working on some scenes at the office and found out afterward about Maya's Projects settings and auto creation... Needless to say, my current files are now not part of a Project.
Is there any way to take the currently open scene and export it as a new Project or Gather the files from a scene and build a new Project without having to do it manually?
View 3 Replies
ADVERTISEMENT
Feb 4, 2014
Everytime I try to run 3ds max design I get this error messenge
" An error has occurred and the application will now close. Do you want to attempt to save a copy of the current scene? "
It happens during the lunch screen after loading all the plugins. I searched a lot and tried everything, from updating the video drivers to changing the video card used, to changing the graphics sittings to reinstalling it, still nothing changed the messege shows and the app closes.
View 1 Replies
View Related
Aug 23, 2011
im using 3dsmax 2012 & mudbox 2012, & the problem is when after im texturing the scene (mudbox) i want to updating textures in current scene features to 3dsmax, the problem is my mesh always repositiong or scaled down etc. everytime i had to always realign (affect object only) the pivot to correct positions or rescale back.i tried to matched the units setup on max & still the problem occur. fyi im only do texturing part by part because i cant texturing the whole model on mudbox at once because of its to heavy for my pc.
UPDATE 1ok i found the main culprit is - the pivot. the stubborn pivot keeps retain its old position which is not center with the objects when im updating..Now struggling to find solutions for this stubborn pivot
UPDATE 2Ok i found the solution.make sure reset your pivot back to its original positions.(aka Reset Pivot)but the ugly thing is the original usually not centered, but its ok for me since i just want to do just the texture job.after texturing we can set the pivot center to object back again.
View 2 Replies
View Related
Nov 11, 2012
I've been playing with Scene Referencing, and have a question about skinning. Is the ability to bind a mesh that is part of an Assembly Reference something that will be coming in a future release? I'd like to be able to bind both a high-poly and a low-poly mesh to one rig using scene assembly. That way I can swap armor parts, weapons, etc on one rig without cutting/pasting animation between rigs.
I've attached a picture of a sample of what I'm referring to. If that isn't workable, any other workflow that is comparable?
View 1 Replies
View Related
Sep 16, 2013
Got this odd problem When I go to file open and open my scene it doesn't show everything in my scene.But when I go to file import it shows everything.
View 3 Replies
View Related
May 16, 2013
What is a good way to merge references back into a scene to upload to render farm?
View 2 Replies
View Related
Sep 8, 2011
Why the Plane disappear when open New Scene? I try to adjust the Near Clip under Camera, it works but what could have made this happen (I mean Plane/Grid suddenly disappear?)
Not sure if the following would be the reasons: Recently I have tried to open files related the Maya sample file (tutorial disk)but I can't open it directly from the CD. I noticed that there might be some tricks that I have to same the file as an ASCI file and the open in Wordpad, then I could successfully open that. So I try to copy the Tutorial files in the CD to my Harddrive. When I open that from Wordpad, it works!. I am not sure if that could be the causes of my proble (ie. Plane/Grid disappear), or I might have done something which I am not aware of? Also, those axis arrows seems so long and I need to adjust that (I mean the arrows extend outside the Plane/Grid).
View 1 Replies
View Related
Apr 22, 2013
I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
View 1 Replies
View Related
Nov 8, 2012
We make a small Animation Movie and from time to time we stumble upon strange behaviours of the referencing pipeline.
There is a Kitchen that will be the scenery for the Movie Scene Set up: all models i.e the toaster, the fridge ansd so on are modeled and saved.then in the Kitchen File we have an empty scene where all the objects are referenced in. thats the "model master"scene.now we referenced the toaster_model into toaster_shaded, did all the shading and changed the references in the kitchen from toaster_model to toaster_shaded.
On some objects we noticed, that the updates made on the models for examlpe if we scale up the toaster on 2 and freeze transforms afterwards, the change is not updated in the Kitchen file. But after a few days the update works...
System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE
View 1 Replies
View Related
Aug 14, 2011
how can i import anything into my scene without adding those suffex into each geometry or node existed in the imported scene..sometime i have to import scene which has alot of nodes any geometry into another one, but i'll fall in many troubles like renaming anyman more which is inconvenent at all.
View 3 Replies
View Related
Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
View 1 Replies
View Related
Oct 31, 2011
try creating a new scene, and set autosave on, for a minute or so, and a minute later, a fatal error occurs?
doesn't seem to matter whether your working in the scene or not, result is the same?
View 3 Replies
View Related
Mar 28, 2012
New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
View 1 Replies
View Related
Jun 30, 2011
In my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.
What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.
the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.
View 3 Replies
View Related
Dec 7, 2011
can't select range of time in some Scene
[URL]........
look what happen when i del all the key in the HumanIK system
[URL].......
View 4 Replies
View Related
Sep 19, 2011
My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
View 7 Replies
View Related
Apr 10, 2011
I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.
View 2 Replies
View Related
Aug 4, 2011
I have a maya designed animation model file (filename.ma) with 3000 frames. I want to split it into 3 maya scene files each of which have 1000 frames.
How can I do this in Maya 2012?
View 2 Replies
View Related
May 13, 2011
Is that possible to get the current Project number and Drawing by using some vba code?
View 2 Replies
View Related
Mar 4, 2012
I am trying to drag and drop a photo into my current project and it is coming in far too large - i try to re-size and it disappears
View 2 Replies
View Related
Oct 22, 2012
When using the Associate Project to Current Drawing or Associate Project to Multiple Drawings command(s) where does this association data get stored? When using the Multiple Drawings option I do not see the save time/date being modified on the individual DWG's.
I also do not note any file being modified under the shortcut working folder which would contain associated drawing names. How does C3D "know" what project a file is associated with?
View 7 Replies
View Related
Jul 9, 2013
I'd like to create a filedialog that points to the IntitialDirectory property location. Not the current project.
It doesn't look like the filedialog object uses the InitialDirectory property at all.
View 9 Replies
View Related
May 14, 2012
How can I change the way the Project Browser maps the creation of new projects?
Currently, the new project folder is created and named according to the Project Name prompt. We want the folder to be named according to the Project Number prompt...
View 3 Replies
View Related
Aug 22, 2011
I've built a project up with several smaller project file components. It's an easier way to create a video than editing one big project.
Opening the overall project and running it on screen is not a problem. However, when I try to create a smart package of the composite project, I get a consistent error message rejecting the process because of the existence of the component vsp's.
Is there a way to avoid the error and create a smart package from a project file that has smaller component project files?
View 7 Replies
View Related
May 5, 2011
how do i use the stair tower generator, when i click i just get a message that says "no current project selected"
View 1 Replies
View Related
Feb 7, 2013
I have been trying to find the best/most efficient way to make a pavement grade plan for my current project. The only two ways that I know of are:
1) Home Tab->points->Create Points-Alignments->Measure Alignment then select my mainline alignment, enter a profile, enter an offset to create the points. Then assigned elevations of the points to my "pavement" surface.
2) Make lines perpendicular to your alignment (I used sample lines, exploded them to a block reference)->Make a feature line and snap at each 25' segment->Assigned elevations of the feature line to my "pavement" surface->used custom line and curve labels to label start segment z value.
My issue with option 1) is on my project there are multiple curves and I don't know of anyway that I can have the labels follow my alignment. I think the way the alignment labels work is if I would edit the label I would have to manually edit the angle and with multiple curves I don't think this would work the best.
My issue with option 2) is my project is roughly 1.75 miles long with 8 lanes and 12' shoulders, I would have to make roughly 4000 elevation points on my feature lines.
View 8 Replies
View Related
Dec 6, 2011
Age old question; Title Block Creation.
I took an existing title block out of another document and pasted it into my 'standard.idw' file, modified it, made it the default title block and it looks pretty good. Problem is, having saved the 'standard.idw' file it saved it under a project header and now everytime I open said new drawing I get the error that it is not part of my existing project. Obviously.
Is there a way to create this file, with my new title block and not get this error, supress or have it projectless?
Also, with that in mind my other problem, which I am sure is related, is that I put an image in my title block, which gives me e error that my picture is not located in the current project. Currently I bypass that one by hitting skip and it still retains my image, which is fine.
These two things together are slight annoying but I can live with it until I deduce a way to kill these errors.
Inventor 2014 PDS
View 6 Replies
View Related
Sep 6, 2010
I'm still animating the ball rolling all over the place and I wonder if theres a shortcut or a script that will let me to select all the keyframes in the current frame, in a graph editor.So I can move them simultaneously! =D Click drag selection becomes a pain after several hours..
View 1 Replies
View Related
Jan 14, 2013
Recently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?
View 1 Replies
View Related
Oct 24, 2011
Suitable software to import maya models to an AR project??
View 3 Replies
View Related
Jul 10, 2013
Would it be possible to have multiple people work in the same Maya scene simultaneously? I was thinking something along the lines of two people on separate computers working on a character for instance, one person modeling the head, the other working on the torso, etc; all of this being done in real time. Is there anything out there (Maya plugin or even some other program) that would allow this? I don't imagine this being very practical for a normal work environment, but it would be a fun way to collaborate and create something faster. Or more likely, it would cause you to hate your colleague all that much quicker.
View 2 Replies
View Related