Maya :: How To Import Models To AR Project
Oct 24, 2011Suitable software to import maya models to an AR project??
View 3 RepliesSuitable software to import maya models to an AR project??
View 3 RepliesI need to be able to combine two revit project models into one .IFC export per floor. Initially I was able to accomplish this by binding the linked subcontractor’s model into my project model and then exporting each floor as an individual .IFC file. Within the past couple of weeks my sub-contractor has nested face based families into some of the more compex casework families. These new families are throwing up errors during the binding process that result in the content being deleted. Ultimately looking for understanding these warnings and how to resolve them so that I can continue with the work flow that was initially in place. How to streamline this process in the long run. I started looking into plug-ins or supplemental software that might enable me to merge .IFC’s generated from two different sources. I haven’t had much success.
View 1 Replies View RelatedI'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.
I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.
I have a demo reel and I want to list my poly count next to my models. maya calculates triangles and faces(which to me are polys also). so should I say poly count: (#of triangles) or poly count: (#of faces). which is the employer more interested in (specifically in the gaming world).
View 1 Replies View RelatedI often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.
I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.
Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.
need to convert parametric cad objects to poly to make them manageable and to make renders faster.
actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";
1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).
We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...
I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!
Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.
View 4 Replies View RelatedI'm looking to import a model with materials. Is 3DS the only file format that will carry this along? That would suck for me cause my animator does not use Autodesk software. I have an obj with the material jpegs but can't seem to find find the proper wrap mode that makes it all come together. Maybe FBX is a better option.
View 4 Replies View Relatedi've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.
What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
Recently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?
View 1 Replies View RelatedWould it be possible to have multiple people work in the same Maya scene simultaneously? I was thinking something along the lines of two people on separate computers working on a character for instance, one person modeling the head, the other working on the torso, etc; all of this being done in real time. Is there anything out there (Maya plugin or even some other program) that would allow this? I don't imagine this being very practical for a normal work environment, but it would be a fun way to collaborate and create something faster. Or more likely, it would cause you to hate your colleague all that much quicker.
View 2 Replies View RelatedNew user to Maya here. I recently have been working on some scenes at the office and found out afterward about Maya's Projects settings and auto creation... Needless to say, my current files are now not part of a Project.
Is there any way to take the currently open scene and export it as a new Project or Gather the files from a scene and build a new Project without having to do it manually?
I was taught in school that to set up a project location, go to File > Set Project... to choose a folder for saving all files and materials, and then go to File > Project Window. But for some reason, when I click on Project Window, it does absolutely nothing. The window does not pop up.
It works fine in computers in school, but at home on my Windows computer, it doesn't.
Recently I renamed a folder that contained a Maya project. Here's a simple file structure to show what I mean:
I renamed this:
OLDname > mayaProject > scenes > Project01.ma
…to this:
NEWname > mayaProject > scenes > Project01.ma
The mayaProject (and all it's subfolders: scenes, assets, etc.) was created in Maya, and the OLDname folder was where I kept it and the other files related to the project.
After renaming that folder, when I double clicked the Project01.ma file to launch Maya, I received this error:
// Error: Wrong number of arguments on call to pv_performAction
When I relaunched Maya by its icon and used the File > Open Scene… option, I received this error:
// Error: Wrong number of arguments on call to performFileAction does not match number of parameters in procedure definition.
In both cases, Maya opened a blank Untitled file, instead of my Project01.ma file. When I changed the name of that folder back to OLDname, the Project01.ma file opened properly.
My question is, how can I rename or move this folder and still preserve the file hierarchy that Maya needs to open the Project01.ma file?
Is there any way to copy a project from Final Cut Pro (fcp) and open in VideoStudio? I have someone who has done hundreds of hours of work on a video and I'd like to take over the project... but he used FCP.
I know I can have him produce a the video and then open it back up as a video, but I'm hoping to avoid the loss inherent in such a move.
I am unable to import this planter box i created into the project I am working with. I have attached the planter box family file (rfa) I am working on and and a screen shot image (jpeg) of the planter box once it's imported into a project. I used another planter box template to create my family. Perhaps the file path is not set up correctly. Insert this family file into a project file.
View 2 Replies View RelatedWhat is the best way to add video and audio in Edge ANimate project?
View 1 Replies View Relatedhow do i import from the design center into my project
View 1 Replies View RelatedI would like to create a Word/text file and import it into my Video Studio project file for the credits at the end of a play that I have taped.
View 6 Replies View RelatedI have downloaded few instant project templates Yet when I go to the Instant project window I do not see the import Icon . I only see the orange Icon(get more content). Is there something wrong with the installation of my VSPro x3.
View 1 Replies View RelatedMy assistant and I are working on 2 different computers tied to a server. We need to be able to pass sequences back and forth. Unfortunately, Premiere seems to be adding the associated media files with each sequence import. Our project has fast become a mess of duplicate media. Also, I noticed this "new feature" listed on the Adobe site: An option has been added to not consolidate duplicates on import.Will this fix this problem?
View 6 Replies View RelatedThe last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.
View 4 Replies View RelatedI am getting some crazy normals when I try to import an FBX file. The meshes I'm trying to bring in end up looking disjointed. I can go through and manually delete each polygon and then fill in the hole, and it looks fine, but I certainly don't want to have to do that for thousands of polygons in each model. I've had this happen with every FBX I've tried to import. How I can make these look smooth again? I've attached a picture to show what I mean.
I've tried re-creating the UVs with planar and automatic mapping, but it didn't work.
I downloaded a trial version and installed but some reason I can not see my "Volume" (external FW800 G-Tech Drive 7200 rpm) in order to import files into the project that I created. I'm actually running a MacBook Pro (13 inch)and the latest version of OSX. I'm salivating to try this out but I'm stuck.
View 1 Replies View RelatedCan we import a clip to "project" panel from custom panel in "premier pro".
View 3 Replies View RelatedI am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
I have created a test bezier curve in Adobe Photoshop, saved it as a .ai file for import into Maya, and imported the curve successfully. However when I try to revolve it to create a sculpture, it revolves around a pivot point which is in the middle of the scene. Is this error because of the .ai file format? I don't have Illustrator as such, just using a .ai export from PSD so I can use PSD which I know better - to get the curve in the first place. Is there a way to look at the curve in an editor of some sort and precicesly locate the pivor point, reset it etc? The file is also not yet in a default project, as I'm just testing first. I am a rank beginner, having used Maya for 4 months, 8 years ago, and now need to learn the program for work.
Additional notes: I did get the revolve to work by manually moving the pivot point but it wasn't very precise, and I'd like to know how to do this ahead of time as I have to make quite a lot of these...
Everytime I import a model it doesn't work.
View 1 Replies View RelatedI was able to import .stp files in Maya 2010, but I just get an error message now in 2012. I must be doing something wrong but can't seem to figure out what the problem is. I looked for a plugin with no luck.
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