Maya :: How To List Poly Count Next To Models

May 18, 2011

I have a demo reel and I want to list my poly count next to my models. maya calculates triangles and faces(which to me are polys also). so should I say poly count: (#of triangles) or poly count: (#of faces). which is the employer more interested in (specifically in the gaming world).

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Photoshop :: CS6 / Reducing Poly-count Of 3D Models?

Sep 12, 2013

I'm using CS6 (x64, windows), and I'm extruding vectors by a few points to make 3D models of decorative walls for our modelers. They've constantly told me that there are far too many polygons in the models that Photoshop generates (mine are averaging between 20,000 and 30,000) and that even 3DS Max's "optimize" tool can't take it down to a really managable number (generally they only get them down to around 10,000).
 
Is there a way to reduce the number of polygons in models generated this way in Photoshop? Even the super simple ones that I extrude (with no curves at all) end up containing around 8,000 or 9,000.

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Maya :: Poly Count On Selected Object

Sep 12, 2011

I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.

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Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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Maya Animation :: Animating Low Poly Instead Of High Poly Model?

Mar 18, 2012

My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.

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3ds Max :: Displaying Poly Count Properly

Dec 17, 2013

Really big scene. 17 Million polys. First of all...17 million is not displaying correctly. (See image) There is an extra digit at the end.Second, when I select an object, (since 17 million takes up so many spaces) I can't properly read the poly count on my selected object.
 
Any way to change the spacing or size of the font?

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3ds Max Modeling :: Reduce The Poly Count Of Static Mesh?

Jul 6, 2012

how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??

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Mudbox :: Multi-tile UV And High Poly Count

Jul 26, 2012

I've been trying out making an alien character in mudbox.

When I have textured a multi tile uv layout for the character and saved, I come back the next day to work on the file and the UV's look like the attached file - the image for uv 0,2 is the same as for 0,1 and 0,3, the tiling worked fine while I was painting though. Is this a bug or is it something I'm doing/incorrect setup/etc. I'm using the standard install with its default settings.

I would like to have a model with a high poly count to work on, my model is 2mil polys at the moment, if I try to divide to 8 mil the app really slows down, Is there a way to get mudbox to handle more polys smoothly, I'm running 64bit Mudbox 2013 with 6gig of RAM and a 1Gig video card (ATI Radeon HD 5700). In an ideal world I'd like to go to 32 mil polys to take advantage of the 4k maps I'll be outputting - am I aiming too high with this spec? I'd like to get some nice close ups of this char and render out at 1080p if possible

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3ds Max :: Reduce Poly Count Of 3D Model Using Batch ProOptimizer Utility

May 23, 2013

I am attempting to reduce the poly count of a 3D model using the Batch ProOptimizer utility. However, the tool uses Predefined 'Vertex' % and not Predefined Polygon %. I need to reduce the polygon count by 60% 40% and 18%. /how this could be achieved?

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AutoCAD LT :: Count Number Of Circles And Their Diameter Extracted As List

Sep 23, 2012

I want to get number of circles and their diamters through list in drawing.

Just like as quick select option, it selects all circles and told total quantity. But never tells individual circle diameter and their quantity.

It will be better , if information come as a list. Try lisp if required.

Same like as attribute extraction command, but in that blocks are needed.

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Maya :: Extruded The Curve Into A Poly

Mar 2, 2013

I m creating geo eye lashes with curves. I extruded the curve into a poly but I want to taper the end so it looks more like hair. Looks like there has no option for me to do that unless I line up a flat geo at the end of my curve, then extrude along the curve. But it'll be a painful process to line up a polygon to every single curve I have.

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Maya Modeling :: Subdivision To Poly Shell?

Apr 7, 2011

so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?

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Maya :: Can Import High Poly Model From Max

Feb 9, 2012

I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?

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Maya Modeling :: Getting Error Converting Poly To Sub Div

Apr 27, 2011

i have failed to convert this polygon to sub div. I have tried all cleaning options but it still wont convert. scene is attached. the error message i get is this

deleteInternalValence2Verts |body1|body1Shape;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 40 |body1|body1Shape;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

scene file can be found here [URL]......

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Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

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Revit :: Possible To Create Sheet List From Linked Models?

Jun 29, 2012

We have a project where we have the model separated by discipline, arch, struct, mech and Elec. As I work on the arch model, I have all other models linked, each has generated its sheets. When I create a sheet list I only get the sheets on my model.  Is it possible to create a sheet list from linked models?

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AutoCAD Inventor :: Parts List In Assembly Models

Nov 7, 2013

I am just having a flashback to another software, but is it possible to insert a parts list into an assembly model?  For those of us that want and need to manipulate it within the assembly model without having to create a drawing?

Inventor Suite 2012
Windows 7 Professional
Intel (R) Xeon (R) CPU 3.47 GHz
12.0 GB Memory, 64 bit OS

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Maya :: How To Import Models To AR Project

Oct 24, 2011

Suitable software to import maya models to an AR project??

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya :: Selecting Poly And SubDiv Objects With Mouse

Aug 15, 2011

Its impossible for me to select those with the mouse. I think I tried everything, but still doesnt work. I have all my selection masks - ON, I have tried all the variations of the selecting tools settings. Reseted the settings, deleted the preffs folder, uninstalled Maya, reinstalled again. Problem persist on 2011 and 2012 versions.

I can select every other object (surface, curves, planes) except those poly things. The only way to select is right button - select all and then remove the unwanted from the mass selection. How to activate selection with mouse!

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Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

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Maya Modeling :: Boolean Text Onto Poly Pipe

Dec 17, 2011

I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.

Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.

I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.

photo.zip

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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Maya Animation :: Morphing Separate Models

Dec 22, 2012

I'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.

I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.

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Maya :: Poly Meshes Built In 2013 Won't Open In 2012?

Aug 4, 2012

Have the "ignore version" flag on, but I get this weird message:

The mesh 'standard_exterior_wall1Shape' has no '.fc' attribute. //

for ever mesh I've deleted history on.

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Maya Animation :: Keyframe File Textures On Same Poly Object?

Mar 2, 2012

how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...

How to switch or change these two images at different textures at different frames.

Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.

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Maya Modeling :: Unable To Create Poly After Delete History

Jan 27, 2012

I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.

If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.

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Maya Modeling :: Settings To Mirror Cut Poly And Smoother Operations

Dec 20, 2011

Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.

This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.

"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.

Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.

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Maya Modeling :: How To Convert Parametric Models Created In CAD

Jul 13, 2012

I often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.

I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.

Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.

need to convert parametric cad objects to poly to make them manageable and to make renders faster.

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Maya Modeling :: Simple Poly Cube Smooth Function Doesn't Work?

Jun 1, 2012

after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.

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