Maya :: Selecting Poly And SubDiv Objects With Mouse
Aug 15, 2011
Its impossible for me to select those with the mouse. I think I tried everything, but still doesnt work. I have all my selection masks - ON, I have tried all the variations of the selecting tools settings. Reseted the settings, deleted the preffs folder, uninstalled Maya, reinstalled again. Problem persist on 2011 and 2012 versions.
I can select every other object (surface, curves, planes) except those poly things. The only way to select is right button - select all and then remove the unwanted from the mass selection. How to activate selection with mouse!
When i try to convert Poly to Subdiv I get this message in script editor:
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9; // Warning: Nothing is selected. Select objects or components to delete. // // Error: Command polyToSubdiv failed. Open Script Editor for details. //
It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.
The issue I am having a problem with is a mouse cursor freeze when I select an object with no command active.When I select an object, the cursor will freeze for about a second before I can move it again. When I hit escape to de-select the object the same thing happens.
This is with Acad LT 2011. WinXP. Normal operation this computer runs ACAD quite fast, no particular lags or anything except maybe when selecting to copy or move very large groups of objects, or when switching between layouts or to model space when there is a fair amount of stuff in the layout, or when regen on a large file size.
This mouse cursor lag was not always the case, but at some point this problem appeared.I have tried save, regen, regenall, closing the drawing, exiting ACAD LT, rebooting the computer.
It's very irritating, since so much of using ACAD is clicking and doing things with the mouse, that it really slows down my production, to have to get a cup of coffee every time I do a select action with the mouse.About a week ago I installed the trial version of LT 2012 to see if it was different. When I opened the same dwg in 2012 there was no lag.
I then closed this and opened the dwg in 2011, and there was no lag. So it seems that the installation of the 2012 trial version changed something in the way 2011 operated.It has been operating fine now with no lag until this morning. Now I have the lag again.When I now open the same dwg in 2012, I now have this lag in 2012 as well.
I did not change any settings in 2012 or 2011 like hardware acceleration or whatever. I just suddenly had this lag, and now I can't seem to get rid of it. Attached is a file that was made by opening ACAD LT 2011 and drawing a few lines, then saving it. No template used.On my computer with this file, I get the mouse cursor lag when I select a line.
i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.
Can not click on multiple objects or lines for erase,trim or extend commands. Is there a mode that I have turned on by accident , driver warning also comes up in trim offset command.
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?
We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!
If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.
We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.
Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.
I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.
OK, today, or actually just this afternoon I've noticed it has become much harder to select items with the mouse.
Points, nodes, etc...anything where you'd typically hover the mouse over the item and it highlights for you to select it.
For example, lets say you want to project a point from another sketch, or select the center node of a line, etc.
Never really had an issue until this afternoon where now it seems I have to be right on top of the item and I cannot budge one bit or it won't select it. It is now taking me numerous attempts to select things like points (zooming in does not work, points scale accordingly).
Is there a setting somewhere? I can't seem to find such under Tools>Application Options and the like.
I m creating geo eye lashes with curves. I extruded the curve into a poly but I want to taper the end so it looks more like hair. Looks like there has no option for me to do that unless I line up a flat geo at the end of my curve, then extrude along the curve. But it'll be a painful process to line up a polygon to every single curve I have.
so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.
i have failed to convert this polygon to sub div. I have tried all cleaning options but it still wont convert. scene is attached. the error message i get is this
deleteInternalValence2Verts |body1|body1Shape; polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 40 |body1|body1Shape; // Warning: Nothing is selected. Select objects or components to delete. // // Error: Command polyToSubdiv failed. Open Script Editor for details. //
I have a demo reel and I want to list my poly count next to my models. maya calculates triangles and faces(which to me are polys also). so should I say poly count: (#of triangles) or poly count: (#of faces). which is the employer more interested in (specifically in the gaming world).
I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?
We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.
Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.
The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.
The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.
Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?
I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.
Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.
I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.
I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.
how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.
I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.
If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.
Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.
This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.
"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.
Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.
I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.
Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.
This is a closed polyline, how can I delete the edge? Is there some sub object selection mode for polylines?
sub_objects.jpg
This was the initial situation or problem, two control points lying on eachother, instead of dragging the edge and removing the extra polyline, is there a way to collapse or weld the overlapping elements?
Something changed in my settings & I don't know how to chance it back. I can't click on to select objects inside or behind objects. What do I have to change to be able to select any item I click on regardless of where it is?
after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.
How can I define a Point2D with my mouse by clicking on an random place in a drawingsheet?
I have made the code below that creates a DetailDrawingView automatic. I am now searching a method to select the oPoint & oCenterPoint with my mouse. Both are defined as Poin2D.
I find a lot a method's where you can manipulate the Point2D using maths but I never found a method where you can get the Point2D by just clicking somewhere on the sheet (drawingview).
Sub AutoDetailedView()' Set a reference to the drawing document. ' This assumes a drawing document is active. Dim oDrawDoc As DrawingDocument Set oDrawDoc = ThisApplication.ActiveDocument 'Set a reference to the active sheet. Dim oSheet As Sheet Set oSheet = oDrawDoc.ActiveSheet ' Manually select a drawing view Dim oDrawingView As DrawingView [Code] ........
I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)
So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?
Is there a way to configure the mouse button settings in Maya 2012 similar to the Hot Keys editor for configuring key settings? I would like to change the ALT-RMB setting to pan the camera instead of dollying it.
I need this because I have a three button mouse on which the MMB is also a scroll wheel, and whenever I try to click it it always moves and starts dollying the camera view instead of panning the camera view. I can dolly with the scroll wheel so I would like to pan with ALT-RMB. Otherwise I cannot pan at all.