Maya :: Open Scene Not Showing Everything
Sep 16, 2013Got this odd problem When I go to file open and open my scene it doesn't show everything in my scene.But when I go to file import it shows everything.
View 3 RepliesGot this odd problem When I go to file open and open my scene it doesn't show everything in my scene.But when I go to file import it shows everything.
View 3 RepliesWhy the Plane disappear when open New Scene? I try to adjust the Near Clip under Camera, it works but what could have made this happen (I mean Plane/Grid suddenly disappear?)
Not sure if the following would be the reasons: Recently I have tried to open files related the Maya sample file (tutorial disk)but I can't open it directly from the CD. I noticed that there might be some tricks that I have to same the file as an ASCI file and the open in Wordpad, then I could successfully open that. So I try to copy the Tutorial files in the CD to my Harddrive. When I open that from Wordpad, it works!. I am not sure if that could be the causes of my proble (ie. Plane/Grid disappear), or I might have done something which I am not aware of? Also, those axis arrows seems so long and I need to adjust that (I mean the arrows extend outside the Plane/Grid).
I'm exporting a simple fbx scene making sure to use the 2010 fbx version but when i import it into smoke through the import node only one node shows in the action schematic which reads 'fbx scene'.
Also it isn't showing the mesh properly, more like bounding boxes...
I made a video explaining my problem. By the way in the scène I'm creating I'm using v-ray as renderer and v-ray materials.
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I've been playing with Scene Referencing, and have a question about skinning. Is the ability to bind a mesh that is part of an Assembly Reference something that will be coming in a future release? I'd like to be able to bind both a high-poly and a low-poly mesh to one rig using scene assembly. That way I can swap armor parts, weapons, etc on one rig without cutting/pasting animation between rigs.
I've attached a picture of a sample of what I'm referring to. If that isn't workable, any other workflow that is comparable?
New user to Maya here. I recently have been working on some scenes at the office and found out afterward about Maya's Projects settings and auto creation... Needless to say, my current files are now not part of a Project.
Is there any way to take the currently open scene and export it as a new Project or Gather the files from a scene and build a new Project without having to do it manually?
What is a good way to merge references back into a scene to upload to render farm?
View 2 Replies View RelatedI want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
View 1 Replies View RelatedWe make a small Animation Movie and from time to time we stumble upon strange behaviours of the referencing pipeline.
There is a Kitchen that will be the scenery for the Movie Scene Set up: all models i.e the toaster, the fridge ansd so on are modeled and saved.then in the Kitchen File we have an empty scene where all the objects are referenced in. thats the "model master"scene.now we referenced the toaster_model into toaster_shaded, did all the shading and changed the references in the kitchen from toaster_model to toaster_shaded.
On some objects we noticed, that the updates made on the models for examlpe if we scale up the toaster on 2 and freeze transforms afterwards, the change is not updated in the Kitchen file. But after a few days the update works...
System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE
how can i import anything into my scene without adding those suffex into each geometry or node existed in the imported scene..sometime i have to import scene which has alot of nodes any geometry into another one, but i'll fall in many troubles like renaming anyman more which is inconvenent at all.
View 3 Replies View RelatedI'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
View 1 Replies View Relatedtry creating a new scene, and set autosave on, for a minute or so, and a minute later, a fatal error occurs?
doesn't seem to matter whether your working in the scene or not, result is the same?
New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
In my scene i have a fully rigged character, with a walk cycle animation on him. what i would like to have is a row of characters walking around. (kind of like how you see military soldiers walk around while in group). The part that is giving me the most trouble with this is getting multiple copies of the same character into my scene.
What i have tried and failed with:
Grouping my full rig and then duplicating.
making instances of my character and messing around with particles.
i have made multiple attempts at trying to use duplicate special.
the only thing that seems to kind of work is making a scene with just one character and importing it into my main scene and changing a bunch of stuff around. with the amount of copies i need this workflow just feels really degrading and tiresome.
can't select range of time in some Scene
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look what happen when i del all the key in the HumanIK system
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My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.
View 2 Replies View RelatedI have a maya designed animation model file (filename.ma) with 3000 frames. I want to split it into 3 maya scene files each of which have 1000 frames.
How can I do this in Maya 2012?
I have tried for three days to get my scene files for 3ds Max to open. I have completely removed and reinstalled everything pertinent to 3ds Max, including the scene files. Every time I try to open a file such as battlefield start, all I get is "open file failed".
I have tried everything possible to get the files to open. I installed two different zip files extractors, to make sure that the files were extracting correctly. 7Zip says the files are corrupted when I try to extract the, so I reloaded the files but got the same results. I also used Bitzip to extract the files, but nothing happens. Give me the exact procedure I should be following to download and extract these files?
I recently installed a student version of Maya 2012 on my home computer so I didn’t have to work from college for a project, but I have run into some issues.
Not sure what is going on with my Maya but it won't open files unless I actually go to it in the browser and double click on the file. Even once I have done that I can only save over it, save as doesn't work. I also can't create or set projects. There are probably more problems but these are the ones I noticed/really need.
This is what appears in my output window:
Could not find maya.utils._guiExceptHook.
Invalid Python Environment: Python is unable to find Maya's Python modules
Python Environment:
PYTHONHOME = C:Program FilesAutodeskMaya2012in
PYTHONPATH = C:Program FilesAutodeskMaya2012in;C:/Program Files/Autodesk/MayaPlugIn2012//scripts;C:/Program Files/NVIDIA Corporation/PhysX for Maya/Maya 2012/scripts
[code]....
This happened recently. No matter what preferences I reset or options I click it wont show all the attributes. I go to the school, file is fine. I can see everything when I select control handles.
I uninstalled everything, cleaned registry. rebooted. reinstalled. Still have the problem. It should show all the attributes for translate and rotation. I tried the same file on different computers and it shows them all selected.
I applied a painted texture to my character and now he has a blue mesh frame. How can I remove this frame?
View 4 Replies View RelatedNone of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?
I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8
If you see the picture below it appears ALL of my renderers are showing up in the render globals. How? what? where?..!!
this might be the reason why my renders are taking 3hrs each to finish even on low settings.
I have this scene with two characters, if i select a node (i.e. the hip control) and go to the graph editor it only shows one tangent. Even if i select a bunch of them in the left panel it only shows one! It seems like a bug to me because this file works fine in 2011.
I'm an Animation Mentor student and the staff have no clue of what's going on. They just advised me to stick with a working maya version for the moment, but maya 2011 is very slow for my computer.
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
View 1 Replies View RelatedMy Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
View 1 Replies View RelatedMy Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
View 2 Replies View RelatedFor some reason very often in PS CS3 if I go to File > Open Recent it doesn't show me the most recent files.
View 2 Replies View RelatedI use Xara Xtreme Pro 3, and when I open a pdf file for editing, the color gradients don't show up. They are definitely there in the pdf file (I can see them in Adobe Reader) but Xara doesn't seem to display them.
Let me know if I can upload images, pdfs, more info, etc