Maya :: Unable To Select Multiple Items In The Outliner?
Apr 28, 2013
I am using a MacBook laptop without external mouse and on Maya 2013 I could select multiple outliner items with the CMD + ALT keys. Since Maya 2014, this does not work anymore. how I can multi-select ? (I am not talking about the SHIFT key because my items are not contiguous).
Suddenly I can only select one item at a time. If I move onto another item, the first one de-selects. I haven't knowingly made any changes. What has happened and how to put it right? I can select multiple items via 'click and drag', but only within one drag - another drag then de-selects the first drag again.
No matter what command i try in autocad (move, erase, copy, etc)..i can only select one item at a time. When i choose one item it goes dashed (as they normally do), but when i click the second item the first one i chose goes back to solid and if i press return only the second item i selected if affected. Similarly if i choose 3 items , it forgets the first two and only keeps the third one.. Is this an Autocad options thing or a windows Mouse thing?
I have script where I select items on multiple artboard but I can't seem to get get active art board of the selected item. Is this possible?
each artboard has a text item and I would like them in the same position on each of their own artboards that they are already one. right now it adjusts them all to one artboard. here is what I have so far
doc = app.activeDocument; for(i = 0; i < selection.length; i++){ var firstItemPosition = doc.selection[0].position; doc.selection[i].position = firstItemPosition; var activeArtboardIndex = doc.artboards.getActiveArtboardIndex(); alert(activeArtboardIndex); }
All of the sudden I cannot double click on text to edit and I cannot select items before I use a command. If I have selected an object the delete button will not work.
I have a problem with the shader nodes in the outliner. I have Maya 2013 SP2(x64).
When im modeling, save, quit maya and open it again... sometimes i found a blank screen and i have to change the view to see my model, everything is in wireframe, my mental ray disappear and i have to load the plugin again and i found (Grey Icon) shader nodes in my outliner and i cant move them from there.
The "DAG objects Only" dont make them disappear, the optimize Scene dont work.How i can move them from there?
I'm using Maya 2011 and I'm noticing, there are transform nodes in the outliner hierarchy for my skeleton. Should these be deleted? Some of them delete cleanly and some of them delete taking the bone with them. ???
I can't select objects using the hypergraph. My scene is opened, my hypergraph is open, the object nodes are listed, I select the node in the HG, but it's not selected within the scene... what gives?
I set all my prefs to default, and opened a new scene: made a NURBS ball, opened the HG, clicked on the ball's node, it highlighted in the HG, but not the geometry in the scene.
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
Whenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
I'm having a problem with being able to select inputs in the Chanel box / layer editor ! I am using maya 2012 on a MacBook pro , for instance if I create a cylinder ,when it's created I bring up the Chanel box , I have : pCylinder1 then the boxes for adjusting the xyz axis etc , then shapes / pCylinderShape1 , and that's it ! I have no inputs tab to adjust sub-divisions etc ?? Have I not got something selected
unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
I've been having trouble selecting more than one object with the pointer. the program was just reloaded on the computer, but this problem has happened multiple times now. everything will work fine for a while, then suddenly, when trying to select objects during a command, i can only select one. (ex. trying to copy multiple lines, i can only select one to copy at a time).
I have a drawing where i am not able to select multiple grips using shift/pick to make the grips "hot". I'm not able to make even one of the grips of a poly line "hot". However, while trying to solve the problem, i've opened another drawing where i AM able to make grips "hot". It doesn't appear to be a system setting issue.
So I recently began teaching myself about the Maya program but I have an issue with the tutorials for the 2012 version. It appears as though the tutorial was not updated along with the 2012 Maya program and its menu changes. where the Markings Menu is on the 2012 edition?
I'm trying to select all Text-based items (Text,Mtext and Attribute References) in a drawing to check to see if they match a pattern in a regular expression. Although i have a block with an attribute in the drawing and the selection filter consisting of
I have about forty maps created in DP6. Each of these has numerous pieces of text within it. These include title, map number, descriptive notes, individual letters such as A B C, scales, map symbols etc etc. These are currently all in Arial with some parts being bolded.
My question is:
In any one map can I select all the text within that map and change the character of the font? Ie can I grab all the text and change it from arial to a serif font? Or change all the text to a different colour?
I hope it can be done. I have done a bit of experimenting but have not found a way yet.
I know this discussion title is a bit murky, but the problem is a bit odd. I have Photoshop CS6 v13.1.2. In this version, I will activate the Select Tool, check Auto-Select: Layer, check Show Transform Controls, and then while using the Select Tool I will drag to create a rectangle to select multiple layers with content within the specified area.
Unfortunately, this action only works when I begin the selection from outside of the canvas area. If started from within the canvas area, no rectangle will appear, it will show me a measurement of my selection size, and then no layers will be selected upon release.
This cannot be working as intended right? I mean multi-select dragging cannot be intended to only work when started outside of the canvas right? Is there some way to fix this issue? Is this a bug? See the images below for more information on this issue.
I'm trying to select every object with the color "CutContour" So far I've been trying:
myDoc.selection = myDoc.spots.getByName("CutContour"); I guess this obviouslly wouldn't work though because myDoc.selection is looking for an array of objects. However, I can't figure out how to loop through all the objects in the document and check to see if they contain the SpotColor.
I want to use the Select > Same > Stroke Color , but I heard that using that in Javascript isn't available unless you have CS6 (which I currently don't). Is it true that accessing menu items through scripting is a feature in CS6?
Right now, when i click one object and then another, the first object becomes deselected. Holding shift is the only way for me to select multiple lines right now (other than dragging of course) but that's not what I'm used to and it annoys me a lot. At first everything is fine but then after a while it does this without me changing any options at all.
how to select items on the canvas, aside for selecting each individual layer on the layers panel. have Mac os X 10.7.4, and I previously had cs5.5 on my laptop.
I was able to use the direct select tool to select mulitple items by either dragging it would select anything in the box or using shift to select multiple items. Do I have to click on every item in the layer panel to select it on the canvas? Is there a option that I have checked when it should be unchecked?
Any way to automatically fill a blank document with placed items making it multiple up?
A simple example would be a business card that I designed in InDesign. I have the margins, document size and bleed edges set, I would like to place them multiple up on various sizes to see what size would hold the most to trim. 8up typically go on a letter sized document etc. But now many could I fit on 12"x18", etc.
What I am trying to accomplish not having to align each one manually which is slowing my work flow down. Plus when customers have odd sized documents they want cut and padded etc, having the abilitiy for the software to automatically place items that are all alligned by their trim edges would save a lot of proofing and re laying items out.
The idea comes from my Silouette Cameo personal cutting plotter. The software lets you fill the cut area with a design and it is filled equally.
There has to be a way commercial users can do this with out figuring all the math?