3ds Max Animation :: Animate Cube Shape With Water
Jan 16, 2013
I have a cube shape and i want to move it and rotate it. I have water inside the cube. When i animate the cube I d like the water to animate like real fluid with dynamics. Can i do that without using an external plugin?
View 3 Replies
ADVERTISEMENT
Aug 21, 2012
way to animate the 'steps' parameter of a spline such as text? The effect I am trying to achieve is have the wireframe of a mesh (extruded text) get more detailed. I have tried subdivide but it is not the same.
View 2 Replies
View Related
Sep 27, 2013
Where did the reactor? How to make animate water in the 3D Max 2014?
View 1 Replies
View Related
Feb 29, 2008
create a simple animation similar to the logo you see in the upper left of the screen. See the nifty water reflection on the "PT" logo?
I want to do something similar to that. How do I go about it? I want to make a water reflection animation on the underside of a boat. It is for a night time scene. I can't have too many frames and it needs to run at 30 fps.
View 1 Replies
View Related
Aug 8, 2012
I don't manage to have the water flow in my animation! I use the filters "noise" (add noise) and "blur" (motion blur)!
View 2 Replies
View Related
Mar 6, 2012
I need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
View 9 Replies
View Related
Oct 20, 2012
In this animation attached, please see the water and land interface on the left side of the green land object. Notice when the land object moves to the left, the blue water kind of ripples and flickers at the edge. Do you know what is happening and how to resolve this? How can I make the edge of the water smooth with no flickering?
The land is a a box with a good number of subdivisions with a displacement map making the height of the land. It is the animated displacement map and textures that make the land look like its moving over to the left. There are no bump maps. The water is just a long flat box with many subD's
I have tried increaing the subD's in both water and land objects , but nothing. The animated displacement map should not be producing such jitteriness like this. The grey scale image for the map is very smooth with soft gradients. I rendered with MR, 1/16 sampling, jitteriness checked,
jitteriness_between_land_and_water.mov
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
View 2 Replies
View Related
Jul 4, 2004
I have a pic that has a really pretty view of a bridge over a little stream. Only problem is the water is covered with slimy green algee.
View 5 Replies
View Related
Mar 7, 2012
any tutorial to transform a brush of water, in "water authentic"? Color, brightness, etc .........
View 4 Replies
View Related
Feb 4, 2012
I gotta make a short sequence of an invisible violinist playing the violin. Now I could just do it easy and move the bow back and forth, but I'd like it to be more real and have the bow tilt as well. As its moved and tilted, essentially the pivot point changes all the time.
What should I look into?
Windows 7
Max 2010 SP1 32/64
Max 2012 32/64
Intel Quad-core
8Gb ram
View 8 Replies
View Related
Aug 24, 2013
I see path, feather, opacity, and expansion. I want to edit the shape.
View 4 Replies
View Related
Jul 7, 2011
I want to make a fountain that has water jets that cause ripples when they hit the water. I have tried the basic reactor water and Pflow setup, as well as super spray, but neither seem to work. Is there any way to accomplish this without "faking" it by doing something creative with the water's texture?
View 9 Replies
View Related
Jun 21, 2012
I can't work out how to animate 2 simple images in Photoshop Extended CS6. Window/Animation has gone in Photoshop CS6. I don't want video, but the Timeline won't let me use the images. Nor can I drag anything. If I click the little right hand arrow in timeline there is nothing there like before. For example, I used to be able to click Make frames from layers in the old version. There does not seem to be a way to do that now.
View 1 Replies
View Related
Jan 10, 2012
I would like to animate the chair with 1 dummy and just have the casters follow and rotate when the body of the chair rotates , instead of keying the casters individually. Is this possible with constraints?
View 2 Replies
View Related
Aug 29, 2013
I'm trying to create an animation of a group of objects being assembled, then being placed in a box. once i've assembled each object, how can I move / rotate all objects simultaneously as if one complete object?
When I try the attach command, it removes all previous animation on each individual object.
View 2 Replies
View Related
Oct 29, 2013
Here is attached link of what I want to create.
[URL].......
I need that my character's eyes and mouth will be from animated texture.
View 3 Replies
View Related
Feb 15, 2012
I am looking to animate the process of tiles flipping into a scene individually. I have 3000 of them and have no clue how to make this efficient other than indivitually rotating each one
View 7 Replies
View Related
Apr 17, 2014
How do I add animation to Muse? I wish to bring a png file into an existing background.
View 1 Replies
View Related
Oct 20, 2013
I create a child symbol on the stage animate it and store the varible in the window
var infoscreen = sym.createChildSymbol("_01", "stage");
window.infoscreen = infoscreen;
I put a Btn_inside the symbol and want to delete it. But first - I want to fade out the symbol. I dont know how to do this. So the animation has to be complete before delete, but how?
infoscreen.getSymbolElement()
.animate
([code]....
View 4 Replies
View Related
Apr 14, 2013
Is there a way to speed up animation? For example I have 5 sec animation. I want to play it normally (5sec) and play it reverse for 2 sec.
View 5 Replies
View Related
Sep 24, 2013
I am only seeing the corners, is there a way to resize a shape from center when creating an animation?
View 2 Replies
View Related
Dec 2, 2012
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
[URL] ......
View 1 Replies
View Related
Oct 13, 2013
All are made and animation banner, when I did it the text and graphic was animating, when I came back to it after being saved the other day it is now a static banner.
View 1 Replies
View Related
Sep 26, 2013
Trying to animate an scene with a boxing match, and Im trying to figure out how to make the character deformation happen without using reactor if at all possible.. example everytime a punch is landed I want the character skin to deform from the other character's mesh(make sense). but if I can make this happen from viewport instead of relying on reactor it.
View 2 Replies
View Related
Dec 2, 2011
I have created three files that animate ribbons flowing through a space. I need to merge them into one file to animate. The problem that I am having is that when I try to move the object the different ribbons start skewing and going in all crazy directions. Is there a way to move the object and it maintain it's values and not morph around?
View 1 Replies
View Related
Dec 5, 2013
I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
What I did is I used Orientation Constraints from my rig to the biped on all the bones, and a Position Constraint on the pelvis bone. As you can see the arms on my rig are behind the back on that frame of the animation, but in the biped the arms are in front of the body.
What could be causing this and how can I fix it? This is the .max file im using (2014 version - 2013 version - 2012 version - 2011 version)
View 1 Replies
View Related
Sep 9, 2013
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
View 1 Replies
View Related
Aug 14, 2013
I need to animate the hide and unhide of a set of objects, I know I can use the visibility track to do this, but I have two issues with this, one, this will not hide it from the view while animating or looking at it in wireframe, which makes it difficult since I'm doing some previz and I need the object gone from the wireframe view... Two, there is an object (I bought them) that refuses to take the visibility track coming from the master object, and it does not have its own one, so I don't have a clue why it ignores it.
Also know that I can suddenly move the object out of the camera view, but was trying to see if there was something a bit more elegant than this, a script to animate the hide and unhide of a groped object would be the ideal thing, but searching the web for it didn't return anything useful.
View 7 Replies
View Related
Jul 29, 2012
I am modelling a Domestic Pump with tubes hanging out of them (I've made the model of the pump itself already), the tubes themselves is what I want to animate.
how to make the tubes using the Line Tool and increasing the thickness which would result a nice long tube However my problem is, is that how do I get to have the Line (or Spline?) directly attached to a certain point on my Domestic Pump model to make it look like it's part of it and moves along with it (and not having to keyframe it's movement precisely and all the time)? in addition, to animate it afterwards as well without it being detached from it.
If any of you are having difficulty imagining what I'm talking about, think of it as a Hoover (Vacuum Cleaner) with a Hose Pipe that needs to move freely through the use of a
View 1 Replies
View Related
Dec 22, 2011
I'm working on a project where I need to animate some dots exactly the same way as the attached youtube video.
View 2 Replies
View Related
Feb 11, 2011
Say I have 400 boxes and I want to animate each box to move up and down along the z axis randomly. How would I go about doing that? I assume somehow with the noise modifier, but I can't figure out how to get it to work with motion and not the shape of the object.
View 3 Replies
View Related