3ds Max :: Animate Vehicle Driving To Point In Scene

Oct 24, 2012

I need to animate a vehicle driving to a point in my scene and then when it stops have two characters get out and pull an object out of the back and leave that object. The characters will then get back into the vehicle and leave the object behind. I know that if I select and link the object to my vehicle it will stay in the vehicle and follow it wherever, but once I leave it behind how do I make it stop following the vehicle?

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So on creationComplete, I've added,
 
var vid = sym.$("holder");
vid.html('<iframe width="640" height="360" id="video1" src="//www.youtube.com/embed/o2l_zZOpSxk" frameborder="0" allowfullscreen="0" controls="controls"></iframe>');

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AutoCAD Inventor :: Driving Parts With Parameters From Assembly?

Aug 15, 2013

How can I drive parts from an assembly level without using Excel spreadsheets. I know it is possible using iLogic to do it, but I can't figure out how to do it "automatically".

For example, we would like to drive a conveyor roller without the use of a spreadsheet. I figured out I could simply insert user-driven parameters in the top-level assembly and drive the parts with the parameters in the assembly, but it is telling me it would cause a cyclic redundancy, so I cannot do it this way, then I thought about iLogic.

It is currently working OK, but I have to enter in the iLogic rule to manually change the filenames in the rule for it to work.

Why? Mainly because we use a prefix to our parts and we sometimes use Autodesk Vault, sometimes not (depending on the project).

Here is my example;

I have a part named "Tube.ipt", "Bearing.ipt", "Spring.ipt" and "Tige Hexagonale.ipt" along with this code in the assembly level (Rouleau.iam):

Parameter("Spring:1", "GAGE") = WIRE_SPRING
Parameter("Spring:1", "DE") = OD_SPRING
Parameter("Spring:1", "LONGUEUR") = LENGHT_SPRING
Parameter("Tube:1", "LONGUEUR_TUBE") = RL-Parameter("Bearing:1", "EPAULEMENT")-Parameter("Bearing:1", "EPAULEMENT")
Parameter("Tige hexagonale:1", "LONGUEUR_HEXA") = RL+B+B
Parameter("Tige hexagonale:1", "BOSSE_SPRING") = B+0.010 in+Parameter("Bearing:1", "EPAULEMENT_SPRING")+LENGHT_SPRING+WIRE_SPRING
Parameter("Tige hexagonale:1", "BOSSE_BEARING") = B+0.010 in+Parameter("Bearing:1", "EPAULEMENT_SPRING")

As you may see, I would have to change "Tige hexagonale:1" every time we use this assembly on different project for it to update properly. I would like to automate it a little bit more.

How to make it work in iLogic:Search for something that has "Tube" in it's filename in this assembly, then store it into a variable called "Tube" Repeat this step for "Spring" and "Tige" Then replace "tige hexagonale:1" by the variable or something like this...

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I know what you’re thinking and just using the External Rule doesn’t work for what I want to do.  I need it to be an iLogic Internal Rule.

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Sep 17, 2011

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Inventor 2013
Windows 7 Professional 64-bit SP1
HP EliteBook 8470w
Processor: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
Memory: 16 GB
AMD FirePro M2000
3D Connexion SpacePilot

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Oct 24, 2013

I have a multi body part that I componented into an assembly. I am trying to get the assembly parameter in this case, "Height" to drive the parameters in the part model. I think I am using the right code but I get an error when I run the rule.

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Jul 2, 2013

3ds max 2014
 
1
I tried to add a vehicle to the resource kit (attached FBX).
Used the resource kit manager .. it almost worked .. final object did not appear, I got an emoty box where the truck was supposed to be.
 
2
then I tried to copy materials from an existing vehicle max, merged the 2 models in one max but could not find a way to 'copy' a material from source to target .. source appeared to be 'loacked' like a group
 
3
then I tried to make a copy of the toyota dyna truck - but scaled up a little (120%). Managed to scale up object but result in road model had the original scale??
 
Basically, the toyota dyna truck is too small. I need a real size delivery truck in Civil View or I need to be able to scale up the dyna truck. Steps on how to add a vehicle - including material settings would be useful.
 
Note.. in 2 and 3 .. the existing vehicles in max files, seem to be grouped somehow - what is used? How do you ungroup it? (it is not a 3ds max group)

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text on tyre.jpg

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My basic workflow is to begin with a vehicle outline and actual measurements, create the full scale artwork, slice the art into 53" wide panels, and send to the printer RIP as PDF-X3.

For smaller projects this workflow works adequately, however, larger projects become such agonizing hassles I want to take up a new career.  Due to the huge amount of lost time due to corrupt files, repeated crashes, software reinstalls, tedious work-arounds, etc. I feel I have no choice but to switch to a different software, most likely Adobe Illustrator.

John Fawcett - Senior Graphic Artist, Visual Marking Systems, Inc., Twinsburg, OH USA- Corel user since v3
MacBook Pro 15", Intel Core i7 2.2 GHz, 16 GB DDR3 SDRAM,Intel HD Graphics 3000, 500 GB SATA HD,
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I have the Metric Handbook beside me which has typical 90 degree turns drawn but it is not obvious how they were drawn in the first place.

I have all the vehicle dimensions that I need, I just need to know how to calculate and draw the geometry.

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I just moved on to edge animate from html, and html was also beirf learn for me and mostly i was doing design work, and i thought getting out of graphic river and moving on the theme forest.
 
I want also all the five things to work on one aimate project.

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Symbol.bindElementAction(compId, symbolName, "${_writing_btn}", "mouseover", function(sym, e) sym.$("writing_btn").css("color","#88ACBE");
});
[Code].....

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