3ds Max Modeling :: Civil View Vehicle Axle Rotation?
Aug 22, 2013
version 2014 It looks like the axle of vehicles is provided for wheel rotation only.I could be wrong, but it looks like plan rotation (z axis) is not provided.Or can it be applied manually at path curves?
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Jul 11, 2013
3DS Max Design 2014 I am trying to get shaded Yellow road arrow markings. I added the markings to the resource kit .. (Diffuse and Opcaity using same image file)
When first used they look correct..
then with some editing to the model and many opens later the image is replaced by a grey block
this is what it looks like in shaded viewport, but still renders correctly
we dont always have time to render to file, we capture screen video. Is there a way to fix this? to get the yellow arrow in shaded viewport - permanently.
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Oct 9, 2012
I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?
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Feb 28, 2013
I'm trying to find a way to have an object's rotation axis match it's parent's. In Softimage, this can be done with Freeze Rotation Transform (or some similarly named command), and it will reorient the pivot axis to the parent's. Trying to find Maya equivalent.
It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.
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Jul 29, 2012
I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.
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Aug 30, 2011
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
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Sep 29, 2013
In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.
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Mar 9, 2012
I'm using 3DS Max 2012 and am trying to get a cube to rotate around the rotation system of a sphere sitting near by so that the cube looks like it's orbiting the sphere. The problem is that when I go to the coordinates menu and click on Pick, I select the sphere, but the rotation gizmo is still around the cube.
Here's a screenshot to show you what I mean.
See how the sphere is where the coordinates are suppose to be, but they are still around the cube?
How do I make this get around the sphere?
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Apr 1, 2010
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
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Nov 28, 2011
I am working on an old drawing with 2007 LT. When I draw a horizontal line in modelspace, It shows as a vertical line in a viewport of the layout.
In modelspace, when I type UCS, z, it shows angle about z is 90 degree. I can chang it to 0 here. But still the the line in the view is not rotate back.
How is this set up? How could I rotate back in the view?
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Apr 19, 2011
Where I could get a drawing of front axle. I am looking for an axle like a Dana 44 or 60. I am mainly interested in the steering knuckles. I need them for a concept drawing. I already looked at 3D content central and cad block exchange network.
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Dec 22, 2011
we have the design suite with Max, Mudbox, etc. I love the rendering and materials in Max over Inventor's studio, but one thing I can't figure out: In Inventor I can hold F4, click on the screen and the orbit now rotates around where I clicked, so I can change and set my view rotation origin at will or for the situation. In Max it seems to me (a new user) that the view rotation origin is completely random. Sometimes it is the middle of my model, sometimes 30 feet behind it and it spins off the screen.can you adjust the view rotation origin like Inventor? Or what is the method for knowing where the view will be rotated from?
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Apr 23, 2011
I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.
And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.
In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.
It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.
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Feb 3, 2012
I'm looking to find the current rotation of my view in modelspace.
This isn't the ucs direction but any arbitrary view i'm using.
For example using 3dorbit to rotate around an object.
I want to match some temp graphics to align flat to my view.
I see there is a VIEWDIR variable. so that may be what I need.
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Feb 28, 2013
It is all about making a spiral shaped pattern of parts around an axle.
what I found in a topic is:
1.Make pattern of workpoints in part file.
2.Make pattern of components in assembly file to follow part pattern.
1st part is easy and done with coil and pattern within the ipt
2nd part does not let me select the workpoints as feature pattern.
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Nov 26, 2012
Is there an option somewhere to stop Inventor automatically rotating the view when I create or edit a sketch?
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Jul 15, 2011
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
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Jul 27, 2012
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
Here is the file...........
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Jan 13, 2014
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
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Feb 21, 2006
I have a new truck that I'm building and I've seen some places that have some kind of javascript that allows them to just select different colors for the vehicle. I however have no idea how to do this short of heading at it with a the paintbrush tool. I'd appreciate insight into this and if not is there a possibility that someone has a single color photo of a 96 s-10 pickup that I could use the paint bucket on.
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Jul 2, 2013
3ds max 2014
1
I tried to add a vehicle to the resource kit (attached FBX).
Used the resource kit manager .. it almost worked .. final object did not appear, I got an emoty box where the truck was supposed to be.
2
then I tried to copy materials from an existing vehicle max, merged the 2 models in one max but could not find a way to 'copy' a material from source to target .. source appeared to be 'loacked' like a group
3
then I tried to make a copy of the toyota dyna truck - but scaled up a little (120%). Managed to scale up object but result in road model had the original scale??
Basically, the toyota dyna truck is too small. I need a real size delivery truck in Civil View or I need to be able to scale up the dyna truck. Steps on how to add a vehicle - including material settings would be useful.
Note.. in 2 and 3 .. the existing vehicles in max files, seem to be grouped somehow - what is used? How do you ungroup it? (it is not a 3ds max group)
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Jun 3, 2013
I have have an aligned dimension that does not rotate in a paper space print window. Contour labels, alignment labels all rotate except for the dimension.
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Sep 21, 2011
I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 5, 2013
How can I revised the line type so that the text reads in the same direction. The linetype text auto adjust to read correctly in Model Space. However In the plan and profile drawing the site is rotated 90 degrees so when the text changes direction from northwest to northeast and the line text changes direction. I need for the text to be in the same direction the entire length of the line.
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May 23, 2012
How can I rotate my point cloud to have the front view on the top. I want to optimize the surface creation on the lateral surface of a deck and not on the ground (top) surface. I think to rotate 90 degrees on the X or Y axis.
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May 15, 2007
I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
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Oct 16, 2011
I have been modeling a Wheel for a game mod and here recently my wireframe view on my viewports has been screwed up.. the sizing on the wireframes is like 3x the size they used to be and i cant find anything to reset them to normal.
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Mar 19, 2012
I have placed a few lights in my scene. But I am unable to see and select the lights in my Top Viewport. It's beginning to slow my work process.
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Jan 16, 2014
I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
Here's the program.
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Mar 15, 2012
Is there a way to set the Label rotation straight up instead of following the grades (at 270 ect)?
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