3ds Max Animation :: Make 4 Wheel Vehicle Rig Using Carwheel Reactor?
Jan 29, 2011
I want to make a 4 wheel vehicle rig using the Carwheel reactor. I want to do this as a means of learning how to use 3ds Max, and have completed many tutorials. I do not want to use plug-ins. It seems nobody uses the Carwheel to any extent. I do not want a simple car rig. I want to use the Carwheel reactor as it was meant to be used. I want to realistically steer and follow terrain with the rig. Am I being realistic? Is it even possible?
What is the best workflow to create vehicle animation path for Civil View extension, when these path segments are not exported from Civil 3D, for example in intersections like in the picture of a simple case I attached. Do you create arcs in AutoCAD and then import them in scene, project them to road region surface and connect them to split corridor base lines, or you draw them directly in 3ds Max 2013?
I used to do this all the time. Now I cant remember how to do it properly, if possible a screenshot of how to do the maths in the Parameter wiring box. Getting the circle to travel along this line without scripting.
What should have been a 5 minute job has turned into about an hour.
How can i apply a skew modifier to rotating wheel and preserve skew gizmo from rotation? I am trying to achieve a cartoon like fast moving car. Seems to be simple thing to do but I can`t get it.
I am trying to rotate a set of wheels that are moving like a locomotive train wheel and having problems. I was able to animate the wheels to move like a locomotive wheel by linking and turning off the z axis inherit for the red rod (see attached images. Image ex04.jpg.)
The problem came when it was time to rotate the whole thing. I grouped everything and rotated the wheels around as a group. As the red rod had is z axis inherit turned off once it started to detach from it location(ex06.jpg), which was kind of expected.
I am not sure what to do to solve this problem. Do i create a bone structure with IK handles to resolve this problem or is there something else better to solve this problem?
I need to make a color wheel, like the attached, but with 24 segments.
How do I make the indivudal segments? If I could just get the first one figured out, I reckon I can copy it and use free transform to rotate it 15 degrees, fill it with the new color, repeat, repeat, repeat. But I don't know how to make the shape.
I had a paint program that would let draw a line, copy the line, and when pasting I could tell how many copies and at what angle. Is there some way to do this in Paint.net? More precisely I am needing wheel with 365 spokes.
I'd like to change what the right mouse button does. I went to EDIT > PREFERENCES > INPUT CONTROLLERS and tried to see where to change this (and I did successfully for the mouse wheel last week) but I couldn't find under MOUSE BUTTONS what would control what command is accessed via the right mouse wheel.
how to make a change in the preferences to what the right mouse wheel does? I know where's the most likely place to go to find the command; it's just where to access the right mouse wheel that has me stumped.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
I have a new truck that I'm building and I've seen some places that have some kind of javascript that allows them to just select different colors for the vehicle. I however have no idea how to do this short of heading at it with a the paintbrush tool. I'd appreciate insight into this and if not is there a possibility that someone has a single color photo of a 96 s-10 pickup that I could use the paint bucket on.
1 I tried to add a vehicle to the resource kit (attached FBX). Used the resource kit manager .. it almost worked .. final object did not appear, I got an emoty box where the truck was supposed to be.
2 then I tried to copy materials from an existing vehicle max, merged the 2 models in one max but could not find a way to 'copy' a material from source to target .. source appeared to be 'loacked' like a group
3 then I tried to make a copy of the toyota dyna truck - but scaled up a little (120%). Managed to scale up object but result in road model had the original scale??
Basically, the toyota dyna truck is too small. I need a real size delivery truck in Civil View or I need to be able to scale up the dyna truck. Steps on how to add a vehicle - including material settings would be useful.
Note.. in 2 and 3 .. the existing vehicles in max files, seem to be grouped somehow - what is used? How do you ungroup it? (it is not a 3ds max group)
I am curious to know how other people create and produce vehicle graphics. I have had a tremendous amount of difficulty using CorelDRAW X5 for producing large vehicle graphics such as city busses and large tractor/trailer rigs and box trucks.
My basic workflow is to begin with a vehicle outline and actual measurements, create the full scale artwork, slice the art into 53" wide panels, and send to the printer RIP as PDF-X3.
For smaller projects this workflow works adequately, however, larger projects become such agonizing hassles I want to take up a new career. Due to the huge amount of lost time due to corrupt files, repeated crashes, software reinstalls, tedious work-arounds, etc. I feel I have no choice but to switch to a different software, most likely Adobe Illustrator.
John Fawcett - Senior Graphic Artist, Visual Marking Systems, Inc., Twinsburg, OH USA- Corel user since v3 MacBook Pro 15", Intel Core i7 2.2 GHz, 16 GB DDR3 SDRAM,Intel HD Graphics 3000, 500 GB SATA HD, Magic Mouse, Mad Catz R.A.T.7 mouse Windows 7 Pro 64-bit, Dual Quad-core Intel Xeon 2.0GHz, 12 GB DDR3 RAM, Dual 320 GB SATA HD, GeForce GTS 250 1GB video, Dual monitors, Mad Catz
I need to animate a vehicle driving to a point in my scene and then when it stops have two characters get out and pull an object out of the back and leave that object. The characters will then get back into the vehicle and leave the object behind. I know that if I select and link the object to my vehicle it will stay in the vehicle and follow it wherever, but once I leave it behind how do I make it stop following the vehicle?
Correct way to find makes and models of cars in the vehicle template library.
I'm trawling through the content folder and it takes me about half an hour to find the vehicle I'm after. I have tried using connect but with no success.
version 2014 It looks like the axle of vehicles is provided for wheel rotation only.I could be wrong, but it looks like plan rotation (z axis) is not provided.Or can it be applied manually at path curves?
I am designing a piazza that most types of vehicles need to circumnavigate. On a scaled location plan, I would like to draw the scaled turning circles of cars and lorries - especially emergency vehicles.
I have the Metric Handbook beside me which has typical 90 degree turns drawn but it is not obvious how they were drawn in the first place.
I have all the vehicle dimensions that I need, I just need to know how to calculate and draw the geometry.
Any file they could share for the front, side and/or rear panels of a motorhome. Failing that, How I could adjust to create one (e.g. bosy panel from van/truck or complete drawing of motorhome).
We no longer have Reactor Softbody, so if I wanted a sphere to be dropped on to a table how do I get it to squash and deform as it hits the table (other than doing it manually with a FFD etc)
MassFX would do the basics of that but I can't see how it could deform the mesh?
I have a lot of lines that I need a length, like in attached file. At this moment I do it with a vba that put fields in all lines.
The problems:
1) fields makes drawing slow to regen or after I modify line.
2) fields not follow lines slopes and position, if I stretch or move one end point of line. Text must be in middle of line.
So I thinking use reactors .
I tried reactor but I don't have much experience in lisp and I am having problems with persistent reactors, after I close file and open again, load lisp. Reactor not continue persistent.
This is a test that I tried. Works only for one line.
(defun print-align-text ( owner reactor lst / sp ep a d ) (setq sp (vlax-curve-getstartpoint line1)) (setq ep (vlax-curve-getendpoint line1))
[Code].....
I have read that is better store data using XData. In VBA I tried construct class module with events, without any success.
I'm tying to make an animation from layers in Photoshop 6, but when I use the timeline window, the "convert frames' options as well as other options are greyed. It doesn't grey when I open a video file. I'm tried using JPEG and GIF files as the layers, but am unsure what I'm to do at this point.