3ds Max Animation :: How To Apply A Skew Modifier To Rotating Wheel

Jul 9, 2012

How can i apply a skew modifier to rotating wheel and preserve skew gizmo from rotation? I am trying to achieve a cartoon like fast moving car. Seems to be simple thing to do but I can`t get it.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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3ds Max Animation :: Skin Modifier Weight Painting

Oct 21, 2012

I've migrated from Maya to 3ds Max for character animation and was wondering - When I apply a skin modifier then go to 'Edit envelopes' - is there an equivalent to maya's artisan interface? i.e. Can I paint weights with a brush rather than vertex by vertex or entering numbers?

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3ds Max Animation :: Character Disappearing With Physique Modifier?

Mar 19, 2011

how to rig a character using a biped, and following everything closely on a character I made earlier.

However, when I clicked the attach to node button after applying the physique modifier my character mysteriously disappeared...While in the tutorial he could select the biped after clicking on the button and assign it.

Now the problem probably has something to do with me having 3Ds Max 2011. How to make sure my character won't simply disappear.

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3ds Max Animation :: Skin Modifier Unable To Find Bones

May 5, 2012

Got this low-poly model here. I created some bones for it and inserted them into the mesh. But when I use the Skin Modifier into it, and use the 'add' button under "Parameters". No bones appear in the list?

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3ds Max Animation :: Separating Mesh And Maintaining Skin Modifier

Nov 11, 2013

I have a single-mesh model, pre-rigged and textured. I am trying to export it into a format which has a bone-limit of 59 bones per mesh. This model, however, has over 100 bones.
 
I'm really not very good at doing rigging from scratch; someone else rigged this for me. I need to split up the mesh, so the model meets the less-than-59-bones-per-mesh rule. 
 
Is there a way to do this without destroying the skin modifier, and having to re-skin the whole thing? I'd like it to end up as several meshes, which all work as one in terms of rigging.

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3ds Max Animation :: Skin Modifier Skeleton Has Moved Outside The Mesh

Mar 17, 2011

Skin modifer, skelleton has moved outside the mesh.

I flick the light on and off on skin modifier, when its off the skelleton fits the model perfectly and when it,s on the hand and arm has been liftet outside the skel.

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3ds Max Animation :: Skin Modifier / Edit Envelopes - Cannot Choose Bones

Nov 16, 2011

I created a rig in MAX 32bit but recently loaded 64 bit MAX but now when I choose the skin modifier/edit envelopes, I cannot choose bones to edit. The interface just flashes and I am not able to select verts on the mesh. I had originally used the weight tool to change the weights of each vert on the mesh, now it doesn't work at all.

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3ds Max Animation :: Face To Animate Without Distorting Texture - Link UV Keys To Morpher Modifier

May 4, 2012

I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.

I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.

Is this possible?

I am using Max 2011

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3ds Max Animation :: Correct Wheel Rotation Using Parameter

Jan 16, 2014

I used to do this all the time. Now I cant remember how to do it properly, if possible a screenshot of how to do the maths in the Parameter wiring box. Getting the circle to travel along this line without scripting.
 
What should have been a 5 minute job has turned into about an hour.

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3ds Max Animation :: Make 4 Wheel Vehicle Rig Using Carwheel Reactor?

Jan 29, 2011

I want to make a 4 wheel vehicle rig using the Carwheel reactor. I want to do this as a means of learning how to use 3ds Max, and have completed many tutorials. I do not want to use plug-ins. It seems nobody uses the Carwheel to any extent. I do not want a simple car rig. I want to use the Carwheel reactor as it was meant to be used. I want to realistically steer and follow terrain with the rig. Am I being realistic? Is it even possible?

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3ds Max Animation :: Rotate A Set Of Wheels Like Locomotive Train Wheel

Aug 20, 2011

I am trying to rotate a set of wheels that are moving like a locomotive train wheel and having problems. I was able to animate the wheels to move like a locomotive wheel by linking and turning off the z axis inherit for the red rod (see attached images. Image ex04.jpg.)

The problem came when it was time to rotate the whole thing. I grouped everything and rotated the wheels around as a group. As the red rod had is z axis inherit turned off once it started to detach from it location(ex06.jpg), which was kind of expected.

I am not sure what to do to solve this problem. Do i create a bone structure with IK handles to resolve this problem or is there something else better to solve this problem?

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3ds Max Animation :: Rotating The Video That Plays?

Aug 5, 2011

I have a video that I need to set in the background of my animation but it needs to be turned 90 degrees. Right now its is side ways. Is there a way to do that within max 20111? I currently have in my environment map and Effect menu common parameter tab my movie. I then have an instance of it in my materials area. Within materials area I can change my W: Angle to rotate that diffuse map where my video is listed and it rotates with materials menue but just not in my animation background. Can I rotate the video that is in the background of my animation?

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3ds Max Animation :: Object Rotating Around An Axis

Aug 8, 2013

I need to animate an object rotating around an axis, and moving away from the axis simultaneously.

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Photoshop :: Rotating Animation With A Seamless Loop

Dec 14, 2012

I'm trying to do something very simple in PS CS6 that's proving to be, well, not so simple (for me at least). All I want to do is animate a layer in a clockwise direction and end up with a seamless looping animated gif. I discovered rotation can't even be animated unless you convert the layer to a smart object, first of all (and by accident. And the "Motion" function doesn't seem to work much at all, where there is a "Rotate" option.).

And of course simply copy-pasting the first key frame in the timeline to the end of the timeline just makes the layer rotate clockwise, then counter clockwise back to it's original position.

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Photoshop :: Rotating An Animation With Image Ready

Oct 3, 2004

how to make a rotating animation (rotate an image) with image ready. I have tried to rotate the new second frame but this also results in a rotation of the first frame and visa versa.

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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3ds Max Animation :: Making Eyelids Conform To Rotating Eyeball?

Apr 3, 2011

There's a great bog eyeball, which, as most eyeballs, is not perfectly spherical, and has a bug bump where the cornea juts out over the iris area. The eye is open, with eyelids above and below the iris, the upper covering the top of the iris somewhat. As the eyeball rotates, it should deform the eyelid, esp. the upper eyelid. What's the next way to make eyelids conform to the eyeball as it rotates, we can use cloth if necessary, but if there's an easier way, with constraints, lattices, etc. Like if there's a lattice on the eyelid whose control points get pushed away by the front of the eye, then fall back as it rotates away, or something..

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GIMP :: Make Animation Of Image By Rotating 360 Degrees

Aug 31, 2013

Is there a way to take an image, and make an animation of it rotating 360 degrees?

I've never looked into batch processing with GIMP, but I would be willing to. This is for a video game sprite.

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AutoCad 3D :: How To Make Animation Which Shows Rotating Wings

Dec 26, 2012

I have made a windmill on autocad 2011. I need to know how to make an animation which shows the rotating wings

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Maya Animation :: Automatic Rotating Wheels Only Work On 1 Axel

Jan 9, 2013

I am making a cart that whenever you move it, it should rotate the wheels automatic. I did this using expressions. At this moment I have a code what makes the wheels spin when the cart is moved on the Z-Axel but now I want to have it work on the X-Axel as well so the cart can make turns.

This is the code I'm using on the wheels: frontwheels.rotateX = cart.translateZ*40;

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AutoCAD Inventor :: Create Animation Of Assembly Simply Rotating In 3D Space

Sep 7, 2012

I am fairly new at animation. If I want to simply create an animation of an assembly just simply rotating in 3D space which I then can import in Showcase for a presentation, how would I do this in Inventor?

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Maya Animation :: Why Joint Orientation / Rotational Axis After Rotating Bone / Freezing Transformation

Nov 21, 2013

I want to know after rigging why should i orient joint in the attribute editor using the channel "joint orientation". Because i can easily fix the rotational axis after rotating the bone and freezing transformation.

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Photoshop :: Apply Same Effect To All Frames In CS5 Animation?

Feb 24, 2012

I need to add lens flare to all frames at once - but it needs to be applied to the flattened image.  I don't want to have to flatten, click lens flare for each of the 70 frames separately.
 
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened.  The spinning globe of course is the animation that is inserted into the surrounding jpeg:

[URL]

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Photoshop :: How To Apply Same Style To All Frames Of GIF Animation

Aug 7, 2013

Making a simple GIF. I have 8 Frames. Each Frame is a seperate Layer. I want to stroke all the frames in one shot. How can I do that?

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Photoshop :: Apply Filter To Entire GIF Animation

Jan 16, 2006

Is there some easy way to do this that I am missing?

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Photoshop :: Apply Layers Style To All Frames In Animation?

Apr 8, 2012

what i've done it imported a video to frames.I've added some text to go on every frame. But when i edit the texts style (outline etc) it only applies to one. I can't select all or some of the layers/frames for the text style to appear on.Do I have to do it manually one by one?

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3ds Max Animation :: Apply Any Transform As Auto Key Button Pressed

Oct 28, 2013

I've got a weird problem with several (not all) objects in my scene. No matter if  Max 2012 or 2013. It's impossible to apply any transform as soon as the auto key button is pressed. The objects are totally locked. With auto key button inactive, transformations are possible. Key filters are active.
 
The only workaround so far is to group those objects or link them to a dummy or detach all elements into a new object and delete the original one. Any newly created objects can be animated either.

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Photoshop :: Shape Won't Skew In CC

Jul 19, 2013

I am unable to skew shapes for some reason in Photoshop CC. I don't know if there is a setting I'm overlooking or if this is a bug, but I have never had this problem before. I create a shape, go to Edit>Transform>Skew, and when I grab the top edge and move it side to side it makes a rectangle base on what the skew should look like. I've posted a video to illustrate the problem:

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Xara :: Combine Left And Right Skew?

Dec 5, 2012

The skew tool only seems to allow a left or right skew, i.e. you can turn a square into a parallelogram.

Is there a way to combine left and right skew, i.e. to turn a square into a trapezium?

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Paint.NET :: Skew Circle For Pixel Art?

Jun 3, 2011

is there a way to skew a circle for isometric pixelart. mspaint can do this and its quite useful. was wondering if .net can do it too?

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