3ds Max Animation :: Nodes Of A Curve To Other Objects

Nov 4, 2013

I am trying to hook some nodes of a curve to other objects.  Looks like Spline IK Control modifier is a best thing for that  and works great.
 
My only problem is that when I need to make a copy ( not instanced) of the whole curve and hooked objects  the curve unhooks of those objects and switches to it's original shape.   
 
For example I need to make a group of telegraph posts connected by wires and then copy that whole group to another place,. All the wires turns into a mess.
 
Is there anything I am missing?   I am accustomed to use similar  "hook" approach in Blender and curves stay intact there. Should I use some other way in 3dsmax?

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[URL] ....

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ddddd.JPG

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[[URL]

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