3ds Max Animation :: Map One Parameter To Another Using Curve

Feb 8, 2012

The reaction manager is an extremely cumbersome way to map one parameter to another, especially if you want a precisely defined mapping curve.

In Cinema4D (a program I'm learning at the moment) there is a range mapper node that can use a spline as mapping curve to map an input parameter to an output parameter.

Is there a way in Max to map one parameter to another using a precisely defined curve?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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Dec 19, 2011

I got a deadline for my project, but I got a big problem:

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For easy understand, let's see a example:

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[URL] ....

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