3ds Max Animation :: Transform To Zero Parameter?

Oct 31, 2011

i'm rigging a character and i want to create an custom parameter for my rig's controller that save a lot of time for animators; "transform to zero" is one of most useful command in animating, take a look at my screenshot

now my question is how can i create an custom parameter like "button" under my controller parameters or in attribute holder that run a simple code/script for me like transform to zero script: macros.run "Animation Tools" "TransformToZero"

View 1 Replies


ADVERTISEMENT

AutoCAD Inventor :: Set Parameter For End Value Of Parameter Animation

Dec 19, 2011

I got a deadline for my project, but I got a big problem:

"I cannot set the "parameter" for the End Value in Parameter Animate dialog"

For easy understand, let's see a example:

1. I got a part which has two parameters named: "A" and "MaxA"
2. I animate Favorited parameter A.
3. The End Value is MaxA_ (Everything is ok)
4. I finish Studio environment, then I change parameter MaxA_ from 200 mm to 400 mm
5. I turn back to Studio environment, the End Value now is "200 mm" (I want this will be MaxA_, so I can animate the flexible parameter). 

show me how to keep the end value will be "MaxA_" after I change parameter? 

View 3 Replies View Related

3ds Max Animation :: Map One Parameter To Another Using Curve

Feb 8, 2012

The reaction manager is an extremely cumbersome way to map one parameter to another, especially if you want a precisely defined mapping curve.

In Cinema4D (a program I'm learning at the moment) there is a range mapper node that can use a spline as mapping curve to map an input parameter to an output parameter.

Is there a way in Max to map one parameter to another using a precisely defined curve?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

View 6 Replies View Related

Maya Animation :: Child Does Not Transform With Parent

Apr 15, 2012

My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.

I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.

Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics

What am I doing wrong or where can i change the Settings that set the hindrance?

View 1 Replies View Related

Maya Animation :: How To Transform Object In A Transformer

Aug 21, 2011

I wanna know how to transform an object in a transformer.

I wanna create an animation like the movie transformers. (Transform a car in a transformers)

View 9 Replies View Related

3ds Max Animation :: Apply Any Transform As Auto Key Button Pressed

Oct 28, 2013

I've got a weird problem with several (not all) objects in my scene. No matter if  Max 2012 or 2013. It's impossible to apply any transform as soon as the auto key button is pressed. The objects are totally locked. With auto key button inactive, transformations are possible. Key filters are active.
 
The only workaround so far is to group those objects or link them to a dummy or detach all elements into a new object and delete the original one. Any newly created objects can be animated either.

View 7 Replies View Related

3ds Max Animation :: Delayed Following With Schematic Or Wire Parameter

Mar 20, 2012

Have a bit of a puzzle that's been bouncing around a bit. Is there a way to delay a object following it's parent for a few frames? For instance, I have a hook attached to a crane that rotates around, the hook following it around. If I could have it follow the crane at a bit of a lag, allowing the cable to curve slightly, it would look a deal more real. I know I could hand animate it, but is there a way to set it up so that the hook will follow the crane after a delay of say, 10 frames or so?

View 1 Replies View Related

3ds Max Animation :: Correct Wheel Rotation Using Parameter

Jan 16, 2014

I used to do this all the time. Now I cant remember how to do it properly, if possible a screenshot of how to do the maths in the Parameter wiring box. Getting the circle to travel along this line without scripting.
 
What should have been a 5 minute job has turned into about an hour.

View 2 Replies View Related

3ds Max Animation :: How To Create Custom Parameter Like Button

Oct 27, 2011

I want to create an custom parameter like "button" under my object parameters or in attribute holder and i want this button run a simple code/script for me.

for example: linking Box1 to Box2
$.parent = $Box002

I know how to work with "wire parameter" and "parameter editor" but the problem is that i cant find any way to tell them to run this script with that parameter.

View 1 Replies View Related

Maya Animation :: Delete Transform Nodes In Outliner Hierarchy For Skeleton?

Oct 7, 2011

I'm using Maya 2011 and I'm noticing, there are transform nodes in the outliner hierarchy for my skeleton. Should these be deleted? Some of them delete cleanly and some of them delete taking the bone with them. ???

View 2 Replies View Related

AutoCAD Inventor :: Studio Assembly Animation - Part Parameter

Nov 8, 2013

I have an assembly inside of Inventor Studio.  One of the parts inside of the assembly has a parameter that I would like to animate. When I select the "Parameters" function within the "Animate" tab on the ribbon, I get an error:

"There are no favorite parameters defined."

This worked fine when I tried the same thing with only the part inside of Inventor Studio, but not when the part is included inside of an assembly.

View 3 Replies View Related

3ds Max Animation :: Wire Length Parameter Of Taper Object - Illegal Self-reference In Controller Script

Nov 28, 2011

I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:

--Runtime error: Illegal self-reference in controller script

...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.

View 1 Replies View Related

AutoCAD Inventor :: IV2012 Sp1 - Delete Unused Parameter Takes 4-5 Seconds Per Parameter

Dec 23, 2011

I have user parameters that are no longer needed and are not being used anywhere.  They each takes 4-5 seconds to delete, prior to 2012 this would happen instantly.

IV2014 SP1 64bit
Dell Precision T7500, Geforce GTX 480, DirectX11 306.97
SpaceExplorer 4.04, 3DxWare 3.12.2
Twin Intel Xeon E5506 2.13GHz, 12GB RAM, Win7 Pro SP1 64bit

View 6 Replies View Related

AutoCAD Dynamic Blocks :: Passing A Value From The Action Parameter To A User Parameter

Dec 1, 2013

I need to use the dimension created by an action-parameter as a variable in a user defined function but AutoCAD will not allow me (see attached).

How may I access the action-parameter's dimension ?

View 1 Replies View Related

AutoCad :: Use User Defined Parameter To Drive Action Parameter?

Feb 7, 2012

it is possible to use a user defined parameter to drive a action parameter.

I have several polar and linear stretch actions i would like to drive from one parameter.

View 3 Replies View Related

AutoCAD Inventor :: Convert Model Parameter To Reference Parameter?

Oct 2, 2012

I need to convert a model parameter to a reference parameter thru the API.

I saw this item discussed in the group before, but I cant find the thread.

View 4 Replies View Related

Photoshop :: Transform Applied To Smart Object Fails To Transform Attached Smart Filters Mask

Aug 9, 2012

Ps CS6
OSX 10.6.8
 
Problem: Transform applied to Smart Object fails to transform an attached Smart Filters Mask.
 
I mean a Transform, including Free Transform, as found in the Edit menu.  A simple move by the Move Tool is OK.
 
A workaround until this bug is squashed is to encapsulate the Smart Object + Smart Filters + Filter Mask inside another Smart Object and transform that.However, that will not be a satisfactory solution in some cases. If a filter has size parameter(s), e.g. Gaussian Blur radius, a scaling or warping/distorting transform applied after the filter will obviously differ from the filter applied after the transform.
 
In any case, the workaround is inconvenient to subsequent editing and experimenting with filters and masks.

View 3 Replies View Related

AutoCAD Inventor :: Ipart - Standard Parameter Column Change Depending On Custom Parameter Column

Jan 3, 2013

I am trying to publish to the CC a guide rail. The vendor of the rail gives me the option of entering the desired length of the rail. After that he gives me the option to choose between the length that I entered and a shorter and longer standard length witch can be delivered faster.

I want to do the same thing with my published part, but I cannot make a key parameter to change depending on the entered custom parameter. I want the user to make the next steps when inserting from the CC: 1- select the size of the rail; 2-select the type of the rail; 3- enter the desired length of the rail; 4- choose between the desired length and the 2 recommended lengths (I need these 3 lengths to be shown)

Is this possible?

View 9 Replies View Related

Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

View 2 Replies View Related

Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:

Position Style Opacity
 
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.

View 10 Replies View Related

3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

View 2 Replies View Related

Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

View 4 Replies View Related

Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

View 4 Replies View Related

3ds Max Animation :: Loop Animation - Distance Of Stripes Controlled By Curve

Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

View 1 Replies View Related

3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

View 2 Replies View Related

Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

View 2 Replies View Related

Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

View 7 Replies View Related

Maya Animation :: Blendshape Animation From Motion Capture?

Mar 6, 2012

translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...

Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me

View 1 Replies View Related

Maya Animation :: Baking Parts Of Animation Deletes Others

Apr 3, 2011

How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?

View 2 Replies View Related

Maya Animation :: ATOM Animation Transfer Between Different Characters

Oct 23, 2012

I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.

View 1 Replies View Related

Maya Animation :: Bicycle Type Chain Animation?

Dec 22, 2010

For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.

In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!

Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved