I applied the Extrude / Revolve to text and once it rendered the text Illustrator keeps rendering it, that is, it won't stop.
There are two objects, one with a single word and the second object has 4 lines of one word on each line (peoples first/last names) If I click Stop numerous times I can "catch" the function and get it to stop but if I change anything it starts the function all over. CS4 did not do this.
Restarting application has no effect.
I running Mountain Lion on a Mac Pro 2012 vintage, 16Gb Ram.
I have a 580GTX and I think that's a pretty powerful card. With Quadcore 3.6ghz... And iray will never ever stop rendering when set to unlimited? I thought that eventually, somehow it should stop when it calculates everything possible? But there is no progress bar. Despite leaving even a simple scene running for hours upon hours it still has some fuzzy grainy specs in certain parts of image though.
I have problem with rendering. I record Videos on my Panasonic SDT750 and they are in AVCHD format. I usually use two options Render video "same as first clip" (whilst all videos are the same) or upload to you tube in 16:9 format. When I start to render, the process starts and just stop sometimes at 2% sometimes at 4% and dosen't show any error message. It worked previously with no problem.
I tried to restart the software, nothing.. I tried to re-install, nothing.. This problem seems to occure after latest update. My desktop spec. should be ok, like I said it worked fine before.
I run Win7 Professional 64bit, processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 3601 Mhz, 4 Core(s), RAM: 16GB and graphics card: GeForce GTX 570 from NVIDIA.
I didn't make no changes in settings, everything is as it was first time installed.
I work as a production artist and go through tons of art sent in from clients each day. Is there any way to stop swatches from copying from one document to the other? They build up and cause the program to lag or crash.
When I create a shape, like a rectangle, it starts out slightly rotated or skewed. When I take another shape, like a half circle, and reflect it, it rotates at a slight angle. This happens every time I start a new file. I don't see rotation in the appearance panel. When I look at the transform panel it lists rotation at zero. Yet all of my shapes tilt down and to the right.
I was working on a file this morning and saved it in .Ai format. This afternoon I came back to work on it again and now it won't open. Illustrator hangs, and then stops responding. Is there a way I can fix this?
I have been having an issue with items that have cutlines with rounded corners. The cut starts and stops in the corner (usually the upper left hand corner). In my industry we use cutlines for cutting shapes out of wood, acrylic, sintra, mdf, etc. and the corner stop and starts often times creates a problem: mis-shapen corner cut, mostly. I figure that I should be able to change the start and stop point is a spot on the straight part of the cut,
I create a column graph, I set my column styles, modify the text and other attributes to how I want them to look but if I change the data the whole graph keeps reverting back to the basic chart. Is there anyway to stop this because its really irritating when I need to create a set of 20 graphs.
If I have a number of shapes on top of each other, with, for example, a drop shadow on the top shape, whenever I try and select the shape below it (it is peeking out from beneath the top shape, so I click on this 'peeking' section of the shape to try and select it) I cannot - it just selects the top shape as the top shape's drop shadow is 'blocking' the shape below it. Make sense?
How do I go about about remedying this? I seem to recall being able to tell Illustrator to ignore 'effects' when making selections in CS4, but cannot work out how to do this in CS5. And is there a way to refine the 'sensitivity' or selection radius when clicking to make selections?
I need to export with artboard. Illustrator automatically adds a number to my original file name. It won't even let me replace the old file. It is extremely annoying and makes flow with other programs really hard because they can't auto update, since the file name changes. When you have multiple files, you can't be manually renaming all the time.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I'm wondering why all my vector images are rendering pixilated in my CC CS6 Illustrator (v 17.1). I'm using a macbook with retina and am assuming that's the issue but can't find any info on what settings/etc I need to adjust/download to make it display properly.
I'm still using CS3. A friend sent me a document created in CS6 (I think) that he saved as a CS3 document. When I open this blank document he sent me, and then copy and paste a CMYK object from my CS3 original to his blank CS6 (saved as CS3), the object changes color quite noticeably (darker). The CMYK values are identical, but they don't look anything alike. On the left is a screen grab from my original CS3 document, and next to it a screen grab after I've copied and pasted the exact same objects into the CS6 created document. The CMYK values are identical in both, and they're being displayed on the same computer on the same monitor.
I use a simple opacity mask on some equally simple (but large) artwork. It slows down the screen rendering so much as to make the file almost unworkable with the preview turned on.
I am having trouble with a file that was originally created in Ai CS6 on an iMac.
When I open the file in CS6 on my 15" Retina Macbook Pro, objects that are mathmatically aligned to the pixel grid do not render properly.
See the screen shot to see what I mean.
The files still renders properly when view on the iMac and new objects in the document are also aligned to the grid, at least from the stand point of how it's render.
I have a strange problem going on for CS6... Where when I created a design, grouped all of them so that they had the same center.. then did a force perspective... Some of the letters didn't render while a wire frame does exist for them.
One friend suggested to make sure all of the points are joined, however when I Ctrl+J them, I get an error that says invalid object... which is most likely because they are joined...
Is there a reason why when I convert a font using create outlines, this is happening with Stempel Schneidler btw, it appears to add a bit of weight to the type? I've never run across this issue before. I first noticed it when I printed out the document. It all of a sudden seemed heavier compared to the font normally. The problem becomes much more pronounced at a small scale. I notice it onscreen AND when I print it. I wouldn't normally create outlines but the letterspacing is pretty tight on this and I need to make a TY ligature.
Problem: Ps CS6 incorrectly renders vector objects pasted from Adobe Illustrator. CS5.1 does not exhibit the problem.
Below is screenshot of artwork in Illustrator and which is copied to clipboard, followed by screenshot of "Paste as Smart Object" in Ps CS5.1 then screenshot of same paste in CS6. "Paste as Pixels" gives identical good rendering in CS5.1 and poor rendering (gray pixels which should be pure white in this example) in CS6. This is repeatable with other artwork.
Several weeks ago there was a complaint in this forum that Photoshop CS6 poorly renders vector artwork that is pixel-aligned in Illustrator. The Adobe response was that Photoshop is correct. Strange that CS5.1 can render pasted vector artwork perfectly and only CS6 makes a mess.
I'm not sure what I did to make this happen or how to change it back, but for some reason when I change the size of an object/line it changes the stroke weight as well. (For example, if I drew an ellipse with stroke weight 2 pt, and then increased the size the stroke weight would be 2.856 pt or some such number instead of 2 pt.) How to change this back?
Whenever I open a file, it instantly starts zooming in as if I'm holding download option and turning the mouse wheel. I've change the keyboard and mouse, restarted my mac, reinstalled photoshop, but it's still doing it. This isn't happening in other applications.
CS6 keeps crashing without any previous warning on me-- and taking the whole computer with it-- whenever I've been working in CS6 for 20-25 minutes. By crashing, I mean that first CS6 freezes, then I get a completely blue screen. CS6 crashes whether I edit direcctly from it, or if I go into it from Lightroom (Version 4.1). When I reboot and eventually go back to CS6, my work from all but the last 10 minutes will have been saved.
I never had this problem-- with the same computer, pentab, OS, etc.-- with CS5. I did have this problem when I installed the trial version of CS6.
I have tried uninstalling every morsel of code related to my Wacom Bamboo tablet, and that didn't stop the crashes. I have uninstalled and re-installed CS6, and that didn't work. I have updated Windows and all CS6 applications, and still the crashes persist. I even tried calling Adobe, but after four and a half hours on hold, I had to give up.
Background: I have
Windows 7 Home Premium; Service pack 1. Computer: Intel i7-2820QM with a CPU@2.3GHz; 16 GB RAM; 64-bit Operating System. System Information (perhaps more than you'd want to know?), as reported by my version of CS6: Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64Operating System: Windows 7 64-bitVersion: 6.1 Service Pack 1System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreadingPhysical processor count: 4Logical processor count: 8Processor speed: 2294 MHzBuilt-in memory: 16364 MBFree memory: 12744 MBMemory available to Photoshop: 14746 MBMemory used by Photoshop: 60 %Image tile size: 128KImage cache levels: 4OpenGL Drawing: Enabled.OpenGL Drawing Mode: AdvancedOpenGL Allow Normal Mode: True.OpenGL Allow Advanced Mode: True.OpenGL Allow Old GPUs: Not Detected.Video Card Vendor: NVIDIA CorporationVideo Card Renderer: GeForce