3ds Max :: Gizmo Missing In UV Editor
May 16, 2011
The transform gizmo is visible in the modeling vieworts and function normally, however if I go into the UV editor and select a sub-object, there is no gizmo. I can select sub-objects, and move them, but there is no gizmo to use to move stuff accurately.
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Jul 29, 2011
Another annoying difference between Max 9 and 2012: I have to select the Freeform Gizmo for every instance of an Unwrap UVW editor. It seems the new default is Move Mode and in Max 2012 there is no memory of the last selected state. Ug!
The 'Save Current Settings as Default' is not useful.
Any ini setting which will set the Freeform Gizmo to the default?
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Mar 17, 2011
I am using 3ds Max 2009, and am starting to get a grasp of UVW unwrapping, however, for some odd reason the transform gizmo is hidden in the Edit UVW window, and I can't figure out how to unhide it. I tried pressing X, I tried pressing a bunch of other keys to see if maybe I accidently pressed a hotkey.
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Sep 6, 2013
I downloaded Inventor 2014. My O/S is Windows 7 Ultimate. In the projects folder there is supposed to be Projects called iLogic 2011 Samples, iLogic 2011 Tutorials, iLogic 2012 Samples, Railing iLogic Sample Advanced, and Railing iLogic Sample Base. None of these PROJECTS show up in my projects editor. Do I have to completely uninstall and reinstall Inventor 2014 to get these projects to hopefully load?
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Jan 12, 2012
I am a new user and working my way through the AutoCad Training Guide AutoCad LT 2012 No Experience Required. In Chapter 9 is Creating a Dynamic Block. After creating a block and inserting it into a new drawing you are able to open the block editor and begin using the Authoring Palettes. In my case the Authoring Palettes are blank except for a a blank Create a New Palette.
Under the Palette's Properties All Palettes are checked as on. How do I turn on the ones shown in the book? Constraints, Parameter Sets, Actions, and Parameters.
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Nov 26, 2011
well I was working on my animation, but the toolbars in the curve editor are gone since yesterday. First I tried the "Load Layout" and "Show Toolbars" function. Then I deleted the 3dsmax.ini and Trackview.ini without result. In the end I reinstalled 3ds Max2012 but nothing changed.
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Jan 17, 2012
I want to connect the sweep value of a "makeNurbCircle2" object to another "makeNurbCircle3" object in the Connection Editor. Strange, when I first launch the Connection Editor, I saw the sweep name, but when I clicked the second nurbs curve the sweep value disappeared. how to accomplish the task?
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Jul 26, 2011
The title just about says it all. I usually edit in Full Editor mode, but normally there is an Explorer-like ribbon running across the bottom, much like the one in Express Lab. I opened PSP ProX3 today and it was gone. I'm guessing it disappeared when i did some editing for my daughter in a non-standard (for me) mode.
How do I get it back? I swear I have hunted and even RTFM'd.
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Feb 17, 2012
I lost the ruler to adjust the width and length of mtext objects in the editor settings.
How can I get this ruler back?
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Oct 4, 2011
I am having a problem with 3ds Max 2012.
I am trying to map using UVW Map and I am not able to move or spin the Gizmo to aline the map to the correct side.
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Jun 28, 2011
I accidentally changed its position relative to the object being edited.
P.S I found the hierarchy panel to the right. does it have something to do with this? (I thought i remembered it from a tutorial i used a while ago...)
I fixed it with the hierarchy panel. I clicked pivot in the panel, then affect object only, then center to pivot. this makes the the object stick to the gizmo, bringing it back to default setting (at least im 99% sure that was default.) I thought i had been on the right track.
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Nov 4, 2012
I want to arrange views shown in fig for making isometric view. I want to know how to use rotate gizmo.
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Oct 30, 2012
My main gizmo (move, scale, rotate) is vanishing from the scene and I am unable to execute simple move/rotate/scale actions. The gizmo will reappear if I shift the viewing angle in the viewport. However this is getting frustrating because I might be viewing at the angle I need to execute a move/rotate/scale, but I can't and have to shift viewing angle to bring back the gizmo.
Also at present I am unable to view vertices when in sub-object mode (Edit Poly). I don't know if I accidentally triggered something or what, but the vertices suddenly disappeared and all I can see is the lines for the edged faces (not the vertices). Oddly enough, I am able to see the last vertice that I was interacting with, but cannot click or view any other vertices of the object.
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May 10, 2011
I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
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Jun 14, 2013
Is there a why of applying say a "Xtransform" onto an object, say like a ball. rotate the ball inside the Xtransform while keeping the transform gizmo locked in place.
I am referring to in an animation, not a one time thing.
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Nov 28, 2013
My animation timeline and moving gizmo is gone.
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Sep 4, 2012
Is there a way to use geometry with mods (like ripples or waves for instance) as an atmospheric gizmo for volume fog?
I want to conform the shape of the gizmo to a animated geometry, instead of the rigid boxes and spheres.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Sep 30, 2008
I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.
Probably something really simple, just never came across it before.
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Mar 16, 2011
1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?
2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.
For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)
What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.
3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.
When I say the two doesn't match, it includes but not limited to:
-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material
Scale mismatch of rendering and viewport.
-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.
Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?
[URL]
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Nov 5, 2012
I'm using 3D Max Design. I am unable to move an object on the Z axis of the gizmo. When I attempt to do so, a yellow line follows the path of my drag. I can move an object up and down only if I drag by all 3 axis.
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Jan 22, 2014
The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
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Apr 18, 2012
I am wondering if it is possible to move/focus the manipulator gizmos in Maya.
If I for example am working on a tall plank and want to align the bottom part with something I'd zoom in to be more precise, but since the manipulator is stuck in the middle of the plank I have to zoom out anyway and find a spot where I'm fairly zoomed in but still can see the manipulator.. If there is a way to make the manipulator follow on the screen when i zoom in (without altering the pivot point) I'd be able to work so much easier.I am of course talking about all the manipulators (move, rotate and scale).
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Apr 19, 2011
In 3DS MAX 2011 my transform gizmo jumps to the origin every time I go into sub-object mode making it very difficult to edit. I have been through the help file looking for fixes without success. I have major deadlines to meet this week and this is severely hampering progress. How to reset the gizmo? When I pick an object the gizmo is in its proper location, it's only when I go to sub-object mode that it leaps away to the origin.
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Mar 13, 2012
We've just started using an attribute in a dynamic block and I'm curious if there is a faster way to edit the text, like how you just click outside the dtext or mtext editor to save and exit. the editor.
We only need to edit the value field, not any of the other attritubes. I really like how the dynamic block is saving us some time, but the outdated editor is really irritating, and it's not always convenient to hit Tab then Enter on the keyboard.
Is there perhaps an alternate editor, or a way I can edit the value text in the mtext editor by default rather than opening up the Enhanced Attribute Editor?
System specifications: AutoCAD 2014 64-bit SP1, Windows 7 64-bit SP1, Intel Core i7-2600K, AMD FirePro V4900
16GB RAM, Crucial M4 SSD, 3 Dell Monitors (2 30" 2560x1600 & 1 20" 1200x1600)
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Jan 1, 2013
I saw one video in which a Photoshop geek quickly launces his raw editor by clicking on a small, illegible icon in the lower right-hand of his Layer Icon in his Layers Dialogue but of course he doesn't explain how that works, and there is no such corresponding little sub-icon in MY Layers icon, and the word Raw doesn't even seem to show up anywhere in any menu. I know this has to be possible. I can open a raw file (.nef, in this case) the obvious way, but after switching it over to Photoshop I can't switch it back to the raw editor (?)
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Jun 1, 2011
i'm experiencing some problems with the vieport in max 2012.sometimes when i restart max all my geometries in viewport are missing, while all are still there.
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Jan 28, 2014
LR states that my photos are missing, but none of my photographs seem to be missing, ie, there are no question marks and all photos can be found, edited, and exported in the normal fashion.
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Dec 19, 2012
I am trying to convert all missing PlotStyles that are missing to one that is not missing.
I am working with the Style Manager and Display Manger. We use a custom .stb and in this custome .stb we have eliminated some of the standard PlotStyle Names such as Full Saturation, well as you may imagine some of the default materials, walls etc... under Style manager reference Full Saturation, right now I am going in by hand, one by one, changing this to AsDrawn.
Is there a way I can automate this for two purposes?
1.) so I don't have to do this all by hand
2.) as we "copy" elements from older jobs we can macro the change of plotstyle and so when we get drawings from outside we again can macro the plotstyle to AsDrawn.
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Jun 24, 2009
What editor do you use now that golive is gone? Sorry for the thread in Photoshop but I can't find the golive discussion room probably since they don't make golive any more.
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Aug 5, 2011
I am having a problem with selecting polys (or edges for that matter) while working in the UV editor. When I draw a marquee around an entire object, my selection is not selection some polys either on the top, bottom, or on the back side of the object. The same thing happens when I use a marquee to subtract from a section. This happens both when selecting in the viewport (when the unwrap uvw modifier is active) and in the UV editor. My selection are working as they should when I am not in the modifier.
I just discovered that there is an ignore backfacing setting in the UV editor, which I, of course, had active.
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Aug 28, 2011
The material editor on my desktop is cut-off near toward the end. I cannot reach what I need to reach; the scroll bar won't go anymore downward, though it should.
How can I dock my material editor so that it continues on another column?
Please see screenshot and note the bottom of the material editor.
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