AutoCad 3D :: How To Use Rotate Gizmo
Nov 4, 2012I want to arrange views shown in fig for making isometric view. I want to know how to use rotate gizmo.
View 2 RepliesI want to arrange views shown in fig for making isometric view. I want to know how to use rotate gizmo.
View 2 RepliesI'm using 3D Max Design. I am unable to move an object on the Z axis of the gizmo. When I attempt to do so, a yellow line follows the path of my drag. I can move an object up and down only if I drag by all 3 axis.
View 4 Replies View RelatedI am having a problem with 3ds Max 2012.
I am trying to map using UVW Map and I am not able to move or spin the Gizmo to aline the map to the correct side.
I accidentally changed its position relative to the object being edited.
P.S I found the hierarchy panel to the right. does it have something to do with this? (I thought i remembered it from a tutorial i used a while ago...)
I fixed it with the hierarchy panel. I clicked pivot in the panel, then affect object only, then center to pivot. this makes the the object stick to the gizmo, bringing it back to default setting (at least im 99% sure that was default.) I thought i had been on the right track.
The transform gizmo is visible in the modeling vieworts and function normally, however if I go into the UV editor and select a sub-object, there is no gizmo. I can select sub-objects, and move them, but there is no gizmo to use to move stuff accurately.
View 3 Replies View RelatedMy main gizmo (move, scale, rotate) is vanishing from the scene and I am unable to execute simple move/rotate/scale actions. The gizmo will reappear if I shift the viewing angle in the viewport. However this is getting frustrating because I might be viewing at the angle I need to execute a move/rotate/scale, but I can't and have to shift viewing angle to bring back the gizmo.
Also at present I am unable to view vertices when in sub-object mode (Edit Poly). I don't know if I accidentally triggered something or what, but the vertices suddenly disappeared and all I can see is the lines for the edged faces (not the vertices). Oddly enough, I am able to see the last vertice that I was interacting with, but cannot click or view any other vertices of the object.
I am using 3ds Max 2009, and am starting to get a grasp of UVW unwrapping, however, for some odd reason the transform gizmo is hidden in the Edit UVW window, and I can't figure out how to unhide it. I tried pressing X, I tried pressing a bunch of other keys to see if maybe I accidently pressed a hotkey.
View 1 Replies View RelatedI'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
Is there a why of applying say a "Xtransform" onto an object, say like a ball. rotate the ball inside the Xtransform while keeping the transform gizmo locked in place.
I am referring to in an animation, not a one time thing.
My animation timeline and moving gizmo is gone.
View 1 Replies View RelatedIs there a way to use geometry with mods (like ripples or waves for instance) as an atmospheric gizmo for volume fog?
I want to conform the shape of the gizmo to a animated geometry, instead of the rigid boxes and spheres.
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I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.
Probably something really simple, just never came across it before.
1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?
2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.
For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)
What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.
3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.
When I say the two doesn't match, it includes but not limited to:
-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material
Scale mismatch of rendering and viewport.
-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.
Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?
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The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
View 9 Replies View RelatedI am wondering if it is possible to move/focus the manipulator gizmos in Maya.
If I for example am working on a tall plank and want to align the bottom part with something I'd zoom in to be more precise, but since the manipulator is stuck in the middle of the plank I have to zoom out anyway and find a spot where I'm fairly zoomed in but still can see the manipulator.. If there is a way to make the manipulator follow on the screen when i zoom in (without altering the pivot point) I'd be able to work so much easier.I am of course talking about all the manipulators (move, rotate and scale).
Another annoying difference between Max 9 and 2012: I have to select the Freeform Gizmo for every instance of an Unwrap UVW editor. It seems the new default is Move Mode and in Max 2012 there is no memory of the last selected state. Ug!
The 'Save Current Settings as Default' is not useful.
Any ini setting which will set the Freeform Gizmo to the default?
In 3DS MAX 2011 my transform gizmo jumps to the origin every time I go into sub-object mode making it very difficult to edit. I have been through the help file looking for fixes without success. I have major deadlines to meet this week and this is severely hampering progress. How to reset the gizmo? When I pick an object the gizmo is in its proper location, it's only when I go to sub-object mode that it leaps away to the origin.
View 1 Replies View RelatedIs there a rotate canvas plugin for cs2 that works like the rotate canvas in sketchbook pro?
View 4 Replies View RelatedI haven't used UCS in awhile and I cant remember what I need to do when I want to rotate the drawing in my paper space.. I typed UCS--> 3 ---> pick my new axis and then the x,y indicator on the bottom left changes to how I want it to be presented but the drawing itself doesnt..
View 5 Replies View RelatedI have work to do on a bathroom group that is rotated at 18 degrees. How do I rotate my crosshairs to make this easer to work on?
View 4 Replies View RelatedI've got multiple viewports, some need to be orientated as portrait and others need to be landscape.
How can this be done without affecting the other viewports?
Using 2011 Civil3D at the moment. Im trying to insert a PDF as an xref and once its in the model space, it won't let me rotate or scale the image. When clicking on it, the nodes in each corner do not appaear.
View 0 Replies View Relatedwhen you have a 3D-object, with a specific origin, i would like to know how it is positioned in space, X, Y, and Z coordinates, but also A, B, and C (like Tilt, Roll, Pitch), where A is rotation Angle around Z-axis, B around Y-axis, and C around X-axis. I am using this for a kuka robot
i can change the position of the UCS, but don't know how to only rotate the ucs about the Z-axis
'--- Set origin of UCS icon
acUCSTblRec.Origin = Psource(0)
acUCSTblRec.XAxis = Psource(0).GetVectorTo(Psource(1))
acUCSTblRec.YAxis = acUCSTblRec.XAxis.GetPerpendicularVector
How do you rotate the view in Autocad (not just an object - but the whole view)?
View 7 Replies View RelatedI frequently use ROTATE with the reference option, which is a very useful tool. Just wanted to do this again, but instead of the usual 4 point picking process I am asked to "Specify the reference angle" after choosing "reference". Never came across this before.
Did I unintended change some settings? It´s the first time I use ROTATE after reinstalling my AutoCAD a few days ago.
Switches_.dwg
I have a rotate feature set up and I have a tag for the block. When I rotate the block, the text rotates as I have set it up to do but it turns upside down or sideways as the block rotates. I would like the text to stay the same orientation but just move round with the block as the example below.
I want my block to do this.dwg
the same file that i'm trying to plot has it's own template that i want to use, but it's attached to a different layer. so when i try to move or rotate the template, it moves the other objects. They all have colors but aren't connected to the same layers of their colors. how do I isolate the layers so i can make it's own layer and manipulate it on it's own?
View 9 Replies View RelatedI'm using AutoCAD 2012 and I'm having a problem with 3D orbit. For some reason I can only rotate the view 180° along the X axis. Y and Z are fine, I can rotate a full 360°, but the X axis "bottoms out" if I try to rotate the view more than 180°. Is there something toggled that's causing this?
View 1 Replies View RelatedI have overriden the rotate command to get a selection set and do something extra if it contains one of our custom objects.
However if it contains any standard autocad objects I want to recall the original autocad rotate command with a SelectionSet of these objects.
I know I can call the rotate command using:
acedCommandS(5005, __arglist("._ROTATE", 5005, "\", 5000));
However this will call the rotate command from the start and ask for a new selection set. Is there a way to call this with my selection set?
Needed to rotate my plan 180 degrees. So I typed in UCS enter then z enter then 180 enter and then plan enter. My plan rotated and it looked fine. I noticed my crosshairs where now green and red. I needed to add more things to my drawings but the lines I was drawing do not look straight - they look bent and the ucs icon doesnt look square. I attached my drawing for you to see what I am talking about
View 1 Replies View RelatedI have received a drawing from another company that has blocks. When I try to rotate the blocks to an angle through the properties dialog box or by entering an angle at the command line, I am not able to. The value is always set to "E". I can rotate it graphically by placing points on the screen, just not through a key in. It seems like there is a lock on it.
View 3 Replies View Related