Maya Modeling :: Design Table From Image - Giving Thickness To Snail Shell
Feb 1, 2014
I would like to design the table from the image. I am having some problems giving thickness to the snail shell. I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is:
1. How can i make the thickness better, without all the holes? (can i create edges between vertices)
2. How can i smooth the poly without making it look like a shell covered inside with spikes.
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Mar 27, 2012
I am converting over from Softimage (which I love, but is Windows only) to Maya for OSX. Is there an equivalent in Maya to the new thickness tool available in Softimage 2012 SAP? For instance, if one creates a sphere polygonal object in Maya and slices it, is there a way to give the shell a thickness (like creating a bowl) other than just extruding?
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Mar 10, 2008
i've got an image of a snail shell
and need to somehow edit it so that it becomes a perfect square shape. i've tried transform-warp in photoshop but that was no good at all.
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Apr 7, 2011
so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?
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Apr 23, 2013
I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.
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Apr 20, 2012
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Dec 12, 2013
This shape will not shell out with a 3mm thickness.....i suspect i may have not modelled correctly....how would you model this shape part so as it can be shelled out?
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Nov 16, 2012
How can i shell out the part with 2mm thickness walls?
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Mar 26, 2012
I have a blade housing that requires a continuos radius around the profile. It is not a full radius. When I shell the blade, it looks like the raidius wants to continue. I was told I had to use two fillets and the particial radius will not work. However, the continuous radious in the customers requirement. Is there a way to shell this part correctly?
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Nov 29, 2011
I have table, several chairs and some glasses and plates on table. I want to group them and instance that group, hundred of times. Problem is that I do not have materials implemented and I will not until client is satisfied with arrangement. I have problems later, even using many scripts I found, to add material to all instances. Only way is to select one by one.
Other thing is that there might be new objects added into set, so best way would be to add to master group and that will be added in instances of that group automatically, but that does not work with Maya.
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Jun 16, 2011
why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though
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Aug 10, 2013
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Jul 12, 2012
I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Apr 30, 2011
I'm rigging my first character in Maya 2011 using Advanced Skeleton.
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BTW - another thing I'm worried about is getting the non t-pose character rigged. This is how the artist gave it to me, and I know that MotionBuilder wants a t-pose. Hopefully, I can rig it in AdvancedSkeleton - and use that to get to a t-pose. But ... I'm not exactly sure of the best way?
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I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).
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Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
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I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
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[URL].........
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