What's the best way to measure something in GIMP? For example, suppose I want to determine the thickness of a line within an image so that I can extend it? The scales along the top and left sides only give a fairly crude approximation but I want to know exactly how many pixels thick the line is.
I have used color to determine line widths. The plotter set-up recognizes color and assigns the appropriate line width. My new company is determining line width by using polylines. Am I behind the times? Or, is this a better way. Willing to change.
This is something that used to be very easy to do in autocad (with a polyline) and checking the length on the properties bar. When I select multiple lines (chain of lines) the "length" data is greyed out. I hate having to measure every segment separately!
I have an artist who draws for me and he sent a profile sheet of some different heads to use on the body's already created.  PROBLEM:  When I import to Toonboom animation the image files Are in large scale and when shrunk down the match the body the heads lines are thinner than the body's line thickness.   Question:  Is there a way to import the image or scale it down prior to importing so as to keep the same line thickness?
I want to know if there is a way I can vary the thickness of a paintbrush line in Photoshop without having a tablet. I've done it before in Freehand by toggling the number keys, and I'm hoping that there is a similar way to do it in Adobe programs.
Anybody have any clue or should I just go ahead and invest in a tablet? I've got a lot of control with a mouse so accuracy isn't too much of an issue.
Mean I finished my sketching and see some part of the pic that strokes need to be thinner or thicker. I saw this article some where on the net long ago but can't find it
Is it possible to get the line thickness down of the calligraphic and/or pressure tools in artistic media? The minimum thickness seems to be .762mm (2.16 pt or 0.03"). IÂ use a Wacom Intuos 3.
How is it possible to view the line thickness that you have set at the drawing surface? before you polot. I mean drawing and working with the actual line thickness that you set for the layer? and i do not mean using pline
In model space all of my linetypes (for all me various details)look correct, however after creating multiple Viewports within a new layout, and scaling them appropriately the line thickness of each viewport look very thick. To the point where dimensions and notes are unreadable. But when I plot, everything is ok. It appears as though everything has been drawn with a very thick polyline. What causes this?
how to change the thickness of leader lines. I'm editing a drawing done by someone else and I need to make the leader lines thicker. I tried changing the layer thickness and making sure the settings were such that the leader line thickness would be determined by the layer. I also tried channging the leader line thickness in properties and/or leader styles, but no luck there either.
I've been working on a floor plan after which I wanted to mark the border of a particular area. So, I drew a polyline surrounding the space and used a 2 (inch?) lineweight. It appeared on my screen to be very thick so that was great. The problem is I can't seem to draw any other polyline without seeing this big thick line on my screen - even if the linewieght is set to something thinner. It still "shows up" huge. It's like my viewing setting is frozen to only show polylines real big.
I have an issue with plotting line thickness, when I use the company setup using a d-size B&W.pc3 and mono chrome.ctb files, i can't seem to get the plotter to show line thickness. But using the same setup with a customer border, I can get the line thickness.
Also I not sure if this makes a difference, but the company plots from model space and where most of our customers use paper space.
As an exercise I'm trying to recreate the leaf image in the X5 guidebook ( pages 127 & 128). No problems until I came to drawing the yellow "veins" on the face of the leaf. I need to create lines that start off thin, get thicker in the middle and go back to thin at the other end.
I managed to create the effect by drawing a closed , filled object, and then playing around using the shape tool to achieve the desired result..
Is there a better, quicker way to do this. I tried doing it using the artistic tools but no luck there.
I need to form a line/lines with thickness on the surface of a sphere as seen on the attached image. I also want to apply transforms to the line while keeping it stay on the surface. How can I do that?
How I would change both the model and paper space thickness of a line in AutoCAD 2004? I've tried changing "line thickness" and "line weight" in the properties dialog box but it doesn't seem to matter whether it's 0 or 9,999,999 or any number, it just looks the same, in both the model space and paper space views.
I have a drawing someone else did that uses polylines of different thickness so I have tried to figure out how they did it. Again, looking at the properties dialog box it seems to make no difference what I set the "line thickness" or "line weight" properties to...the line just stays the same size regardless.
I want to change line thicknesses because I'm designing a surface water pipe layout...I want the pipes to be a lot thicker than the lines that represent the actual building so that they will stand out when I plot the drawing.
when i have a detail view on the layout, the text and the border line have the same line thickness. I want that the text will be bold (0.5mm thick) and the border line will be thicker (0.13mm thick).
i have tried to change the layer's line thickness, but it effected both the text and the line border. how can i separate between them?
I have a schematic or drawing that I just need to increase the line thickness on. It is just all black lines and letters that are currently only like 1 pixel thick. When printed it is hard to see. Is there a good filter or method that any of you know of that will allow me to increase the thickness of these lines?
I'm making a graphic work (it's for my kid's yearbook), and I'm struggling to achieve an effect.
Here's the deal:
The attached file is an image in which I try to represent the text and graphics as if they were painted in a wood plank. I'm pleased with the effect on the surface of the plank, but I wanted to give the plank some thickness, to make it seem more like a 3d plank. That thickness effect is what has been tormenting me.
I was sent a gif image to work on and use the color of the image (RGB) to apply themes to the website. But I don't know the RGB code of the color used in creating the image.
I'm a machine knitter. I'm converting images into 2,3 or 4-colors for knitting on my compuerized knitting machine. I need to have a separate "line" for each color of the image in order for my machine to knit with yarn of that color. If 4 colors, I must knit 4 times for each row, once with each color.
I'm doing pretty well with creating the needed image file of 2,3 or 4 colors, but have no clue how I might be able to create a master monster file where each horizontal "line" is essentially exploded into 4 lines, one for each color.
I'm thinking about some new feature which I'd love to see in GIMP but can'tadd it myself. Maybe there's a way to achieve it.
To the point. I'd love to be able to create new image from clipboard from acommand line. There is such function so I guess it wouldn't be a problem toadd it. Having this one could make a shortcut (e.g. in Unity's launcher RMBmenu). It's useful when some app (e.g. screenshot taking) puts image inclipboard and you want to quickly edit it.
I'm trying to trace around an image to create a line drawing. The object I'm tracing has a lot of curves in it so using the Pencil Tool. Also, I've used the Paths Tool and then clicked "stroke path". That's all fine and well but it's taking FOREVER to trace the picture.
Since the image has a lot of curves is there a tool or gadget in Gimp that can provide a smooth curve, say, around a circle?
I would like to design the table from the image. I am having some problems giving thickness to the snail shell. I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is: 1. How can i make the thickness better, without all the holes? (can i create edges between vertices) 2. How can i smooth the poly without making it look like a shell covered inside with spikes.