3ds Max Modeling :: Inserting Cylindrical Shape Into Object
Jan 25, 2013
I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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Nov 4, 2013
Is there a simple way to 'wrap' something around a cylindrical object in CS6?
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Jul 3, 2013
I need to drawing something similar to the attached image on either side of a "U" shaped rod.
The "U" shape is drawn using a sweep of a circle (the hatched section on the atatched image illustrates).
I just can't fathom how to draw the solid at the top oneiter side.
I've been trying to add a plane at an angle, then draw a circle & try to sweep that for each half of the "u", but after a few hours, total fail
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Sep 3, 2013
I have just created a cylindrical object with an extrusion length of 300 mm and then created an assy(.iam). On to this cylinder i have placed a plate at right angles to the axis of the cylinder
What i wish to do now is mirror this plate.
It would appear the best way would be to create a work plane(mirror plane) thro the centre
Of the cylinder,however, how can this be done if when requested to create the plane 3 points are required,am i missing something here.
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Feb 25, 2012
Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,
i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)
How do i use a specific shape to carve out a primary shape
e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box
Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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May 18, 2013
I wanted to add a wheel shape on the image.. What i am doing is.
1. I open old paper background image in adobe photoshop cs6.
2. I click on new layer
3. Then I select the custom shap tool and then select the required shape.
Challenge that I am facing : When I draw a shape in new layer , it also created in background image means it creates two shapes one in new layer and 2nd in the back ground...
shape should not be made in the background image.
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Jan 14, 2012
I'm creating a logo that consists of the word DIFFERENT in text and a shape, a dot (an ellipse) that I want to appear above the I and be vertically aligned with I.
How can I do this?The problem is that I can't see how to identify the point in the text - the centre of the I - to act as the target. I can't seem to get any of the Snap to Object tools to work.
I feel that I should be able to mark a specific point anywhere on a shape or an object and use those points to align.
I suspect that I could achieve the effect that I want by splitting the text characters up into individual objects, than I can align them more obviously but then I set up some other issues with kerning.
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Jan 4, 2012
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
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Sep 21, 2011
Im trying to insert an image into 3Ds max. I selected my object I want it pasted onto, I then opened up my materials editor, under maps and then standard I selected Bitmap and selected my image. The image bitmap is showing up in the materials editor viewport but I cant apply it any objects (Assign material to selection icon is unavailable).
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Dec 31, 2013
can i take an object from one photo and insert it in another photo?
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Oct 26, 2013
I have a crane shot. I'd like to insert an object (a little more rock on the cliff) in this crane shot. I've tried this with AE CC. Everything looks great AFTER the the crane shot is down moving up. :-/ (I used the 3D camera tracker.) The perspective on the object appears rather odd as the crane shot is moving up.
What would be the best way to approach this project?
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Aug 7, 2013
Is there a way to import a pdf file into ACAD? I have tried inserting an OLE image but I get an error "Failed to creat object. Make sure the object is entered in the system registry."
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Jul 26, 2011
how you can trim an object to the shape of the object on top?
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Jan 23, 2012
How to make an arch shaped door i have a box with a hole cut out i have create another two boxes for the left and right part of the door (joints) and attached them together then bridge them together. here is the problem i am working with a maya tutorial and on the bridge you can set the number of divisions but in max you cannot set the number of divisions.
Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard
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Dec 2, 2013
How to make this shape? I am using this lamp in a project for school. I have attempted to create this shape with many different methods. I tried a Gengon but that did not work and I tried piecing the lamp together with individual pieces but that looked cheap.
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Jan 15, 2010
I am inserting hyperlinks in an mtext object using the following commands:
1. Within the mtext box, right click and select "insert field"
2. Choose "linked"
3. Choose "Hyperlink"
4. Type in the web address in the box to allow autodesk to load the website
5. Choose "insert link"
6. Modified "text to display"
7. Exit text editor.
When I exit the text editor, the program crashes.
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Nov 3, 2011
I am really new to paint.net and any type of software like this. I am trying to create a custom header using paint.net. I have tried learning about it with youtube tutorials but the latest version seems to have changed a little bit. Especially inserting a text box into an existing object I created.
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Sep 27, 2012
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
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Sep 2, 2013
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
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Jun 21, 2012
I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.
My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.
My latest attempt has been to use the patchdeform tool. What I've done is
1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error
The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.
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Jan 31, 2011
I am having multiple problems creating a loft. Firstly, it seems as if the "loft" command remembers and uses history of the objects to be lofted, which in my case meant that instead of lofting the scaled down (correct) version of a shape, it insisted on lofting the former, out-of-scale version. It would be great to know if there's a more conveniant workaround to this than redrawing the shapes (as I ended up doing).
Secondly - and this is where I'm stuck now - 3ds will not let me do a loft with the new, redrawn shapes. The loft accepts two of the shapes, but will not let me select the remaining three, claiming that "the shape has a different number of curves than others in the Loft". My question is thus: What should I do to be able to see and edit the number of curves in the shape, so that my Loft will be valid?
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Feb 7, 2014
I'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin!
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Dec 12, 2011
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
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Jul 10, 2012
using the sub-object SET VOLUME function to change the shape of the lattice (down to the positions of the individual points) does not affect where the object deforms. The only way to alter the lattice is to go sub-object LATTICE and move the whole lattice prior to deformation.
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Dec 13, 2013
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
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Feb 11, 2011
I've got two trajectories from the bottom of two tires and I want to create a road surface, an object whose shape will match the trajectories, thereby creating a perfect shadow catcher.
The trajectories are virtually identical in shape and number of points because the two point helpers that created them were wired together. I've converted them into splines and messed with the loft tool, with not so good results. I ended up brute forcing the shape of the object into some kind of shape but I think there has to be a good, dependable way to do this in a program like max.
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Oct 2, 2012
I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:
1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh
Here is where it all falls apart.
When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).
This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?
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Feb 27, 2014
modeling a car in 3ds max on youtube : URL....
in this video he uses holding shift and drag the edge to duplicate/copy the shape but when i want for example create a box,convert to editable poly and select edge and holding shift and drag it not working for me.i remove the face and use only the edges and it works but on that video he has 3d shape and not remove the face! i have 3ds max 2013.
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Jul 24, 2013
How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?
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