AutoCAD Inventor :: Cylindrical Object - Mirror Plate Placed At Right Angles
Sep 3, 2013
I have just created a cylindrical object with an extrusion length of 300 mm and then created an assy(.iam). On to this cylinder i have placed a plate at right angles to the axis of the cylinder
What i wish to do now is mirror this plate.
It would appear the best way would be to create a work plane(mirror plane) thro the centre
Of the cylinder,however, how can this be done if when requested to create the plane 3 points are required,am i missing something here.
I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood
I need to model up a length of rod with a cylindrical end with a hole in it. The cylindrical end needs to be flattened slightly where the rod meets it. How to do this ? See attached picture.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
i drew a cylindrical cam using the inventor tool then i also drew the actuator ( a simply plate rounded on top) but when i add the contact tangency link between the two surfaces and i move the cam , the two objects interpenetrate!
Is it possible to show the deformed nature of a shaft after loading along its axis and simulation of the part. If you take as an example a rod of Plasticine and stretch it you will see the center section thinning,the same laws apply to a rod of steel during stretching,why is it that this is not shown during the
simulation of the part,is it mesh settings or something that is not built into the analysis. When one applies loadings to sheet metal the deformation is clearly shown.
I need to draw a cylindrical cam in Inventor Professional 2013. I tried using the cam module but it is not what I need. My cam can be generated by a third-degree polynomial. You could use the new "curve from equation"?
I am looking for a lisp routine which will allow me to mirror an object that I pick automatically. I don't want to have to pick the two points to set the mirror line. I just want the point I pick on of the object I select to be the point of the mirror. If that can't happen, I was wondering if the object could mirror at its insertion point (like if it were a block or a text.
I'm trying to constrain the green cylinder to move between the red frame. The red cylinder is constrained on the surface of the larger gray cylinder, which moves around the grounded red frame. When the green cylinder goes up hill/down hill the larger gray cylinder is supposed to rotate around its own axis.
When I choose transitional constraint I'm only able to pick one face on the red frame, and not the whole face. I think it's because the face is not planar, but varies in z-led.
Neither am I able to use the Contact Solver, it seems like the friction is too high. The green cylinder doesn't slide that well when using Contact Solver.
I am really struggling in trying to revolve around cylindrical body on a specified angle. I understand the degrees of rotation angle, but i am looking to revolve or extrude a certain shape for the length of the shaft. Like trying to make a coil or a set of threads.
I have tried to use sweep but sweep doesn't work with two sweep lines.
Is there any way / trick to wrap a 2D sketch to a non-flat/cylindrical/conical face? See attached part. I'd like wrap the lines in Sketch2 to the ring's outer face in order to get a proper path for "engraving". I see no other way to get a proper path for sweep, because project along vector won't work.
I'm trying to change the dafault varible for the mirror command from no to yes. whne you do the mirror command after you choose your second point it asks if you want to erase the source object and the default is set to no but I would like to change it to yes. I'm able to change the macro for the mirror button which works but only when I push the button. Before the cui file I remember everything was done from the acad.pgp or the acad.mnu files but with the new CUI file i can't seem to locate wher to change the actual command and not just the macro for the mirror button.
I'm currently detailing a part that's about one-third of a cylindrical piece (the part is lathed as a whole and cut into thirds). I'm trying to project the centerline onto the section view so I can ordinate dimension to it.
I want to find the intersection point between a cylindrical curve and faces in a body. I have the start point an start vector and a rotational velocity. With this values it should be possible to create this cylindrical curve.
Is there a function in inventor which I can use?
Currently I am using the function "FindUsingRay". But I thing that there is only the possibility to fire a linear function through the body.
Today I found the command "FindUsingVector":
Sub FindUsingVector(OriginPoint As Point, Direction As UnitVector, ObjectTypes As SelectionFilterEnum(), ByRef UseCylinder As [defaultvalue(-1)] Boolean, ByRef ProximityTolerance As [optional] VARIANT, ByRef VisibleObjectsOnly As [defaultvalue(-1)] Boolean, ByRef LocationPoints As [optional] VARIANT,
I did not find any information in the "Autodesk Programming help". what is the difference between this both functions?
Is the argument "UseCylinder" for a switch into cylindrical coordinate system?
I'm trying to build an assembly with conical rollers rolling on a cylindrical support. Refer to the attached sketch. I'd like to be able to constrain the conical faces of the roller to the cylindrical surface of the support. It doesn't seem to be possible to do that in Inventor; or, more accurately, it's not possible to put a tangential constraint on both conical faces at the same time. The first tangential constraint causes the part to place a generatrix line parallel to the axis of the cylinder. (I had to look up what generatrix means, too.) So it's not possible to make the second tangential constraint.
How I can do this? Just in case that's not difficult enough, the reason I'm doing this is because, ultimately, the support will not be a plain cylinder but actually a tube that also curves. It's the behaviour of the roller through various curves on the support tube that I ultimately want to model, but I have no hope of doing that if I can't even get the roller constrained onto a plain cylinder.
I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
Let me explain it on an example. I want to make a model of this sword:
[URL]
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?
I have a face plate with strokes on it to represent pressure increments.I cannot get the numbers onto the face plate.On the large stroke it starts at 0 and goes to 9 .. How do i add the numbers. Also i used extrusions for the increment strokes with circular patterns and mirror features.Is this how it should be modeled?
I seem to have made what many might consider a rookie mistake. Built a fairly complex structure for an overhead crane system and get to the end to find that I missed two holes. The problem with these two holes is it is ONLY 1 plate (my grounded part), but I have used this same part in one other instance. So if I edit (even from within assembly) and add the two holes to the grounded plate it creates them in the other plate, which I dont want.
Since I have the second plate being used as a refence to locate MANY other parts on this unit, it would be quite difficult to replace it with a new part (same but different file name).
Any way to add said two holes to the grounded plate only and not the other?
I've threads about mirroring objects, but only applicable to objects that are viewed in front, what if the objects are viewed from an angle, like if the object is skewed?
I have to design some things that will be fairly complex and also completely symmetrical. if there's anyway to have Illustrator automatically mirror something as i draw it, how the object is coming along big picture-like. I know this is possible in 3d programs I've used like 3DS max, but not sure about Illustrator. Or is there another CAD type program they'll do it that I could then import into illustrator?
I'm modeling a band that will be screwed onto the inside of a sheet metal cylinder. The band will be rolled to the ID of the cylinder. I'm trying to model the holes in the band, and place screws into the holes. I'm not sure yet how the holes will be machined out in the shop--whether they'll be drilled or punched, made before or after the band is rolled, placed based upon degree or arc length, etc.
1. Is there a better way to model the band and its holes?
2. How can I properly and easily insert the bolt into the holes since they're no longer "perfect holes" that can be used in an "Insert" constraint.
3. How can I then pattern the bolt so I don't have to insert one into each hole?