I have to design some things that will be fairly complex and also completely symmetrical. if there's anyway to have Illustrator automatically mirror something as i draw it, how the object is coming along big picture-like. I know this is possible in 3d programs I've used like 3DS max, but not sure about Illustrator. Or is there another CAD type program they'll do it that I could then import into illustrator?
I am new to Illustrator - I am scanning simple components on a technical drawing. These are line drawings - closed contours (for example, the outline of the cross-section of an aircraft wing). I am attempting to use Illustrator to convert the jpg scan to vector form - am saving the result as a .dwg file. I am then importing this into SolidWorks where I am attempting to extrude the form of the component prior to 3D printing.
In Illustrator I am using live trace to create the vector representation. However I'm finding that the vector representation appears to take the form of a number of segmented vector representations. As a result, in SolidWorks I can obviously not extrude the component.
Are there are additional steps within Illustrator that I should be using so as to clean up/unify the vector representation?
I'd like to scale, rotate, and/or reposition a pattern-filled Live Paint cell, without cuting the cell from the Live Paint object. Can I do that? I routinely do this in normal objects, using the "~" key trick, but this only seems to work globally, on a Live Paint object (scales all pattern fills, not just one cell).
I'm still using CS5, but am interested to know if it can be done in CS6 as well.
I scanned and live traced a drawing of mine. I want to add color to make it a proper vector illustration for example:
But when I try and change the colour of the outline of say the skin, this changed the outline of everythign else (hair, clothes) because the lines are all joined. How do I only change the colour of the outlines surrounding certain areas?
I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
Let me explain it on an example. I want to make a model of this sword:
[URL]
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?
I've threads about mirroring objects, but only applicable to objects that are viewed in front, what if the objects are viewed from an angle, like if the object is skewed?
I mirrored a box using mirror tool, volume value of mirrored object is negative,-0,25 cum. However when I used mirror modifier it is positive.Screenshot image is attached.
I have just created a cylindrical object with an extrusion length of 300 mm and then created an assy(.iam). On to this cylinder i have placed a plate at right angles to the axis of the cylinder
What i wish to do now is mirror this plate.
It would appear the best way would be to create a work plane(mirror plane) thro the centre
Of the cylinder,however, how can this be done if when requested to create the plane 3 points are required,am i missing something here.
I am looking for a lisp routine which will allow me to mirror an object that I pick automatically. I don't want to have to pick the two points to set the mirror line. I just want the point I pick on of the object I select to be the point of the mirror. If that can't happen, I was wondering if the object could mirror at its insertion point (like if it were a block or a text.
I'm trying to change the dafault varible for the mirror command from no to yes. whne you do the mirror command after you choose your second point it asks if you want to erase the source object and the default is set to no but I would like to change it to yes. I'm able to change the macro for the mirror button which works but only when I push the button. Before the cui file I remember everything was done from the acad.pgp or the acad.mnu files but with the new CUI file i can't seem to locate wher to change the actual command and not just the macro for the mirror button.
first i set the projection and then it asks me insertion point.
1)why the map do not come in at the correct location and c3d needs me to specify the incertion point?
2)then it asks the rotation. i thought that all maps are pointing at north. but if i set it at 90 degrees pointing straight to the north a get a litle rotation that becomes very noticeable as i move far from the incertion point.
if the 90degrees is wrong, how can i find the correct rotation to give the c3d?
3) ok. that map is incerted. can i pan , move it ?rotate it ? how ?
When I try to copy and paste a graphic into another illustrator file I get the message: "Can't paste the objects. The requested transformation would make some objects fall completely off the drawing area?" Do I need to change a pref setting? I'm using illus cs5.
I'm working on I've drawn a dragon using the pen tool. Now I want to use the live paint tool, however, after I select my dragon it won't let me "make" the live paint. I also can't expand, not sure if that's related.
I tested another simple drawing and was able to both expand and use live paint, so it must be something weird that I've done to my dragon.
I have a trial version of CS6. Also attaching a screen cap.
I'm excited to use the new Illustrator Live Corner Feature but for some reason using the Direct Select tool does not bring up the live corners on any shape I make. I am using Illustrator CC 64 bit on a PC runnign Windows 7.
i have a layout that i made into a PDF to show my client. the layout has a pattern and when you view the PDF, the pattern moves around as you Zoom in and out of the pdf. i have never experienced this before.
i tried saving with different settings to different versions but they all do it.
i have layers off, and illustrator editibility off.
edit: the pattern only moves when viewed in Preview. still i don't understand shouldn't be doing it.
In Illustrator CC every time I click Merge Paint I need to go back to Live Paint > Gap Options > and reset Gap Detections to "Paint stop at Small Gaps". Despite I set "Paint stop at Small Gaps" as my default many times now, it seems that Illustrator CC does reset it automatically to "Custom Gaps" and therefore Merge Paint doesn't work correctly. A nightmare, I am forced to use Illustrator CS6!
I did a live trace and it did pretty well. The image I traced was fairly simple. But I ended up with a lot of extra pieces in what should be a solid color. I've tried Select > Object > Stray points, but that didn't work. I have large area that I want to be one solid piece. Within this area, there are lots of little "pieces" that are the same color... How do I merge them all into one piece? I tried "Unite" in the pathfinder, and that didn't work, either.
In case I'm not being clear, basically, I want to do what the "smooth" function does in Photoshop... but in Illustrator.
Is it better to use Live Trace with images that have no color and are just black and white and to apply all color in AI with Live Paint bucket or can you get good results with images that have color when using Live Trace?
how to mirror about a line, but the line was outside the object.
I now have a need to mirror about a line but the line is partially inside the object (so after mirroring the object would be overlapped). When I select both objects and try to create the mirror, the "axis" of the reflection is simply the edge of the object, not the line.
When the line was outside, that worked simply because when you selected both objects the line brought the outside of both selected objects to that point so it simply mirrored / reflected at that point (the line). So the line was not truly acting as a point of reflection. Hope that made sense.
I think I'm about to buy Cadtools from Macromonster but I would like to know if Draw has a way of acheiving this. Hey I may find out Cadtools can't reflect when the line is inside the object.
I am using Illustrator CC and recently I have noticed that I can no longer snap and aligh objects to each other (with the automatic highlighted green color, which shows you the center, intersect e.t.c). As well as the Live corners aren't present, after pressing Direct selection tool nothing changes. None of the settings were changed, at least I was ticking snap to function back, but it didn't change anything again.
why I just can't see the Live corners? I was also able to see the green lines between shapes before, but now it isn't working at all. I am running it on Windows 7.
In CS5 there was an option to use the Live Paint Bucket on a newly traced image and there were also gap options to close gaps when doing this. I do not see these options in CS6. Where are they?
I have done a live trace of a somewhat complex GIF that I want to simplify into black silhouette. What I have is a black object filled with dozens of irregularly shaped closed paths within it. I want to get rid of these, and was thinking I could just choose "ungroup," then select all closed paths except the large one enveloping them and delete them. I'm obviously misunderstanding something, though, since Illustrator sees what I have as one object already. The only way I'm able to remove all those little white shapes is to delete their anchor points one by one. There has to be a better way . . .
I'm using cs6 and I want to rotate and scale individual letters. Whenever I try to do it I am only altering the text box. Is there any way I can do the same thing with the text itself without rasterizing it?
We have recently updated our office Adobe Creative Suite, and are now using Illustrator CS6 to clean-up hand drawn sketches. When we run any sort of trace on a simple, black and white line drawing, the trace results in a negative image: the white background turns black, and the outline of the sketch is white. We have tried checking the "ignore white" box and several other settings changes. Initially, for our first few times using the new suite this didn't happen: