3ds Max Modeling :: Create A Surface Between 2 Splines?
Mar 10, 2011
I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.
I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.
I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.
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Jun 21, 2013
I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2
I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?
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Sep 7, 2012
I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.
Screen shot to follow. Max2010dome.zip
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Oct 15, 2013
I have 3 scientific waveforms, made into splines , from X,Y and Z data. Basically 3 long wiggly lines.
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.
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Oct 24, 2011
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
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Jul 3, 2011
is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.
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Apr 19, 2012
Want to twist the splines around each other like strands in a rope and then use particle flow to unravel them.
What is the best way to twist the splines?
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Feb 25, 2014
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Jul 19, 2011
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
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Mar 28, 2012
I have a few splines where I have set a radial thickness, to render them as pipes.
I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.
If I create a new line, everything is ok. Is there a way to reset a line?
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Nov 27, 2012
How to trim or break the splines at the intersections with solid or surface elements. I need only the parts of the line that can be seen in the given example.
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Aug 5, 2011
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
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Mar 1, 2013
Im currently using an addon for Civil 3D called Novapoint. It allows me to create 3D models of surfaces made out of 3d faces and easily models cut and fill 3d-models for me.
The only thing i need to create a cut and fill model is one or several ground surfaces (existing ground, earth layers, rock etc. whatever i need) and a closed polyline/3Dpolyline that represents the level I want my cut and/or fill model.
I enter the spcifications I want such as; earth cut angle, rock cut angle, fill angle, select which surfaces i want to include in the model calculation and select the polyline.Novapoint then calculates the cut/fill model from the surfaces to the polyline and models the different cut/fill angles and gives me the results in a 3d-face model and a specification of the volyme of rock cut, earth cut an fill.
1. Novapoint is quite unstable and crashes alot
2. You cant create profiles out of 3d faces
3. Novapoint does not automaticly combine the start surfaces with the modeled cut/fill surface
4. A large surface made out of 3d-faces demands alot of computer power
So I want to how I do the same that Novapoint does for me in Civil 3D? (I have access to Civil 3D 2007-2013 depending on which one you're using)I know I can take the 3Dfaces i created in Novapoint and make a surface in Civil 3D with them but I want to exclude Novapoint completely.
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Nov 17, 2013
So I have multiple objects in the scene, its a weapon comprised of several parts. All the parts are touching. Is it possible to select all the objects and create a single object of just the outside surface area? I know I can go through and connect them peice by peice using boolean but the polys are off so it starts to distort my objects when the peices connect. I dont want to just group the objects I only want the shell so I can use pepakura to flatten the single object out.
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Jul 20, 2012
I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.
Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.
Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?
win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008
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Feb 19, 2014
So I have a lofted surface (see image below) that I created with 2 curves. I created one curve, then duplicated it, moved it down the y axis, and lofted them together forming a shell looking object.
What I want to do now is fill in the "hole" in the middle. How would I go about doing that? I've been looking around but nothing has worked.
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Oct 14, 2012
I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.
Lines No Mesh: URL...
Surface Modifier Applied: URL....
Surface Modifier Applied (Perspective): URL....
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Jun 21, 2012
I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.
My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.
My latest attempt has been to use the patchdeform tool. What I've done is
1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error
The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.
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Apr 1, 2011
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
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Jan 11, 2011
Is there a way/plugin that divides some shape in parallel lines?
Something like doing:
slice with slice plane along ex. "X" axis every 20cm
of course my shapes not aligned in any axis. Making working pivot for each shape and then making a hundred slices would be a massacre.
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Jun 4, 2013
I am relatively new to the 3D modeling world and would like some tips and tricks on how to quickly model a staircase. I have posted a 3D pic of a particular one, that I done recently.
I would all-sow like to know how to model the bottom part of the stairs so that is is a continuous surface. Having trouble with modeling a curved surface and making it part of a solid...
steps.jpg
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Feb 13, 2013
How to write an algorithm for triangulation in surface modelling ( using Delaunay's method) ?.
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Apr 1, 2011
Is it possible to apply a visor brush on a whole surface ?
For example, I would like to put grass on a whole plane directly, without having to use the brush to paint the object.
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Feb 10, 2014
I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.
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Apr 19, 2012
Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.
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Sep 24, 2013
How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.
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Oct 22, 2013
Im totally new to max. Im trying to draw a ship hull. I draw frames and placed in positions then i tried applying coss section modeifier and tried also to connect vertices manulay.
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Jan 30, 2014
I'm trying to conform a couple of thin films on top of each other to a complex shape. I am trying to conform the one in this picture: [URL].......
My final result should look exactly like "untitled.3.jpg", but with the gold and silver patterns seen at the link to the website on top of the silver film.
I've tried the "cloth" modifier, but it seems it only works to conform planes and not solids. I've also looked at "flex" and "skin", but still no luck.
What modifier would be best to accomplish this? I would like to be able to tune how much the film conforms to the surface.
Here's the CAD model for the assembled thin films: [URL].......
And the model for the red object: [URL]......
Different filetypes, the first is a ProE file, the second is a Solidworks file.
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Jan 2, 2012
i need to flatten the semi cylinder into planer surface...is there any modifier to do this...also i described exact need in the attached image..
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Mar 13, 2012
I have 2 roads crossing, and I have created the 2 corridors, and an intersection object created. I split the 2 corridor regions and put the intersection in, and then closed back in the regions to the start of the intersection object (region). Now - how do I make that all one corridor object that reacts to either of my profiles, and is only one corridor surface? - the corridor surface ignores my region boundaries Or at least 3 objects that interact with each other properly. Image 1 highlights the start/end of the corridor regions, and image 2 shows how the surfaces look - why doesn't the corridor surface start and end where the regions do?
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Dec 1, 2013
I have some geotextile sheets of specific dimensions (that's 45mx5m) and a surface (not a regular one) with grades ranging from 3.5% up to 34%.I would like to "fit" those sheets on the surface (which should overlap one another by .30m (see attached image)) but not project them, (that's why I don't believe "drape" is the proper word).
Meaning that since the 45m dimension is facing up/down slope, the length should be less in projection (see attached image) and that should be calculated automatically since the surface is a very irregular on (not like the attached dwg which is included as an example).
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