3ds Max Modeling :: How To Flatten The Semi Cylinder Into Planer Surface
Jan 2, 2012i need to flatten the semi cylinder into planer surface...is there any modifier to do this...also i described exact need in the attached image..
View 8 Repliesi need to flatten the semi cylinder into planer surface...is there any modifier to do this...also i described exact need in the attached image..
View 8 RepliesI would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
View 9 Replies View RelatedI'm trying to color correct some strands of fabric that are underneath a semi transparent fabric. I've been trying to paint the strands and use opacity etc...to properly color correct them, but are there any good tricks to keep the illusion of the transparency of the overlaying fabric?
View 1 Replies View Relatedhow do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.
View 5 Replies View RelatedI am trying to rotate the cylinder 90%%d on the y axis and then position it so that the bottom of the cylinder is flush with the top of the plane denoted by the rectangle. How is this done in 3DS Max?
View 1 Replies View RelatedI'm attempting to follow instructions from a book to scale down part of a cylinder (as shown below). To quote the instructions directly:
[QUOTE]"Right-click the cylinder, and choose Face from the marking menu. Select the end faces, and scale them down a bit as in Figure 4.43 [ATTACHED]. This gives you the main part of the boiler."[/QUOTE]
I can't get it to scale down the way it is depicted in the photos. I tried selecting the faces and simply scaling, and I also tried selecting the faces and choosing "Extrude" first, and that did not work either.
Is it possible to slice one poly with another poly?
For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?
Can i flatten something like You can find on the pic. ( this one is from CATIA ) or something like this. Not everything, just surface by surface. When i draw similar thing, i had problem, because i dont know how to flattern single surface, All of them are curved.
View 4 Replies View Relatedwhen I try to use rulesurf between 2 circles on an angled plane, the surface twists instead of drawing a cylinder.
View 2 Replies View RelatedI want to wrap label on the cylindrical shape object.
[URL]
I am working on the attached file. I need to either subtract or surface trim the corners of the cylinder but when I try to do either some other surfaces that i did not select get trimmed. 6.dwg
View 4 Replies View RelatedI have a curved solid with a pattern subtracted from it in a model representing a sheet of mdf . is there a way to flatten the surface of the solid to get the geomerty of the cuts. I supose is same as matrial map.
View 1 Replies View RelatedI'm trying to figure out a way to reduce the size of a cylinder that is created in another program (LFM or Cyclone) and imported into Autocad. I've tried Solidedit and I can increase the cylinder diameter but I can't reduce the cylinder diameter.
View 5 Replies View RelatedI have an assignment. I've done all the work until i reached the end of it which is adding 2 cylinders to a weird looking object.
I'm trying to put the cylinder which shares a space between a wedge and a region but I'm unable to subtract it.
MH.dwg
I'm trying to slice the grey cylinder object in the attached drawing with a curved network surface. Rather than slice around the path of the surface it seems to have just taken a planar slicing plane between the 2 vertical edges of the network surface.
I am developing an assembly, however it needs to move a cylinder to find a specific surface.
How do I determine through simulation that dynamic surface will collide with one another?
I am designing perfume bottles and for that i need to to repeat a semi circle to repeat over a curved surface fo the bottle. To simplify the problem i have created curved surface and made a semi cirle as a feature, now i want the feature to repeat on the curved surface. I have tried to rectangle pattern, aswell as the circular pattern in all possible ways i can think.
P.s. I have hp I7 processor, 8 gb ram, windows 7 and am using autodesk inventor pro 2013
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
View 1 Replies View RelatedSo I have multiple objects in the scene, its a weapon comprised of several parts. All the parts are touching. Is it possible to select all the objects and create a single object of just the outside surface area? I know I can go through and connect them peice by peice using boolean but the polys are off so it starts to distort my objects when the peices connect. I dont want to just group the objects I only want the shell so I can use pepakura to flatten the single object out.
View 3 Replies View RelatedI am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.
Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.
Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?
win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008
I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.
I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.
I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.
So I have a lofted surface (see image below) that I created with 2 curves. I created one curve, then duplicated it, moved it down the y axis, and lofted them together forming a shell looking object.
What I want to do now is fill in the "hole" in the middle. How would I go about doing that? I've been looking around but nothing has worked.
I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.
Lines No Mesh: URL...
Surface Modifier Applied: URL....
Surface Modifier Applied (Perspective): URL....
I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.
My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.
My latest attempt has been to use the patchdeform tool. What I've done is
1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error
The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
View 4 Replies View RelatedIs there a way/plugin that divides some shape in parallel lines?
Something like doing:
slice with slice plane along ex. "X" axis every 20cm
of course my shapes not aligned in any axis. Making working pivot for each shape and then making a hundred slices would be a massacre.
I am relatively new to the 3D modeling world and would like some tips and tricks on how to quickly model a staircase. I have posted a 3D pic of a particular one, that I done recently.
I would all-sow like to know how to model the bottom part of the stairs so that is is a continuous surface. Having trouble with modeling a curved surface and making it part of a solid...
steps.jpg
How to write an algorithm for triangulation in surface modelling ( using Delaunay's method) ?.
View 6 Replies View RelatedIs it possible to apply a visor brush on a whole surface ?
For example, I would like to put grass on a whole plane directly, without having to use the brush to paint the object.
I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.
Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.
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