3ds Max Modeling :: Applying Planet Surface Texture To Geosphere

Feb 10, 2014

I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
 
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.

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3ds Max :: Texture Is Not Sticking To Planet

Mar 1, 2011

I am having issues with the Material editor in 3ds max design 2011. I am creating a solar system as a school project. My planets follow a circle spline. I put textures on the planets in material editor to resemble the planet texture. My problem is, the texture is not sticking to the planet. The sphere itself follows the circle spline and makes 1 complete rotation around the circle spline in 87 frames and the sphere spins 2 complete times showing all sides of the sphere as it follows the spline. However, when i render it, I see the same side of the texture on the sphere on every frame.

Apon opening the zip File, look for the planet called Mercury. While toying with the timeline, you will notice that the planet follows the spline around the sun, as well as spins on its Z axis. But in the render, the planet does not move on its Z axis. It follows the spline, but does not spin like it does while in the design stage.solarsystem2.zip

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Jul 14, 2011

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I'll attach a screen capture.

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Nov 11, 2013

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Attached Thumbnails

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