3ds Max Modeling :: Applying Planet Surface Texture To Geosphere
Feb 10, 2014
I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.
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Mar 1, 2011
I am having issues with the Material editor in 3ds max design 2011. I am creating a solar system as a school project. My planets follow a circle spline. I put textures on the planets in material editor to resemble the planet texture. My problem is, the texture is not sticking to the planet. The sphere itself follows the circle spline and makes 1 complete rotation around the circle spline in 87 frames and the sphere spins 2 complete times showing all sides of the sphere as it follows the spline. However, when i render it, I see the same side of the texture on the sphere on every frame.
Apon opening the zip File, look for the planet called Mercury. While toying with the timeline, you will notice that the planet follows the spline around the sun, as well as spins on its Z axis. But in the render, the planet does not move on its Z axis. It follows the spline, but does not spin like it does while in the design stage.solarsystem2.zip
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Jan 1, 2003
I want to apply a new surface pattern to selected objects, i.e. impose a lemon skin on an apple - any way to do this in Photoshop, or do I have to use a different program?
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Jun 1, 2012
There are a few things i wanted to ask since i don't really find anything relevant to what i'm looking for.
1) Is there a simple and efficient way of applying a texture to a selection (minus alpha of course)? There is a plugin here that claims to do just that, but how to use it or it isn't working properly.
2) I sometimes want to color specific portions of an image that isn't layered, and if there are outlines, it only gets harder. Any tips about that or perhaps some plugin that can pick out a specific color range of pixels from my selection?
3) There is a plugin called Drop Shadow or something. It is really useful and well done, i'll give the author that, but it would also be better if there was an option to dump the shadow in a new layer below the current to allow easier manipulation later on. The current workaround is generating the shadow without the original image, copying, tracing the steps back and pasting in a new layer.
So there are for now. Oh, and one last thing: is a new version or at least an update coming out anytime soon? It's been a long while since i saw any changes.
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May 17, 2012
I am creating a test track for my university project. I have created the loft for the track's path and am trying to apply a banking of 34deg to the corners.
However, this needs to be flat in the inside lane, and gradually build up to 34deg in the outside lane. Using the twist deformation I am only able to get a 34deg banking across the entire width of the track.
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Jul 22, 2013
I have just got Autodesk 3DS Max 2014...I have started off trying some blueprints but can't seem to work out about bitmap and texturing the planes Basically I have made the plane the same dimensions of the image, but it either tiles the image a lot or has a very small size.Is there any way to fix this without changing the size of U & V.
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Jul 14, 2011
I'm trying to model a cellphone and I'd like to know what the best way is (by best I mean the way that gives me the highest flexibility later on) to add the signs and letters on the keypad.
The buttons are made out of NURBS, so I thought I might be able to use curve projections on them. However, it seems pretty tedious and after I trim the projections I end up with a hole , on a NURBS that can't be filled in.
The reason why I'd like to create the letters as independent surfaces is so I can later change the type of material, color , reflectivity and all that good stuff.
I'll attach a screen capture.
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May 14, 2012
I have problems applying an Outer boundary to eliminate a small area within a big surface (and a few Hide boundaries within that Outer boundary): Civil 3D somehow creates extra triangles within my surface (that don't really make sense to me). I am applying the boundaries as non-destructive boundaries as I need the surface to extend all the way to my applied boundaries. The surface needs to be untouched (except applying a few Outer and Hide boundaries) as it is design data.
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Aug 9, 2013
When I create the surface in conceptual mass and bring that in revit project and apply wall by face I see interior face of wall going exterior.
Can this be set in conceptual massing while creating surface so that when I apply wall by face interior face remains interior.
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Mar 23, 2012
I am currently working on a project that involves some basic collision simulation of an LNG ship in Solidworks. However, before I can do that I need to turn the ship (which at the moment exists as a series of curves, see attachment!) into a solid object, which I can then export as an IGES file.
So far I have tried the PRESSPULL command and it hasn't worked at all, only produced a "not responding message".
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Jun 25, 2012
Illustrator keeps freezing when applying an effect such as texture-grain to a simple gradient, or even rasterizing a simple black circle. My system is about a 6month old macbook pro with 16gb ram, i7 and AMD Radeon HD 6770M 1024 MB. What could be causing this? It wasn't like this when i first started using the laptop but has started to do it everytime i try and do any of those simple tasks recently.
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May 1, 2012
I was wondering if there is a way to cut out geometry using a texture map.
So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?
I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.
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Nov 11, 2013
I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers.
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts.
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.
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Dec 1, 2013
i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,.. i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything, cant unwrap can put a box uv modifier nothing looks good.. is there any remedy to this??? should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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Jan 10, 2012
How to make velvet cloth texture in max. i mean render setups in vray
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May 30, 2013
I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.
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Dec 10, 2013
I have a 3d scan, its a dense mesh with a messy texture map.
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?
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May 9, 2012
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
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Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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Sep 4, 2012
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Apr 8, 2011
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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May 8, 2013
create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.
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Apr 19, 2012
Some weeks ago I made this drawing for a costumer, which was like this:
When I opened the drawing today it was like this:
As you can see, there are some differences between the two screenshots:
- The texture of the grass changed, now it's les fine;
- The same for the road (you can't see it right now, but it's the same problem as the gras)
- The trees changed, now you can't look 'through' the blocks;
- The color of the cars (blocks) changed, first they had multiple colors, but now they are one (different) color.
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Mar 3, 2013
plugin that would make reflective surface texture out of nothing? I searched in the bar but it seems I can't find one.
something like this but more flat
Attached Thumbnails
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Apr 24, 2013
How can I create a surface texture symbol (ACM 2011) on a dimension using VBA without interactively selecting the dimension?I have a point on the dimension and the entity name / handle of the dimension which I want to pass to the VBA function.
I am using the code from Introducing the AutoCAD® Mechanical API, Wayne Brill – Autodesk URL....While this code interactively selects the point and the line (dimension in my case), I don't want to use interaction. Instead I have lisp variable.
I have used the vlax.cls to convert the point to a variant and handle to an object. (I could use Users variables instead with more complex code). This works well but the code fails at the line:
oSurfSymbol.AttachGeometry dimHor, pt
This is because the method requires IMcadLine object I have IAcadLine2 object
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Jul 20, 2012
I need to apply a knurled texture to an organic curved surface. It cannot be a decal, this is to be rapid prototyped so the knurl must be real 3d. I have an imported Solidworks file that shows exactly what I need. I do not have access to the author of the Solidworks part so I don't know how they did it. Its part of a pistol grip handle.
Keep in mind that emboss does not support organic surfaces, only cylindrical or planar.
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Aug 21, 2012
How do you apply certain contour label styles to certain surface styles (i.e. When I have an existing surface i want the default contour labels to be an "existing contour" style). Right now the default is a "finished contour" label style for all surfaces.
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