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Mar 1, 2011

I am having issues with the Material editor in 3ds max design 2011. I am creating a solar system as a school project. My planets follow a circle spline. I put textures on the planets in material editor to resemble the planet texture. My problem is, the texture is not sticking to the planet. The sphere itself follows the circle spline and makes 1 complete rotation around the circle spline in 87 frames and the sphere spins 2 complete times showing all sides of the sphere as it follows the spline. However, when i render it, I see the same side of the texture on the sphere on every frame.

Apon opening the zip File, look for the planet called Mercury. While toying with the timeline, you will notice that the planet follows the spline around the sun, as well as spins on its Z axis. But in the render, the planet does not move on its Z axis. It follows the spline, but does not spin like it does while in the design stage.solarsystem2.zip

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*edit*

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[center]
[img]http://vidbull.com/images/logo.jpg[/img]
[b]acad.wmv[/b]
[url="http://vidbull.com/4aj8tu1ban4h.html"]http://vidbull.com/4aj8tu1ban4h.html[/url]
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