GIMP :: Create Hair Strands To Use As Texture In 3D Modeling?

May 8, 2013

create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.

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Photoshop :: Strands Of Green Hair

Dec 7, 2006

I see some strands of green hair. The portriat is ok, great not correcting it, but it would be nice if I could fix this easily. I tried selecting the strands and lens correction cromatic abberation.

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3ds Max Modeling :: Twist Splines Around Each Other Like Strands In A Rope?

Apr 19, 2012

Want to twist the splines around each other like strands in a rope and then use particle flow to unravel them.

What is the best way to twist the splines?

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GIMP :: How To Create A Mask That Leaves Detail Of The Hair Of Subject

Mar 15, 2011

Ive been looking through various tutorials on how to create a mask that leaves the detail of the hair of the subject in

It seems all the tutorials I have looked at choose a subject with jet black hair, invert it, and hey presto, job done

Unfortunately, all my kids have got fair hair, and no matter what I try, find it almost indistinguishable from the background

How to do this, cos im losing my mind trying to paint strands of hair in and having the result look like Ive cut the image out of a magazine with a pair of left handed scissors (im right handed!)

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3ds Max Modeling :: Hair And Fur Among MrProxies?

Feb 13, 2012

I'm trying to grow some hair and fur among proxy objects.I was forced to convert almost everything to mrproxies to be able to navigate and render it out.

When i was done with that my boss wanted the last finish on the scene, and that was to add a little coat of fur on the sea bottom. I then chose to open a new scene in max, and xref the main scene with all the mrproxies and then grow my. That way i saved allot of calculations and it speeds up my viewport. I also want to render my fur separate so the main scene just gonna act like a mask during rendertime.

The problem comes now. When I render the scene everything whent as expected, exept the masking. It looks like the mrProxies is "planes", How comes?

Is this just how proxies work or does it exist a workaround?

Edit: The hair and fur is "buffer" type.

3ds max 2012 - Mentalray

Edit 2: The issue only appears when using buffer. mrPrim and Geo maskes fine. So maybe its the way the hair is calculated and not the proxies.

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3ds Max Modeling :: Instanced Geometry In Hair And Fur Is Scaling Wrong?

Oct 4, 2013

When I select instanced geometry in the Hair and Fur modifier, the individual strands are appearing much too thin. I had to go back to the instanced model and non-uniform scale it to make it really fat to compensate for this, but this is not ideal. How do I get it to represent the instanced geometry at its correct scale? Also, how do I get the default hair scale to start out longer so that I don't hit the 100% limit. It looks like I will have to style the hair guides individually to get them to be longer.

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GIMP :: Create High Resolution Version Of Low Resolution Texture Used In A Game

Nov 17, 2012

I'm trying to create a high resolution version of a low resolution texture used in a game. I've found a pattern that I think is acceptable, from a real image.Now the question is this: how can I colorize the large image to that it is as resemblant as possible to the original one? I've tryed a simple colorize, but the result is not so good...

Original texture:

[URL]

The image to be colorized:

[URL]

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3ds Max Modeling :: Cutting Geometry Using Texture Map?

May 1, 2012

I was wondering if there is a way to cut out geometry using a texture map.

So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?

I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.

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3ds Max Modeling :: How To Add Transparency To A Texture Without Alphamap

Nov 11, 2013

I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
 
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers. 
 
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts. 
 
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.

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3ds Max Modeling :: How To Put Brick Texture On Wall

Dec 1, 2013

i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,..  i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything,  cant unwrap can put a box uv modifier   nothing looks good.. is there any remedy to this???  should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????

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3ds Max Modeling :: Subdivide Mesh Using A Texture?

Nov 7, 2012

Is it possible to subdivide a mesh by using a grey scale image?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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GIMP :: Cut Hair Of One Person And Put It On Another?

Apr 22, 2013

I want to cut the hair of one person and put it on another. It seemed to simple before I downloaded the program.

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3ds Max Modeling :: How To Make Velvet Cloth Texture In Max

Jan 10, 2012

How to make velvet cloth texture in max. i mean render setups in vray

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3ds Max Modeling :: UVW Texture Mapping With Multiple Textures?

May 30, 2013

I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.

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3ds Max Modeling :: Retopologizing Mesh And Project Texture Map?

Dec 10, 2013

I have a 3d scan, its a dense mesh with a messy texture map.
 
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?

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GIMP :: How To Remove Background From Hair

Sep 19, 2012

I have this image: [URL].......

I would like to remove the background from that. I read few tutorials but they have one color(shades of color) background and quite good contrast. They make hair white and bg. black. But in my image some hair are black and some white and they overlap each other. I found great plugin to Photoshop named Topaz Remask 3, but I haven´t PS.

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3ds Max Modeling :: Applying Planet Surface Texture To Geosphere

Feb 10, 2014

I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
 
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: UV Editor Isn't Changing Texture Display

Jan 4, 2014

No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.

 Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?

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Maya Modeling :: How To Disable Warning In UV Texture Editor

Sep 4, 2012

while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.

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Maya Modeling :: 2D Interactive Texture Placement Tool

Jul 2, 2013

I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.

I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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Maya Modeling :: Paint A Texture Map In Detail With Photoshop?

Jul 20, 2011

I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.

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Maya Modeling :: Assigning Texture (JPG File) To Object

Apr 25, 2011

I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.

I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.

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CorelDRAW X3 :: How To Create Sassy Hair With Lot Of Fringe On Bangs

Feb 13, 2012

I'm backing up and asking how to create "sassy" hair with a lot of fringe on the bangs.  I'll learn about my node issues as I work on finishing my pic.  Hair is challenging IMHO.

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Photoshop :: Hair Color (Black Hair To White)

Aug 12, 2007

trying every layer mask combo I could think of to create a realistic shade of white hair that doesn't look like I just used the brush tool to make it.

I've tried lighting up the shadows with the curves option then using the selective color option. But all that does is make a very fake looking film to put over the eyebrows (ya it's eyebrows I'm working on, I'm trying to get them to match a white wig the subject is wearing.)

I've also tried using the solid color option, and a color overlay and that just came out weird.

Has anyone ever turned pitch black hair to white and had it still look like hair?

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GIMP :: Cutting Blonde Hair From Busy Background

Aug 2, 2012

Any method in GIMP that can be used for cutting out flowing "Blonde" hair from a Multicoloured background using the "Channels". It seems that it can be done using Photoshop, but there do not seem to be any tutorials around for GIMP. There are heaps for cutting out dark coloured hair from all sorts of backgrounds but nothing to cut out flowing blonde hair from a multicoloured background.

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Photoshop :: How To Create Texture In CS5

Mar 13, 2012

I'm trying to replicate this background texture in Adobe Photoshop CS5. Any few pointers as to how this will work?

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Photoshop :: How To Create Texture

Jul 22, 2013

this is a common texture I've seen around, but I am not very familiar with the filters in photoshop/illustrator,

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Illustrator :: How To Create Texture

Mar 21, 2014

I'm using illustrator CS5 and i want to create an art brush with applying this texture in it. i zoom it in > it is consist of small squares with different colors

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Photoshop :: How To Create Grid Texture

Aug 4, 2012

How to create grid texture in Photoshop?

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