Maya Modeling :: Apply Visor Brush On Whole Surface?

Apr 1, 2011

Is it possible to apply a visor brush on a whole surface ?

For example, I would like to put grass on a whole plane directly, without having to use the brush to paint the object.

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Maya Modeling :: Unable To Apply Boolean On Lofted Surface

Mar 27, 2011

I have a lofted surface and would like to make a difference with another surface.

This doesn't work (Difference returns absolutely the same 2 objects instead of Object1 - Object2).

In the attached example, I would like to have a square "window" in the "wagon" shape.How can I do it ?

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Maya Modeling :: Filling In A Lofted Surface

Feb 19, 2014

So I have a lofted surface (see image below) that I created with 2 curves. I created one curve, then duplicated it, moved it down the y axis, and lofted them together forming a shell looking object.  

What I want to do now is fill in the "hole" in the middle. How would I go about doing that? I've been looking around but nothing has worked. 

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Maya Modeling :: Smoothing Corners On Rounded Surface?

Apr 19, 2012

Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.

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Maya Modeling :: How To Fill Isoparm Or Cap NURBS Surface

Sep 24, 2013

How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.

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Maya Modeling :: Create Geometry On Surface Of An Object

Jun 21, 2013

I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2

I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?

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Maya Modeling :: How To Close Nurbs Surface Edges After Trim

Nov 14, 2011

I've been modelling in Maya for less than a day so go easy on me!

I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.

I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.

Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.

Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)

Is there any way I can close up this gap?

(I've attached some screenshots).

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Maya Modeling :: How To Align Small Balls Along Surface Of Big Ball (or Other Shape)

Jul 24, 2013

How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: How To Apply 3D Text To Editable Poly

Jan 29, 2013

I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).

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Photoshop :: 3D - Apply Gradient To Extruded Surface?

Feb 10, 2013

How does one apply a gradient to an extruded surface?

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Revit :: Apply Decal On Curved Surface?

Apr 10, 2013

Is it possible to apply a decal to a curved surface?  I need to place an image on a wrapping projector screen.  When I try to place the decal, it only will choose 1 of the arcs or one of the straight peices.  I need the one decal to stretch over the entire projector screen. I have attached a screen shot so you can see what I am trying to achieve.

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3ds Max Modeling :: Apply Shell Modifier On Custom Made Spline?

Jun 5, 2012

I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).

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Paint Shop Pro :: How To Apply Gradient Map To Brush

Jul 26, 2011

I was reading a tutorial on Photoshop about using a gradient map on a brush (the case in point was of drawing fire, with four colours, black, red yallow and white, making up the gradient map) such that you'd paint just once to get all four colours from each brush stroke. Here is an example. I was wondering how to do that in PSP X3 Ultimate. I am not new to PSP but I never used the more complicated brush features. Scripting doesn't scare me too much, if it comes to that, but I'd prefer a manual approach.

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Illustrator :: Changes In Brush Size Do Not Apply To Strokes

Jan 2, 2014

There is one elementary thing about Illustrator CS6 that I don’t understand. Do the following:

-Select Pencil Tool. Make three strokes at random and select them.
-Apply a brush to them, for instance a Calligraphic Brush 5 pt. Oval.
-Deselect the strokes.
-Doubleclick the same brush on the Brushes Panel in order to edit it.
-Choose Preview to see changes.
-Change the brush size to 20 point. The three strokes will change in size, as they are supposed to.
-Click OK. A warning dialog box appears. Click Apply To Strokes.

Now what happens? THE CHANGES DO NOT APPLY TO THE STROKES. They turn back from 20 to 5 pt. Why? Try, on the other hand, to make the entire procedure without selecting Preview. Now the process runs perfectly; the change to 20 pt. is applied to the strokes. My question is: why does Preview spoil the process?

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After Effects :: Apply The Roto Brush To More Than One Frame?

Apr 12, 2014

I've worked out how to use the roto brush to remove a background from a subject. My question is, how do I apply these changes to all the frames?

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AutoCAD Inventor :: Apply Variable Pressure To A Surface With FEA

Feb 16, 2012

If I enter the Stress Analysis Environment in 2012, I can apply pressures to surfaces, but what if the pressure varies (eg, with height as it does in a tank holding a fluid). Is it possible to apply a variable pressure to a surface with Inventor's FEA? It doesn't seem like it, I also searched this forum and the net, couldn't find anything. Usually one can enter an equation, that also doesn't work.

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AutoCAD Civil 3D :: Create Dummy Surface And Apply To All Baselines

Apr 17, 2012

I am doing some car park designs with Corridors at the moment.

The method I am using is to create a dummy surface and apply surface profiles to all Baselines and Targets (mostly Offset Alignments). This way if I have to change my levels, I simply amend my dummy surface and everything updates straight away.

This works great, but I recently got a (typically random) Fatal Error. I recovered the Recover drawing which was saved and for some reason all profiles changed to Static and I can't change them back to Dynamic.

I know that if an alignment cant find the surface it will change to Static and I assume that during the fatal error or recover process, something must have triggered for this to happen?

Is there any way (other than resampling all profiles and updating each corridor target individually) of making the profiles dynamic again?

---------------------------------------
Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3
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Illustrator :: How To Select Only A Portion Of Path To Apply Brush Stroke

Feb 11, 2014

I'm trying to select a portion of a path by using the direct selection tool and shift clicking on the anchor points. But when I click and drag the brush over onto the path, the brush stroke is applied to the entire path..... which I dont want to happen. I only want it applied to the section of the path.

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Illustrator :: Apply Gradient Along Stroke To Calligraphic Brush Path?

Dec 26, 2013

It seems that gradient stroke only works as 'within stroke' for calligraphic brushes... and it's frustrating. I'm using CS6.

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3ds Max Modeling :: Copy Just The Surface?

Nov 17, 2013

So I have multiple objects in the scene, its a weapon comprised of several parts. All the parts are touching. Is it possible to select all the objects and create a single object of just the outside surface area? I know I can go through and connect them peice by peice using boolean but the polys are off so it starts to distort my objects when the peices connect. I dont want to just group the objects I only want the shell so I can use pepakura to flatten the single object out.

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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3ds Max Modeling :: Snap To A Surface Of Other Object

Jul 20, 2012

I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.

Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.

Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?

win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

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3ds Max Modeling :: Create A Surface Between 2 Splines?

Mar 10, 2011

I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.

I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.

I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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