Is it possible to apply a decal to a curved surface? I need to place an image on a wrapping projector screen. When I try to place the decal, it only will choose 1 of the arcs or one of the straight peices. I need the one decal to stretch over the entire projector screen. I have attached a screen shot so you can see what I am trying to achieve.
I have an extrusion with a profile consisting of two offset arcs. This results in a curved surface.
I want to show a line in 2.5" from the top, bottom, and start and end edges of the curve. What I've done to accomplish this is to create two reference planes, one 2.5" down from the top of the extrusion, and another 2.5" from the bottom.
For the vertical lines, I then have to create a reference plane that is a chord of the arc of the surface, where the plane intersects the outer surface 2.5" from the edge on each side.
I have some other items that are being drawn on this curved surface, and to be honest, that's a bit of a pain. Am I missing some easier way to accomplish this?
If this was a project file, all sorts of options, but I'm not finding any in the family editor.
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.
I have a 3D (Camera View) of an interior where I have a number of picture frames placed on the walls. Each frame has a painting 'Decal' and all but 1 render correctly leaving a blank frame.
I am using Revit 2013 student version. I have successfully attached a decal on one of my walls and managed to show a realistic mode of the decal in my elevation. I would like to remove the decal lines (rectangle with x inside) but I am struggling to do this.
I have done some research on the web and so far, found out that I need to select the decal lines (or cross), right click and choose Override Graphics in View > By Element, and check Transparent. The problem is, my system does not display the option for Transparent; I am only given the boxes for Visible and Half-tone.
how I can add more volume to curved object surface? Say for example I have a plastic cup.You can think of this as cylinder object ,which was the shelled out using the shell tool and then had its base sealed.
Now at certain parts, I would like to increase the thickness and then blend it the rest of the surface(may be chamfer its edges) .
At certain parts on curved surface I would like to add an extra mm, I think if the surface was flat I would just sketch the shape, then extrude it by few mm and smooth the edges by doing a chamfer
But how can this be done on surface that is curved? Or multi curved for edges?
I would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
I'm designing a press for a skateboard similar to: Rib Press
I have the board modeled: (see attached)
Now what i want to do is generate those ribs as seen in the picture.
I tried creating a block that intersected with the board and tried to split the rib at the surface, but to no avail. I think the issue has something to do with the curve of the board in two directions, but i can't seem to get it right.
if you are having trouble visualizing what i'm asking about, look at this. I want to be able to figure out the exact shape of those center ribs to print and eventually cut out of wood.
Having a time getting ribs to align 2m below top of ridge beam, and connect to curved wall below. I created one, then arrayed, but the radius changes at each 2.5 degree interval. I don't think I should have to calculate the % radius change to get the beams to do this. Some constraint button maybe?
Not sure if editing a wall profile is the best way to model this, but it's working.
If you look in the attached PDF, I have an elliptical wall that also has changes in elevation. call it a compound radius if you will. What I have to do is to make a wall cap to go on top of the wall. I know, sounds fun.....I have the surface on the right of the PDF and i need to figure out how i can take that shape and have it lay flat so that i can cut this shape out on my CNC. i know I can use the FLATSHOT command, but this will not give me the true shape of the board.
I am currently working in a facade that has a stylized gondola on it. The gondola has curved walls for the sides, and I need to have the curved cut to give it the shape. The tools I know are for straight walls, not curved. and the Opening/wall makes a squared opening, not curved.
Working on a drawing of a rocket. I would like to know how to alter text so it looks like its on a curved surface. The high point will be the center-line of the text.
I have a curved surface and I don't know a right way to export it. If it like Editable Poly then I have a mesh in DWG. Then I set to Faceted and optimized then merge faces (to receive one face) and then convert to surface but after that I have a surface with multiple triangles. This is one way which I use, I tried many ways but I have the same results.
This is what I have after export from 3DS MAX (same as DWG, SAT, IGS) 02_old.jpg
This is what I receive from splines and loft in AUTOCAD. 02_new.jpg
I need to make a label for a cup but haven't been able to. how to do it (theoretically), I don't how how / if I can use CorelDRAW to do it. I have included the video I used to find out how to do but it uses a different program that uses a "mould tool". Is there a tool that does the same thing on CorelDRAW?
I'm loft retarded. What I did here was loft to a tangent work plane, then did a sketch on the top surface and extruded the shape that I want. There has to be a better & easier way.
Is it possible to extrude a curved 2D surface to give it thickness? For example, if you were to draw a loop the loop shape but it was just flat, could you extrude it out to give it thickness?
Basically I’m trying to create a circular cut in a flat pattern for a hole made in a rolled piece of sheet metal.
I have created a "case" (this is what we call it) to mount an axial fan, it will require holes for mounting the motor plate. When I create these holes in the rolled case assembly they appear to be fine, but when I flatten it they are turned into two sets of semi-circles or ellipses.
This is only a problem when we run the parts on our Laser; the laser will attempt to start the cutting at the end of each of these "semi-circles" causing a hotspot where the two semi circles meet. This causes the hole to be slightly smaller than intended in this area causing great difficulty inserting bolts, they normally require drilling.
Our material thicknesses vary from about 3mm to 8mm.
I’ve included a crude example of what I’m trying to achieve. To really see what I mean, place the file into a Drawing file and zoom into the hole. I couldn't add the file, with only 3 features the file was 5mb in size.
By the way, I have a temporary solution, it's just a little complicated. (My solution: use square holes first in the un-flat, use the diagonal lines from each corner of the square in a sketch on the flat pattern to place a circular cut on its mid points.)
I have tried, such as creating lines in a 3D sketch and projecting the geometry to surface, and creating a work plane, and both don't seem to work for me.... I'm trying to cut out a 5.8mmx14mm rectangle out of a cylinder. When I project the geometry to the cylinder's inner surface, I cannot trim the solid in order to extrude. I've attached the file.
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
I'm using AutoCad 2007. I'm trying to map a simple 2D flat drawing onto a curved surface.
I have a 3D drawing of a very simple curved floor, similar to a skateboard ramp or a photographers infinity curve backdrop. I also have a 2D design. I simply want to drop my 2D drawing onto this curve, so that it follows the geometry of the curve's surface.
I have a cylinder that has for lack of a better word, a zig zaged slot milled into the outside of it thru to the bore. I am unsure how to go about drawing this so I can get it to extrude correctly around the part.
From other cad software history, I could draw it on a straight plane and tell it wrap around the part of whatever diameter. But, since I have not attempted this in Inventor I don't know if this exists.
Just for reference, this is a twist lock device. Turn the cylinder, advance a key the is inside the zig zag advancing or retracting the part that is inside the bore attached to said key.
I am trying to design a new mold for some sailing rudders I am building. The files I have for the current molds are in the IGS format, which Inventor can open. The current rudders are convex going from the widest part of the foil down to the trailing edge. The goal is to create another model with this flattened. If I were doing this in logic it would be: Find max height, alter foil to be straight from max height to trailing edge. I have tried everything I can do to make this happen with no avail. what would be optimal is if I could get it set up so that I can easily control the amount of convexness to the aft section, but the primary goal is to just get it to be straight. The trailing edge is the straighter one.
The final goal is to export to g-code and send off to a cnc.
I have attached the files after I have imported them into autodesk, but below is a link to the original iges files.
I am trying to create a simple hole with threads for a set screw on a hub. I cannot figure out how to select the tangent plane I need to create the sketch. I'm using Inventor 2013 and have attached the file below.
How do I draw ribs on a curved surface. Attached is model that I am working on and I need to create ribs on the curved surface in radial direction. How do I do it?
I'm designing a part, and am having trouble creating a plane tangent to a curved surface. One option for creating a plane says "Tangent to Surface through Point", which in theory I should be able to use, but I can't figure out how to actually place a point there before in order to create a surface at the point.
Basically I am trying to cut a circle into the curved right side of the part