I am running into an interesting problem with the Inventor Export command. When I use the Export command to create a PDF print from an .idw, most of the dimensions are shown with a degree of grayscale. However, when I use the print command and the "Cute" PDF plotter, the dimensions are not grayscale.
I'm having trouble finding or creating an 'appearance' that actually looks like glass. Each of the appearances in the Inventor library and Autodesk libraries are milky and not very transparent at all. I'd like to find or create a material that is almost 100% clear, but reflects the environment.
The transparency slider scales from 0-100% but the results are more like 0-75%.Inventor Studio looks just as bad.I've got to believe that it's not impossible to do without Showcase or 3DS Max.
I have tried all possible “clear” appearances but my glass is not transparent as used to be in previous release. As you can see from video the left glass is clean and it was migrated from previous release untouched. It does not have any material assigned.I was trying to assign the Glass Material to the right one but cannot make it clear nevertheless property claims it 100 percent transparent.
How to make my glass transparent and clear as used to be in 2012?
Is it possible to apply a decal to a curved surface? I need to place an image on a wrapping projector screen. When I try to place the decal, it only will choose 1 of the arcs or one of the straight peices. I need the one decal to stretch over the entire projector screen. I have attached a screen shot so you can see what I am trying to achieve.
Just yesterday one of my computers has had it's ctrl+S command making a file read-only. Using the save icon and typing "qsave" work fine. I tried looking at the save options and everything looks ok as well as looking at the shortcut keys in the cui. Everythign looks like all the others that don't have this problem. Is there something I'm missing or has something become corrupted?
I am trying to shrinkwrap an assembly to send out to a potential client, without giving away all our IP. The assembly has decals on one or two of the components which are key to identifying our product. I have yet to find a way of shrinkwrapping it that doesn't loose the decal... which check box I've failed to check/deselect, or is there a better way?
I am attempting to create a decal for multiple uses and have hit a catch 22.
My needs: A decal of constant size, that can be used on a flat or curved surface (Radii not constant between instances), that will populate in a BOM. I also would like the ability to update graphics in one location that will update all previously placed decals.
Is there any way to have all of these? I have an update able flat decal, placed on an extruded profile, which populates the BOM, but no easy way to apply it to a curved surface.
I would like to avoid creating a separate part file for every radius that this decal could conceivably be placed on. (The count for my current application already numbers 25 radii to match, and along two axis)
Essentially I am hoping for a way to save a sketch as a part file (or some work around that accomplishes the same thing). This would allow for an updateable repeatable decal that can be wrapped or applied to any surface, with the Iproperties to populate a BOM.
We are having a pretty large annoyance where anytime you open a part with a decal, a message comes up saying there is a newer decal, and asking if you want to check out the decal. From digging a little bit I have found that this is caused by the decal being linked to the image. I however have not been able to find a way to break the link on an already created and vaulted part.
when putting a bmp image on the ipt and creating the decal works fine. When I bring the ipt in to the drawing it fades out from the center to the upper right hand side. How to fix it in 2012. In 2009 it was simple to fix this by changing to open gl setting in application options, hardware.
I am trying to add points into a surface. I have done this before without any problems, but now I am having issues.
When I ID points which makes up the surface it gives me the correct Z level e.g. 24.5m, however when I hover over the surface it shows me the surface name and a different z level e.g. 0.65m. What is the reason for this difference in z levels? I think this may be causing the issue I am having when I add new points.
I select the surface and use the 'edit surface command' in the ribbon, choosing add point.
When I add a point at the level I require(23.89m), it puts it in a lot higher than the surrounding area, so I tried to put the point in to the lower z levels (0.4m) it puts it in a lot lower!
Whenever anyone at the company tries to open a model that has a decal part in it, the File Edit window comes up asking if the person wants to check out the part. As decals generally never change after they are created, they are never desired to be checked out. After saying no to check out, the window then reappears stating that the local is never than the vault, even though you just finished a Get operation. Is there anyway to keep these files from needed constant updating?
I'm trying to create a content center part with a decal attached to the model. The problem I am facing it that the decal is not adjusting in size when the ipt is placed from the content center. The decal does adjust in the original ipt.
When I select content using the crop tool then hit enter (or the green checkmark) the picture just disappears. This happened all of a sudden a few days ago. I can do COMMAND Z to undo and the picture reappears. But every time I crop the picture disappears and the layer thumbnail just turns brown.
I have an object that I need to photograph and make transparent for video purposes. How would I go about doing this with Photoshop?
I have a clean product shot against a white background, but I can also take one against black if that makes any difference. I tried searching the forums and the web but I think my wording was a bit too technical, and I was unable to find any information.
I'm modeling a temperature gauge and would like to have glass over the gauge so the inside is visible. I can easily do this with an assembly, but I'm wanting to do this with a single part. I tried to derive a new part from the assembly, but the transparent part turns solid so nothing inside is visible. Is it possible to do this?
I've include pictures of what I want and what I end up with.
Inventor Professional 2013 Intel Xeon W3680 @ 3.33Ghz 12GB DDR3 RAM NVIDIA Quadro 2000 GPU Windows 7 Professinal 64-bit
how to do something like the following picture effects. I've been searching a lot and either I'm searching for the wrong things, or there isn't much info on this effect? =( The effect is kinda like a glassy, wattery, transparent object.
I'm working with a stock image of a girl in a dress, and I've dealt with this problem before; part of the background is visible through translucent parts of the dress, and her hair, which cannot easily be fixed with magic wands and with polygon selects. The background is a neutral grey, while the final product will have a mixed green and brown background. (earth, trees, foliage)
Is there a way to make a layer mask based on the degree of a certain color? For instance, the closer you get to this neutral grey color, the more transparent? The way I've solved this in the past involves extremely careful deletes and extremely careful erase-brushes at 2-10% flow rate.
I'm trying to layer them all on top of each other.
When I copy one partially transparent GIF and paste it on to the second partially transparent GIF the transparent section turns white and is no longer transparent.
Therefore covering up the contents of the prior GIF.
In short, please have a look at the three attached pictures, I would like to have all three on top of each other showing all buttons.
I'm working with AutoCAD 2012 and I was surprised to find out that after typing: 'CAL "Expression" came up; and from all appearances, you'd think Autocad was awaiting (if not expecting) my input. However, none appeared on screen as I typed.
I'm working on this model and I am trying to use the surface trim command in cad 2011, but its not working and its pissing me off. I want to use the trim and use the dome in my model as the cutting edge to cut the parts of the curved walls that fall inside the dome but it is not working. I have the file uploaded.
Site layout has moved and rotated a little. Have spot elevation labels in my sheet but unable to use align command. Align command is able to be used but only moves labels rather than move and rotate.
I've got a drawing in Acad 2010 which consist of about 6000 lines. The image is a ship, and I need the drawing to insert in a HMI screen.
Now my problem: The accomedation of the ship is white, as is the background of the sheet. I need the drawing with a black background, but want to keep the white color of the accomedation of the ship. When I change the backgroundcolor of the sheet to black, the white areas inside the drawing will also change into black. If I trie to hatch the white areas inside the drawing the program gives a messages that there are to many open bounderies.
I tried to make a blok of the drawing and move it on a black square, but then again the white areas will turn black.
So for short: How can I make the white areas non-transparent without using the hatch-command?????
how I can add more volume to curved object surface? Say for example I have a plastic cup.You can think of this as cylinder object ,which was the shelled out using the shell tool and then had its base sealed.
Now at certain parts, I would like to increase the thickness and then blend it the rest of the surface(may be chamfer its edges) .
At certain parts on curved surface I would like to add an extra mm, I think if the surface was flat I would just sketch the shape, then extrude it by few mm and smooth the edges by doing a chamfer
But how can this be done on surface that is curved? Or multi curved for edges?
I'm designing a press for a skateboard similar to: Rib Press
I have the board modeled: (see attached)
Now what i want to do is generate those ribs as seen in the picture.
I tried creating a block that intersected with the board and tried to split the rib at the surface, but to no avail. I think the issue has something to do with the curve of the board in two directions, but i can't seem to get it right.
if you are having trouble visualizing what i'm asking about, look at this. I want to be able to figure out the exact shape of those center ribs to print and eventually cut out of wood.