I am working on the attached file. I need to either subtract or surface trim the corners of the cylinder but when I try to do either some other surfaces that i did not select get trimmed. 6.dwg
I'm using the AutoCAD Mechanical 2013 student edition and I can't subtract items inside a region that i made. I type the command subtract>select the region to subtract from>Enter>select objects to subtract>Enter and nothing happends =/
Here is my file, if you'd like to take a look (the outer portion is my region and I want to subtract everything that's inside it)
One easy way for I calculate the weight of plates with many holes is creating regions and subtract the cuts as i need and after apply "LIST" command for get value of area . But, i cannot subtract the regions, in command line says :
"Command: region
Select objects: Specify opposite corner: 44 found
Select objects: 44 loops extracted.
44 Regions created.
Command: subtract Select solids, surfaces, and regions to subtract from ..
Select objects: 1 found
Select objects: Select solids, surfaces, and regions to subtract .. Select objects: Specify opposite corner: 4 found
Select objects: At least two solids, surfaces, or coplanar regions must be selected."
I would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
I am in need of subtracting Surface A from Surface B to display the surface intersections between the two. I have a geological top of clay surface and a bottom of clay surface where the bottom intersects with the top thus showing holes in a geological clay layer. I am wanting to know if Civil 3D supports the subtracting of two surfaces.
I've got a corridor which builds a surface which then is integrated into my overall surface. Until today I have been using a basic assembly which has worked fine, however today I began splitting regions where we have varying sideslopes etc. Once I re-associated the new regions with their corresponding assemblies, my entire surface went haywire, and now seems to be ignoring several other corridors / feature lines / other grading features I have.
How to go about creating a surface, region or 3D object using non-coplanar points? I'm drawing a few different 3D models for an artist friend of mine to use in her proposal on a local public art project.
However for this version I am bottlenecking on how to create these regions. I have vertical(ish) beams of varying height twisting in different directions with sheets of alternating metals welded in-between, the bottoms line up straight with the tops following an S curve but with the twisting geometry the top two endpoints for each will always be in separate planes.
I'm trying to slice the grey cylinder object in the attached drawing with a curved network surface. Rather than slice around the path of the surface it seems to have just taken a planar slicing plane between the 2 vertical edges of the network surface.
I am in the 3d modeling view, and have extruded closed polylines. when i go to subtract the object inside the other it won't subtract the command says <Modeling Operation Error: failure in face-face intersection merging algorithm>
I successfully created multiple hatch regions in a sketch on a section view in a drawing. I want to change or delete one of the hatch regions, but am unsuccessful. I clicked on Fill/Hatch Region and then selected the region that already has a hatch defined, but the dialog box does not show that these is a hatch defined.
If I click the hatch button it creates another hatch over the top of the current one and does not allow the current one to be deleted or changed. Of the four regions in my sketch, one works and the other three do not.
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
I am UNABLE to use the tileable blur on ANY layer! it doesn't matter what layer or what is selected, it ALWAYS errors out as: "Unable to cut or copy because the selected region is empty."
I am using AutoCAD R14. I need to create a solid which is sort of wedge shaped. But the top surface twists (like a propeller blade). So it is not in any one plane. Also, that surface is not square (no right angles). The bottom surface is flat and in the x-y plane. It is a quadrilateral. The other three sides are a rectangular flat surface and two triangular flat surfaces.
I don't know how to create this shape as a solid. I was able to create several polylines to accurately describe the shape but then when I tried to join them together to create a solid using the UNION command I get the following error message: "At least two solids or coplanar regions must be selected." How can I create this solid?
It's a simple "wedge" assembly where the wedge is constrained to a single axis with a return spring keeping it biased one way. The are two blocks that are pulled tight against the taper of the wedge with springs that keep them pressed against the taper. When the wedge moves in they split, when it moves out, they contract. Simple, right?
For the life of me, I can't seem to constrain the parts correctly to the taper so it behaves correctly. The design is proprietary, so I've made up a "lite" version of it and attached it here.
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?
I have a post that can only move up and down and I want to be able to drive an angled wedge sideways under it and back again, such that the post is progressively lifted by the wedge as it moves further under the post and then goes down again. How do I link this? I tried creating a path that coincides with the angle of the wedge and linking the post to that with it set to only inherit movement on the vertical, but that doesn't work. I will also need to do this with a wedge that has a wavy leading edge so that the movement of the post up and down is not linear, but follows the shape of the wave.
Perhaps another analogy would be to have a car drive over a hilly terrain, but instead of the car moving, the terrain is moving sideways under the car, which stays in the same position but moves up and down with the terrain (and the car's orientation is always horizontal (i.e. doesn't pitch its nose up and down).
I have draw in DWG the front view of a ship's frame. I've closed the loop in inventor and extruded the object but I am unable to sketch on most of the surface to complete the side view..??
I can only sketch on one section the upper and lower sections it won't allow me too.
The top should be offset to the right but I am unable to draw the sketch onto the fame.
I drew a 30 degree wedge with rounded short side. Where the long sides meet at the acute angle, a sharp point forms. When I join three of these next to each other, I get a three-pointed overlap at the acute point instead of a smooth 90 degree turn. How do I eliminate the acute points? I am not able to control this using the handles--or I haven't figured it out yet.
I'm trying to subtract the figure that is attached to union the 3d solids on the "Layer2" layer and subtract them from the 3d solid on layer "Mesh". For some reason I can't do neither.